The 4th PvP Balance Adjustment focuses on refining combat flow, utility effects (Hyper Armor/Invincibility), and standardizing revive/invincibility skills across characters.
▲Buffs10
- ElesisDash Attack Lv. 3:Knight's Dash Attack Lv. 3 now combos better and launches targets higher.→Increased %
- RyanJump Dash Attack:Sentinel's Jump Dash Attack now launches targets up instead of knocking them down.knocked down→launched up
- AmyDouble Attack:Muse's Double Attack now has a longer duration and corrected attack range.→Increased s
- JinRoll / Evade During Combo:Roll and Evade During Combo now grant Invincibility instead of Hyper Armor.Hyper Armor→Invincibility
- SieghartDeclare Stance Evasion:Duelist's Declare Stance Evasion now grants Invincibility instead of Hyper Armor.Hyper Armor→Invincibility
- RufusRoll:Roll now grants Invincibility instead of Hyper Armor.Hyper Armor→Invincibility
- Rin
- Evade During Combo:Evade During Combo now grants Invincibility instead of Hyper Armor.Hyper Armor→Invincibility
- Dodge Dash Attack 2:Dodge Dash Attack 2 now grants Invincibility instead of Hyper Armor.Hyper Armor→Invincibility
- AsinCrescent Sweep:Fixed range bug and increased the vertical attack range of Crescent Sweep.→Increased %
- AiStandby / Install Cutter / Dash Attack / Setup:Improved the flow of various Standby-related commands to allow better attack chaining.→Improved
▼Nerfs15
- ElesisJump Attack:Jump attacks for Knight, Spearman, and Savior now apply a light stun with reduced duration.stun→light stun
- RyanTenacious Vitality:Reduced the duration and invincibility time for Tenacious Vitality Lv.1 and Lv.2.→Reduced s
- Ronan
- Erudon’s Shield:Increased the time required to regenerate the Rune Gauge for Aegis Knight.→Increased s
- Blocking:Increased the cooldown of Aegis Knight's Blocking mechanic.→Increased s
- Erudon’s Tyrfing:Increased the time required to regenerate the Rune Gauge for Abyss Knight.→Increased s
- AmyDown Attack during Jump:Siren's Jump Down Attack now provides Super Armor instead of Invincibility on the final hit.Invincibility→Super Armor
- JinBurning:Increased the time required to recharge the Burning Gauge.→Increased s
- SieghartRage:Increased the passive regeneration time for the Rage Gauge across all jobs.→Increased s
- Mari
- Domination Gauge:Increased the time required to recharge the Domination Gauge.→Increased s
- Jump Attack:Jump Attack now applies a light stun instead of a full stun.stun→light stun
- ZeroGrandark's Domination:Increased the amount of energy required to charge the Domination Gauge.→Increased %
- AsinCounter:Increased the cooldown of the auto-activating Counter effect.→Increased s
- LimeCounter Upon Hit:Increased the cooldown of the Counter Upon Hit mechanic.→Increased s
- EdelDash Attack:Reduced damage and changed launch to stun, but improved combo chaining into Flying Knee Kick.→Reduced %
- VeigasAdvanced Dash Attack:Reduced damage and changed knockdown to a launch effect with increased height.→Reduced %
◆Other changes12
- General
- Rune Set Effects have been disabled for identical stat options to align with intended behavior.→Disabled
- Evasion Skills:Standardized evasion mechanics by replacing certain evasion frames with Hyper Armor.No Cooldown→Hyper Armor
- ElesisCombo Attack:Sword Master's Combo Attack now results in a knockdown state when hitting aerial targets.→knocked down
- Arme
- Jump Attack:Warlock's Jump Attack now knocks down targets hit in the air.→knocked down
- Dash Attack:Battle Mage's Dash Attack has reduced knockback but increased launch height.→Reduced %
- Dash Back Attack:Battle Mage's Dash Back Attack now stuns instead of launching the target.launch→stun
- RyanNature's Shield:Nature's Shield now grants Super Armor upon use.→Super Armor
- RonanJump Attack:Dragon Knight's Jump Attack now causes targets to recover quickly when hit in the air.→get back up
- JinIron Fist / End of Days:Adjusted cooldowns for Iron Fist and End of Days special commands.→Changed s
- ZeroSword Stance: Jump Slice:Jump Slice now results in a knockdown state for aerial targets.→knocked down
- LeyDash Attack:Reduced the knockback distance of the Dash Attack.→Reduced %
- LimeDash Attack Type.1:Reduced knockback distance and increased launch height for Dash Attack Type.1.→Reduced %
subjects affected (18)
tap to see balance history
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Patch history
- [Announcement] New Growth Guide PreviewJul 1, 2026 · 2w+2→
- [Announcement] July 1 PVP Damage Balance PreviewJun 30, 2026 · 2w+24−12→
- [Announcement] PVP Damage Balance PreviewJun 24, 2026 · 3w+25−18→
- →[Announcement] GrandChase Service Platform ExpansionJun 24, 2026 · 3w
- [Announcement] June 18 Developer NotesJun 18, 2026 · 4w+2−2→
- [Announcement] PVP Attack Hitbox/Range Update PreviewJun 1, 2026 · 1mo+2−3→
- [Announcement] Land of Judgment Improvements Update PreviewMay 13, 2026 · 2mo+5→
- [Announcement] PVP Utility Balance Changes Update PreviewMay 13, 2026 · 2mo+4−53→
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