
Major balance update focusing on DP disparity, Ranked Match seasonal systems, and significant combat mechanic adjustments including Skill Count recovery and dash attack behavior.
▲Buffs7
- Ranked MatchAdded a win streak bonus system for up to 5 consecutive wins, increasing rewards up to 2.0x.→Up to 2.0x multiplier
- Skill CountsAttack Break:Increased the amount of Skill Counts recovered upon successfully landing an Attack Break.→Increased
- General SkillsBuff-Type Skills:Increased the effect duration for buff-type skills like Saiyan Spirit and Pump Up.→Increased
- Turles
- Fruit of the Tree of Might:Increased the stat boost upon activation of Fruit of the Tree of Might.→Increased
- Fruit of the Tree of Might:Added a Ki recovery effect to Fruit of the Tree of Might.→Added
- Dr. Gero / Android 19Super Absorption:Super Absorption now triggers Sparking! Mode instead of providing a stat boost.Stat boost→Sparking! Mode
- Gohan (Super Hero)Transformation to Ultimate Gohan:Health is now restored upon transforming into Ultimate Gohan.→Added
▼Nerfs9
- Skill Counts
- Tech:Skill Counts no longer recover upon successfully performing a tech.Yes→No
- Skill Counts increase upon low health now only triggers when health drops below the final health bar.Low health→Last health bar
- Smash Ki Blasts
- Unblockable Smash Ki Blast:Unblockable Smash Ki Blasts can now be evaded with a Vanish.No→Vanish
- Unblockable Smash Ki Blast:Slightly reduced the tracking of Unblockable Smash Ki Blasts.→Reduced
- General Skills
- Instantly Activate Sparking! Mode:Defense is now reduced for a period after activating skills that instantly trigger Sparking! Mode.→Reduced
- Full Power Charge / Ki-Restoring:Defense is now reduced for a period after using Full Power Charge or other Ki-restoring skills.→Reduced
- Gohan (Super Hero)
- Reduced base health for Gohan (Super Hero) and his Super Saiyan form.→Reduced
- Transformation to Ultimate Gohan:Increased the Skill Counts required to transform into Ultimate Gohan.→Increased
- Transformation to Gohan Beast:Increased the Skill Stock required for Ultimate Gohan to transform into Gohan Beast.→Increased
◆Other changes8
- DP BattlesThe difference in strength caused by DP disparity between characters is now more pronounced in all modes.
- Single Battles
- Removed damage scaling based on DP in all single battle modes.DP based→Removed
- Adjusted health values so that all characters have the same health in single battles.Variable→Equalized
- Ranked MatchImplemented a seasonal system with rank resets and demotions at the start of each season.→Added
- Dash AttackDash Attack:Uncharged dash attacks no longer cause a blow away, allowing them to be chained into Dash Blow or Dash Rising.Yes→No
- Smash Ki BlastsShort Dash Smash Ki Blast:Changed the hitstun on hit for Smash Ki Blasts during a Short Dash.
- General
- Custom Battle:Added 2D cutscenes and text to Custom Battles.→Added
- BGM:Added two new BGM tracks from DRAGON BALL LEGENDS.→2 Added
subjects affected (11)
tap to see balance history
Patch history
- Update for DRAGON BALL: Sparking! ZERO: Adjustments to Game Mode and CharactersApr 23, 2025 · 15mo
A comprehensive balance update focusing on the battle system, specifically refining movement, perception mechanics, and adjusting the power levels of Giant characters and specific fighters.
+7−13→ - Update for DRAGON BALL: Sparking! ZERO: Adjustments to Game Mode and CharactersMar 3, 2025 · 17mo
Adjustments to Legendary Warrior Face-Off balance and health/ki restoration for Orange Piccolo transformations.
+2→ - DRAGON BALL: Sparking! ZERO - Feature and Battle System UpdatesJan 20, 2025 · 18mo
Introduces the limited-time Legendary Warrior Face-Off mode, significant battle system refinements to movement and counters, and various skill balance adjustments.
+12−9→ - Free Update for DRAGON BALL Sparking! ZERO: New Features and AdjustmentsDec 11, 2024 · 19mo
A comprehensive update introducing the High-Speed Dragon Dash, significant battle system refinements, and balance adjustments for various characters and skills.
+8−13→
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