
Introduces the limited-time Legendary Warrior Face-Off mode, significant battle system refinements to movement and counters, and various skill balance adjustments.
▲Buffs12
- Battle System
- Charge Attacks:Players no longer recoil while charging in Sparking! Mode when hit by Rush Attacks or Rush Ki Blasts.Recoil→No Recoil
- Rush Attack:Reduced the likelihood of accidentally inputting a Smash Attack during Rush Attacks.
- Impact Recovery:Holding the button now automatically activates Impact Recovery upon hitting the ground after Lift Strikes or spinning knockbacks.Manual→Hold Button
- Goku (Z - Early)Kaioken:Reduced the skill count consumed when using Kaioken.→Reduced
- General Skills
- Ta-dah!:Reduced the skill count consumed for the Ta-dah! skill.→Reduced
- All I Need Is Five Seconds!:The skill now fully recovers the user's Ki.→Full %
- General
- Episode Battle:Players can now change difficulty even when using a Dragon Orb in Episode Battle.Locked→Possible
- Custom Battle:Added more situations, effects, and text options for Custom Battle setups.→Added
- Player Match:Quick Match now bypasses room entry and matches players immediately.Room Entry→Immediate Match
- Player Match:Added a Quick Room Search feature for Player Matches.→Added
- Battle Setup:Controls explanation is now visible during character selection in Battle Setup.→Visible
- Training:Added a 'Guarding After Attacks' option for CPU opponents in Training mode.→Added
▼Nerfs9
- Battle System
- Rush Ki Blast:High-Speed Evasion can no longer be performed while being hit by a Rush Ki Blast.Possible→Impossible
- Smash Ki Blast:Players are now easier to hit when firing a Smash Ki Blast while moving.→Easier to hit
- Perception/Super Perception:Activating Perception now consumes a certain amount of Ki.0→Some
- Perception/Super Perception:Increased the time until the next action can be performed after finishing the move.→Increased s
- Super Counter:Increased the time between inputs after an unsuccessful Super Counter attempt.→Increased s
- Speed Impact:The timing to input the next move after Speed Impact finishes has been delayed.→Later s
- Chase Change:Reduced damage dealt when Chase Changing into Giant Characters.→Reduced
- Wild Sense
- Wild Sense:Opponents can no longer use automatic avoidance skills during a combo continued with a Rush-In.Active→Disabled
- Wild Sense:Reduced the attack damage of Wild Sense.→Reduced
◆Other changes4
- Legendary Warrior Face-OffAdded a new limited-time mode where players face off against extremely powerful characters.→Added
- Battle SystemGrand Slash:Hitting a falling opponent with another Grand Slash now causes them to be blown away spinning.→Spinning
- General
- Ranked Match:Added a matchmaking wait time penalty for players who have disconnected frequently.None→Wait Time s
- System:General improvements to user-friendliness and performance stability.
subjects affected (6)
tap to see balance history
Patch history
- Update for DRAGON BALL: Sparking! ZERO: Adjustments to Game Mode and CharactersJun 24, 2025 · 13mo
Major balance update focusing on DP disparity, Ranked Match seasonal systems, and significant combat mechanic adjustments including Skill Count recovery and dash attack behavior.
+7−9→ - Update for DRAGON BALL: Sparking! ZERO: Adjustments to Game Mode and CharactersApr 23, 2025 · 15mo
A comprehensive balance update focusing on the battle system, specifically refining movement, perception mechanics, and adjusting the power levels of Giant characters and specific fighters.
+7−13→ - Update for DRAGON BALL: Sparking! ZERO: Adjustments to Game Mode and CharactersMar 3, 2025 · 17mo
Adjustments to Legendary Warrior Face-Off balance and health/ki restoration for Orange Piccolo transformations.
+2→ - Free Update for DRAGON BALL Sparking! ZERO: New Features and AdjustmentsDec 11, 2024 · 19mo
A comprehensive update introducing the High-Speed Dragon Dash, significant battle system refinements, and balance adjustments for various characters and skills.
+8−13→
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