
A comprehensive balance update focusing on the battle system, specifically refining movement, perception mechanics, and adjusting the power levels of Giant characters and specific fighters.
▲Buffs7
- Battle System
- Short Dash:Faster recovery when transitioning from a Short Dash into a Dragon Dash.→Reduced s
- High-Speed Dragon Dash:Improved input timing for Rush Attacks upon arriving near an opponent via High-Speed Dragon Dash.→Easier
- High-Speed Dragon Dash:Smash Attacks charge faster during High-Speed Dragon Dashes.→Reduced s
- Z-Burst Dash:Z-Burst Dash is cheaper to start and now consumes Ki based on distance traveled.→Reduced Ki
- General Melee Attacks:Hitting opponents with melee attacks now restores more Ki.→Increased Ki
- Super Perception:Deflecting blasts with Super Perception now provides stronger and longer-lasting benefits.→Buffed
- Future Trunks (Super)Final Flash:Final Flash now deals more damage, though it costs more Ki.→Increased
▼Nerfs13
- Battle System
- Short Dash:Backward short dashes are now slower, reducing the ability to retreat quickly.→Reduced
- Rush Ki Blast:Rush Ki Blasts deal less damage, especially when hitting multiple times in a row.→Reduced
- Perception:Using Perception now costs more Ki.→Increased Ki
- Perception:Higher skill count required to perceive Smash Attacks and Rush Chains.1→2 count
- Auto-reflect:Auto-reflect in Sparking! Mode is now restricted to high-DP characters.→7+ DP
- Giant Characters
- Rush/Smash Attacks:Giant characters deal less damage with their primary rush and smash attacks.→Reduced
- Rush/Smash Attacks:Missing with a Rush or Smash attack leaves Giant characters vulnerable for longer.→Increased s
- Giant characters are now more susceptible to damage from melee attacks.→Increased
- Goku (Super), Ultra InstinctSmash Ki Blast:Increased the delay between firing consecutive Smash Ki Blasts.→Increased s
- NappaNappa has less total health, making him easier to defeat.→Reduced HP
- RecoomeRecoome has less total health.→Reduced HP
- SpopovichSpopovich has less total health.→Reduced HP
- Gogeta (Super), SSGSSSmash Ki Blast:Smash Ki Blasts deal less damage and are less likely to track the opponent.→Reduced
◆Other changes3
- General
- Battle Rules:Added more flexibility in DP settings for offline and tournament battles.→10/15/20 DP
- Character Select:New display switching option on the character selection screen.→Added
- Episode Battle:Episode Battle stages updated to align with new battle system balance.→Adjusted
subjects affected (9)
tap to see balance history
Patch history
- Update for DRAGON BALL: Sparking! ZERO: Adjustments to Game Mode and CharactersJun 24, 2025 · 13mo
Major balance update focusing on DP disparity, Ranked Match seasonal systems, and significant combat mechanic adjustments including Skill Count recovery and dash attack behavior.
+7−9→ - Update for DRAGON BALL: Sparking! ZERO: Adjustments to Game Mode and CharactersMar 3, 2025 · 17mo
Adjustments to Legendary Warrior Face-Off balance and health/ki restoration for Orange Piccolo transformations.
+2→ - DRAGON BALL: Sparking! ZERO - Feature and Battle System UpdatesJan 20, 2025 · 18mo
Introduces the limited-time Legendary Warrior Face-Off mode, significant battle system refinements to movement and counters, and various skill balance adjustments.
+12−9→ - Free Update for DRAGON BALL Sparking! ZERO: New Features and AdjustmentsDec 11, 2024 · 19mo
A comprehensive update introducing the High-Speed Dragon Dash, significant battle system refinements, and balance adjustments for various characters and skills.
+8−13→
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