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DRAGON BALL: Sparking! ZERO
DRAGON BALL: Sparking! ZERO
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Spike Chunsoft Co., Ltd. · Bandai Namco Entertainment·49,99€
Dec 11, 2024 · 19mo ago

Free Update for DRAGON BALL Sparking! ZERO: New Features and Adjustments

AI summary10h

A comprehensive update introducing the High-Speed Dragon Dash, significant battle system refinements, and balance adjustments for various characters and skills.

Buffs8

  • High-Speed Dragon DashAdded High-Speed Dragon Dash, allowing players to move quickly towards their opponent using R2+X (PS5) or RT+A (XSX/S).Added
  • Battle System
    • Smash Attack:Players are no longer stunned when hit by a Rush Ki Blast while charging a Smash Attack.StunnedNot Stunned
    • Steps:Steps now provide better protection against certain attacks and can now evade Rush and Smash Ki Blasts.Improved
  • Skills
    • Stat Increase Skills:General stat-increasing skills now consume less Skill Count.Decreased
    • Technique: All I Need Is Five Seconds!:Skill Count consumed reduced from 3 to 2.32
    • Technique: All I Need Is Five Seconds!:The status increase upon activation has been increased.Increased
  • Super VegitoFinal Kamehameha:Final Kamehameha now deals more damage.Increased
  • GeneralAll stages are now available in offline P1 vs. P2 battles.All Available

Nerfs13

  • Battle System
    • Rush Ki Blast:Increased the time required before firing the next Rush Ki Blast after reaching the maximum consecutive limit.Increased s
    • Z-Burst Dash:Activating Z-Burst Dash now consumes more Ki.Increased
    • Z-Counter:The input window for Z-Counter has been shortened, making it harder to time.Shortened s
    • Z-Counter:Successfully performing a Z-Counter now consumes more Ki.Increased
    • Character Switch:Standby characters now recover health at a slower rate.Reduced %
  • Skills
    • Instant Sparking Skills:Skills that cause instant Sparking! Mode now consume more Skill Count.Increased
    • Afterimage Strike:Duration reduced to 10 seconds and is now removed if the opponent uses Perception.10s s
    • False Courage:Skill Count consumed increased from 1 to 2.12
  • Super VegitoFinal Kamehameha:Final Kamehameha now consumes more Ki.Increased
  • Android 19 / Dr. GeroDragon Dash:Dragon Dash, Quick Ascend, and Quick Descend now consume Ki.0Added
  • Giant Characters
    • Smash Attack:Increased the time it takes for Giant characters to charge a Smash Attack.Increased s
    • Smash Attack:Reduced the power of Smash Attacks for Giant characters.Reduced
    • Z-Burst Dash:The tackle performed by Giant characters during Z-Burst Dashes is now guardable.UnguardableGuardable

Other changes3

  • Battle SystemBurst Smash:Burst Smash no longer consumes a flat amount of Ki upon activation, instead consuming Ki based on distance traveled.FixedDistance-based
  • Android 19 / Dr. GeroThrow:Adjusted the amount of Health and Ki absorbed on a successful throw.Adjusted
  • GeneralAdded an option to set the battle camera distance to be closer.Closer

subjects affected (7)

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official notes
DRAGON BALL: Sparking! ZERO · Dec 11, 2024
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Patch history

see all 5

  1. Update for DRAGON BALL: Sparking! ZERO: Adjustments to Game Mode and CharactersJun 24, 2025 · 13mo

    Major balance update focusing on DP disparity, Ranked Match seasonal systems, and significant combat mechanic adjustments including Skill Count recovery and dash attack behavior.

    +79
  2. Update for DRAGON BALL: Sparking! ZERO: Adjustments to Game Mode and CharactersApr 23, 2025 · 15mo

    A comprehensive balance update focusing on the battle system, specifically refining movement, perception mechanics, and adjusting the power levels of Giant characters and specific fighters.

    +713
  3. Update for DRAGON BALL: Sparking! ZERO: Adjustments to Game Mode and CharactersMar 3, 2025 · 17mo

    Adjustments to Legendary Warrior Face-Off balance and health/ki restoration for Orange Piccolo transformations.

    +2
  4. DRAGON BALL: Sparking! ZERO - Feature and Battle System UpdatesJan 20, 2025 · 18mo

    Introduces the limited-time Legendary Warrior Face-Off mode, significant battle system refinements to movement and counters, and various skill balance adjustments.

    +129

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