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GrandChase
GrandChase
ActionCasualFree To Play
KOG · KOG
Jul 15, 2026 · 1d ago

[Announcement] 4th PvP Balance Adjustment Preview

AI summary4h

The 4th PvP Balance Adjustment focuses on refining combat flow, utility effects (Hyper Armor/Invincibility), and standardizing revive/invincibility skills across characters.

Buffs10

  • ElesisDash Attack Lv. 3:Knight's Dash Attack Lv. 3 now combos better and launches targets higher.Increased %
  • RyanJump Dash Attack:Sentinel's Jump Dash Attack now launches targets up instead of knocking them down.knocked downlaunched up
  • AmyDouble Attack:Muse's Double Attack now has a longer duration and corrected attack range.Increased s
  • JinRoll / Evade During Combo:Roll and Evade During Combo now grant Invincibility instead of Hyper Armor.Hyper ArmorInvincibility
  • SieghartDeclare Stance Evasion:Duelist's Declare Stance Evasion now grants Invincibility instead of Hyper Armor.Hyper ArmorInvincibility
  • RufusRoll:Roll now grants Invincibility instead of Hyper Armor.Hyper ArmorInvincibility
  • Rin
    • Evade During Combo:Evade During Combo now grants Invincibility instead of Hyper Armor.Hyper ArmorInvincibility
    • Dodge Dash Attack 2:Dodge Dash Attack 2 now grants Invincibility instead of Hyper Armor.Hyper ArmorInvincibility
  • AsinCrescent Sweep:Fixed range bug and increased the vertical attack range of Crescent Sweep.Increased %
  • AiStandby / Install Cutter / Dash Attack / Setup:Improved the flow of various Standby-related commands to allow better attack chaining.Improved

Nerfs15

  • ElesisJump Attack:Jump attacks for Knight, Spearman, and Savior now apply a light stun with reduced duration.stunlight stun
  • RyanTenacious Vitality:Reduced the duration and invincibility time for Tenacious Vitality Lv.1 and Lv.2.Reduced s
  • Ronan
    • Erudon’s Shield:Increased the time required to regenerate the Rune Gauge for Aegis Knight.Increased s
    • Blocking:Increased the cooldown of Aegis Knight's Blocking mechanic.Increased s
    • Erudon’s Tyrfing:Increased the time required to regenerate the Rune Gauge for Abyss Knight.Increased s
  • AmyDown Attack during Jump:Siren's Jump Down Attack now provides Super Armor instead of Invincibility on the final hit.InvincibilitySuper Armor
  • JinBurning:Increased the time required to recharge the Burning Gauge.Increased s
  • SieghartRage:Increased the passive regeneration time for the Rage Gauge across all jobs.Increased s
  • Mari
    • Domination Gauge:Increased the time required to recharge the Domination Gauge.Increased s
    • Jump Attack:Jump Attack now applies a light stun instead of a full stun.stunlight stun
  • ZeroGrandark's Domination:Increased the amount of energy required to charge the Domination Gauge.Increased %
  • AsinCounter:Increased the cooldown of the auto-activating Counter effect.Increased s
  • LimeCounter Upon Hit:Increased the cooldown of the Counter Upon Hit mechanic.Increased s
  • EdelDash Attack:Reduced damage and changed launch to stun, but improved combo chaining into Flying Knee Kick.Reduced %
  • VeigasAdvanced Dash Attack:Reduced damage and changed knockdown to a launch effect with increased height.Reduced %

Other changes12

  • General
    • Rune Set Effects have been disabled for identical stat options to align with intended behavior.Disabled
    • Evasion Skills:Standardized evasion mechanics by replacing certain evasion frames with Hyper Armor.No CooldownHyper Armor
  • ElesisCombo Attack:Sword Master's Combo Attack now results in a knockdown state when hitting aerial targets.knocked down
  • Arme
    • Jump Attack:Warlock's Jump Attack now knocks down targets hit in the air.knocked down
    • Dash Attack:Battle Mage's Dash Attack has reduced knockback but increased launch height.Reduced %
    • Dash Back Attack:Battle Mage's Dash Back Attack now stuns instead of launching the target.launchstun
  • RyanNature's Shield:Nature's Shield now grants Super Armor upon use.Super Armor
  • RonanJump Attack:Dragon Knight's Jump Attack now causes targets to recover quickly when hit in the air.get back up
  • JinIron Fist / End of Days:Adjusted cooldowns for Iron Fist and End of Days special commands.Changed s
  • ZeroSword Stance: Jump Slice:Jump Slice now results in a knockdown state for aerial targets.knocked down
  • LeyDash Attack:Reduced the knockback distance of the Dash Attack.Reduced %
  • LimeDash Attack Type.1:Reduced knockback distance and increased launch height for Dash Attack Type.1.Reduced %

subjects affected (18)

tap to see balance history

How did this patch land?
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official notes
GrandChase · Jul 15, 2026

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Patch history

see all 206

  1. [Announcement] New Growth Guide Preview
    Jul 1, 2026 · 2w
    +2
  2. [Announcement] July 1 PVP Damage Balance Preview
    Jun 30, 2026 · 2w
    +2412
  3. [Announcement] PVP Damage Balance Preview
    Jun 24, 2026 · 3w
    +2518
  4. [Announcement] GrandChase Service Platform Expansion
    Jun 24, 2026 · 3w
  5. [Announcement] June 18 Developer Notes
    Jun 18, 2026 · 4w
    +22
  6. [Announcement] PVP Attack Hitbox/Range Update Preview
    Jun 1, 2026 · 1mo
    +23
  7. [Announcement] Land of Judgment Improvements Update Preview
    May 13, 2026 · 2mo
    +5
  8. [Announcement] PVP Utility Balance Changes Update Preview
    May 13, 2026 · 2mo
    +453

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