
A comprehensive update introducing the High-Speed Dragon Dash, significant battle system refinements, and balance adjustments for various characters and skills.
▲Buffs8
- High-Speed Dragon DashAdded High-Speed Dragon Dash, allowing players to move quickly towards their opponent using R2+X (PS5) or RT+A (XSX/S).→Added
- Battle System
- Smash Attack:Players are no longer stunned when hit by a Rush Ki Blast while charging a Smash Attack.Stunned→Not Stunned
- Steps:Steps now provide better protection against certain attacks and can now evade Rush and Smash Ki Blasts.→Improved
- Skills
- Stat Increase Skills:General stat-increasing skills now consume less Skill Count.→Decreased
- Technique: All I Need Is Five Seconds!:Skill Count consumed reduced from 3 to 2.3→2
- Technique: All I Need Is Five Seconds!:The status increase upon activation has been increased.→Increased
- Super VegitoFinal Kamehameha:Final Kamehameha now deals more damage.→Increased
- GeneralAll stages are now available in offline P1 vs. P2 battles.→All Available
▼Nerfs13
- Battle System
- Rush Ki Blast:Increased the time required before firing the next Rush Ki Blast after reaching the maximum consecutive limit.→Increased s
- Z-Burst Dash:Activating Z-Burst Dash now consumes more Ki.→Increased
- Z-Counter:The input window for Z-Counter has been shortened, making it harder to time.→Shortened s
- Z-Counter:Successfully performing a Z-Counter now consumes more Ki.→Increased
- Character Switch:Standby characters now recover health at a slower rate.→Reduced %
- Skills
- Instant Sparking Skills:Skills that cause instant Sparking! Mode now consume more Skill Count.→Increased
- Afterimage Strike:Duration reduced to 10 seconds and is now removed if the opponent uses Perception.→10s s
- False Courage:Skill Count consumed increased from 1 to 2.1→2
- Super VegitoFinal Kamehameha:Final Kamehameha now consumes more Ki.→Increased
- Android 19 / Dr. GeroDragon Dash:Dragon Dash, Quick Ascend, and Quick Descend now consume Ki.0→Added
- Giant Characters
- Smash Attack:Increased the time it takes for Giant characters to charge a Smash Attack.→Increased s
- Smash Attack:Reduced the power of Smash Attacks for Giant characters.→Reduced
- Z-Burst Dash:The tackle performed by Giant characters during Z-Burst Dashes is now guardable.Unguardable→Guardable
◆Other changes3
- Battle SystemBurst Smash:Burst Smash no longer consumes a flat amount of Ki upon activation, instead consuming Ki based on distance traveled.Fixed→Distance-based
- Android 19 / Dr. GeroThrow:Adjusted the amount of Health and Ki absorbed on a successful throw.→Adjusted
- GeneralAdded an option to set the battle camera distance to be closer.→Closer
subjects affected (7)
tap to see balance history
Patch history
- Update for DRAGON BALL: Sparking! ZERO: Adjustments to Game Mode and CharactersJun 24, 2025 · 13mo
Major balance update focusing on DP disparity, Ranked Match seasonal systems, and significant combat mechanic adjustments including Skill Count recovery and dash attack behavior.
+7−9→ - Update for DRAGON BALL: Sparking! ZERO: Adjustments to Game Mode and CharactersApr 23, 2025 · 15mo
A comprehensive balance update focusing on the battle system, specifically refining movement, perception mechanics, and adjusting the power levels of Giant characters and specific fighters.
+7−13→ - Update for DRAGON BALL: Sparking! ZERO: Adjustments to Game Mode and CharactersMar 3, 2025 · 17mo
Adjustments to Legendary Warrior Face-Off balance and health/ki restoration for Orange Piccolo transformations.
+2→ - DRAGON BALL: Sparking! ZERO - Feature and Battle System UpdatesJan 20, 2025 · 18mo
Introduces the limited-time Legendary Warrior Face-Off mode, significant battle system refinements to movement and counters, and various skill balance adjustments.
+12−9→
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