A series of technical bug fixes focusing on the Abyssal Path, Awakening skills, and Training Mode stability.
▲Buffs1
- ResurrectionFixed a bug where players were unable to use resurrection bonuses after death under certain circumstances.
✚Bug fixes6
- Abyssal PathFixed an error message that prevented players from entering the Abyssal Path when using the Follow function.
- KamikiFixed a bug in the Tower of Disappearance where Kamiki would not be knocked back after being attacked.
- Awakening Skills
- Awakening Skill:Fixed an issue where unregistering one character's Awakening skill could accidentally unregister a different character's skill.
- Awakening Skill:Fixed a bug where Awakening skills could not be used correctly after entering Training Mode.
- Awakening Skill:Resolved a low-chance game crash occurring when using Awakening skills in Training Mode.
- Special Skills4th bar special skill:Fixed a bug where the cooldown for the new 4th bar special skill was not applying as intended.
subjects affected (5)
tap to see balance history
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Patch history
- [Announcement] July 22 PvP Balance AdjustmentJul 21, 2026 · 1mo
July 22 PvP Balance Adjustment focusing on stun reductions, gauge recharge increases, and converting Hyper Armor to Invincibility for several characters.
+9−18→ - [Announcement] 4th PvP Balance Adjustment PreviewJul 15, 2026 · 1mo
The 4th PvP Balance Adjustment focuses on refining combat flow, utility effects (Hyper Armor/Invincibility), and standardizing revive/invincibility skills across characters.
+10−15→ - [Announcement] New Growth Guide PreviewJul 1, 2026 · 1mo
Preview of the upcoming 'Aernas Guide' growth system, replacing existing Growth Missions with a milestone-based progression system up to 1,000,000 Combat Power.
+2→ - [Announcement] July 1 PVP Damage Balance PreviewJun 30, 2026 · 1mo
PvP damage balance update focusing on command attack adjustments, fixing infinite combos, and refining risk-reward for grabs and dash attacks.
+24−12→ - [Announcement] PVP Damage Balance PreviewJun 24, 2026 · 2mo
PVP damage balance adjustments across multiple characters to reduce reliance on high-damage attacks and encourage a wider variety of combat commands.
+25−18→ - →[Announcement] GrandChase Service Platform ExpansionJun 24, 2026 · 2mo
GrandChase is expanding its service to the STOVE platform starting July 15, 2026, while maintaining existing Steam services.
- [Announcement] June 18 Developer NotesJun 18, 2026 · 2mo
Void Raids are transitioning to a weekly rotation system with consolidated currencies and updated crafting recipes to reduce the weekly grind.
+2−2→ - [Announcement] PVP Attack Hitbox/Range Update PreviewJun 1, 2026 · 2mo
PVP update focusing on aligning attack hitboxes with visual effects and changing dash attacks from launching to knockdown effects to reduce repetitive gameplay patterns.
+2−3→
Recently Updated
6

PATCH 1.0.9
Patch 1.0.9 adds difficulty modes (Easy/Hard), a Steam connection debug, and bugfixes including save file integrity.

Tiny final patch before launch v1.0.3
Tiny patch before launch with stacking blueprints, UI previews, longer campfires, shorter paint durations, and progression tweaks.

Patch 2.0.2 is now available on Steam
Patch 2.0.2 delivers a stability fix preventing NPCs or bodies from disappearing and blocks mod-related issues warning.

v0.9.8.1_c HOTFIX
Hotfix addressing various gameplay quirks and quality-of-life camera issues.




August Update Preview (The Final One!)
August Update Preview introduces Mounted Combat with new interaction panels, Philosophy system, and various cosmetic and balance-oriented UI improvements; live update focuses on DX12 crash fixes.

Patch 1.0.03
Gameplay tweaks to blue arrows and navigation, plus bug fixes and UI text improvements.
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