Patch 2.2.6 focuses on stability fixes for end-game reconnects, HUD animation improvements, and addressing specific card interaction bugs, while documenting several known UI and AI issues.
Images © Dune: Imperium via Steam
✚Bug fixes2
- GeneralFixed a crash/reconnect error occurring during long animation sequences on the final turn that would boot players to the menu.
- Earl Memnon ThorvaldHigh Council:Fixed a bug where playing cards with deferred abilities to the High Council would cause the user to get stuck.
◆Other changes4
- General
- VP Gain:Victory Point animations now play fully and correctly obey user animation speed settings on the HUD.
- Known issue: Desync may occur when two users attempt to reconnect simultaneously.
- Known issue: The cursor is too small on 4K displays.
- Known issue: The ranked timer does not currently display hour intervals.
subjects affected (2)
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Patch history
- Dune: Imperium 3.3.6 Patch Notes [Update]Nov 12, 2025 · 6mo+2→
- Dune: Imperium 3.3.6 Patch NotesNov 6, 2025 · 7mo+3→
- Dune: Imperium Digital 3.2.1 Patch NotesJun 25, 2025 · 11mo+1→
- Dune: Imperium Digital 3.2.0 Patch NotesJun 23, 2025 · 11mo+5→
- Dune: Imperium Digital 3.1.2 Patch NotesJun 17, 2025 · 11mo+2→
- Dune: Imperium Digital 3.1.0 Patch NotesJun 16, 2025 · 11mo+1−3→
- Dune: Imperium Digital 3.0.2 Patch NotesJun 11, 2025 · 12mo+1−2→
- Dune: Imperium Digital Patch 2.2.10Apr 22, 2025 · 13mo−3→
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