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DRAGON BALL: Sparking! ZERO
DRAGON BALL: Sparking! ZERO
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Spike Chunsoft Co., Ltd. · Bandai Namco Entertainment·49,99€
Apr 23, 2025 · 15mo ago

Update for DRAGON BALL: Sparking! ZERO: Adjustments to Game Mode and Characters

AI summary10h

A comprehensive balance update focusing on the battle system, specifically refining movement, perception mechanics, and adjusting the power levels of Giant characters and specific fighters.

Buffs7

  • Battle System
    • Short Dash:Faster recovery when transitioning from a Short Dash into a Dragon Dash.Reduced s
    • High-Speed Dragon Dash:Improved input timing for Rush Attacks upon arriving near an opponent via High-Speed Dragon Dash.Easier
    • High-Speed Dragon Dash:Smash Attacks charge faster during High-Speed Dragon Dashes.Reduced s
    • Z-Burst Dash:Z-Burst Dash is cheaper to start and now consumes Ki based on distance traveled.Reduced Ki
    • General Melee Attacks:Hitting opponents with melee attacks now restores more Ki.Increased Ki
    • Super Perception:Deflecting blasts with Super Perception now provides stronger and longer-lasting benefits.Buffed
  • Future Trunks (Super)Final Flash:Final Flash now deals more damage, though it costs more Ki.Increased

Nerfs13

  • Battle System
    • Short Dash:Backward short dashes are now slower, reducing the ability to retreat quickly.Reduced
    • Rush Ki Blast:Rush Ki Blasts deal less damage, especially when hitting multiple times in a row.Reduced
    • Perception:Using Perception now costs more Ki.Increased Ki
    • Perception:Higher skill count required to perceive Smash Attacks and Rush Chains.12 count
    • Auto-reflect:Auto-reflect in Sparking! Mode is now restricted to high-DP characters.7+ DP
  • Giant Characters
    • Rush/Smash Attacks:Giant characters deal less damage with their primary rush and smash attacks.Reduced
    • Rush/Smash Attacks:Missing with a Rush or Smash attack leaves Giant characters vulnerable for longer.Increased s
    • Giant characters are now more susceptible to damage from melee attacks.Increased
  • Goku (Super), Ultra InstinctSmash Ki Blast:Increased the delay between firing consecutive Smash Ki Blasts.Increased s
  • NappaNappa has less total health, making him easier to defeat.Reduced HP
  • RecoomeRecoome has less total health.Reduced HP
  • SpopovichSpopovich has less total health.Reduced HP
  • Gogeta (Super), SSGSSSmash Ki Blast:Smash Ki Blasts deal less damage and are less likely to track the opponent.Reduced

Other changes3

  • General
    • Battle Rules:Added more flexibility in DP settings for offline and tournament battles.10/15/20 DP
    • Character Select:New display switching option on the character selection screen.Added
    • Episode Battle:Episode Battle stages updated to align with new battle system balance.Adjusted

subjects affected (9)

tap to see balance history

How did this patch land?
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official notes
DRAGON BALL: Sparking! ZERO · Apr 23, 2025
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Patch history

see all 5

  1. Update for DRAGON BALL: Sparking! ZERO: Adjustments to Game Mode and CharactersJun 24, 2025 · 13mo

    Major balance update focusing on DP disparity, Ranked Match seasonal systems, and significant combat mechanic adjustments including Skill Count recovery and dash attack behavior.

    +79
  2. Update for DRAGON BALL: Sparking! ZERO: Adjustments to Game Mode and CharactersMar 3, 2025 · 17mo

    Adjustments to Legendary Warrior Face-Off balance and health/ki restoration for Orange Piccolo transformations.

    +2
  3. DRAGON BALL: Sparking! ZERO - Feature and Battle System UpdatesJan 20, 2025 · 18mo

    Introduces the limited-time Legendary Warrior Face-Off mode, significant battle system refinements to movement and counters, and various skill balance adjustments.

    +129
  4. Free Update for DRAGON BALL Sparking! ZERO: New Features and AdjustmentsDec 11, 2024 · 19mo

    A comprehensive update introducing the High-Speed Dragon Dash, significant battle system refinements, and balance adjustments for various characters and skills.

    +813

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