Jin
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈📊NumericIron Fist / End of Dayscooldown—→10s s
Standardized cooldowns for Burning Mode special commands.
All variants of Iron Fist and End of Days set to 10s cooldown.
- ▼📊NumericBurningrecharge time—→+1.1s s
Burning Gauge now takes longer to recharge.
Increased time needed to recharge Burning Gauge.
- ▲🔁ReworkRoll / Evade During ComboeffectHyper Armor→Invincibility
Roll and Evade now provide full Invincibility instead of just Super Armor.
Changed Hyper Armor to Invincibility across all jobs.
- ≈📊NumericIron Fist / End of Dayscooldown—→Changed s
Adjusted cooldowns for Iron Fist and End of Days special commands.
Cooldowns adjusted for all types.
- ▼📊NumericBurningBurning Gauge recharge—→Increased s
Increased the time required to recharge the Burning Gauge.
Increased time needed to recharge gauge.
- ▲🔁ReworkRoll / Evade During ComboeffectHyper Armor→Invincibility
Roll and Evade During Combo now grant Invincibility instead of Hyper Armor.
Applied to Shisa, Asura, and Rama.
- ≈🎯BehaviorDash Attack Lv.2knockback distance—→+73.33%
Fighter's dash attack now knocks targets back further in a knocked-up state.
behavior
- ▲📊NumericChamma Throw Additional Attackdamage—→+243.47%
Asura's Chamma Throw additional attack damage massively increased.
numeric
- ▲🎯BehaviorDash Attackknockdown effectknockdown→stun
Asura's dash attack 1st hit now stuns instead of knocking down.
behavior
- ▲📊NumericCombo Attackdamage—→Increased
Combo attack damage increased for Fighter and Shisa.
Fighter/Shisa
- ▼📊NumericDash Attackdamage—→Reduced
Dash attack damage reduced for Fighter.
Fighter
- ▲📊NumericAsura Skillsdamage—→Increased
Multiple Asura skills including Rising Jab, Thrashing Dragon, and Chamma Throw received damage buffs.
Asura
- ▼📊NumericCombo Attackhitbox duration—→Reduced
Reduced the attack hitbox duration for Asura's combo attacks.
Tighter Window
- ▼📊NumericIron Fist / End of Dayscooldown—→60s s
Cooldowns for all Iron Fist and End of Days variants increased to 60s.
numeric
- ▼🔁ReworkRollarmor typeInvincibility→Hyper Armor
Invincibility changed to Hyper Armor for Asura and Rama rolls.
behavior
- ▼✂️RemovedFalling SkyarmorSuper Armor→Removed
Removed Super Armor from Rama's Falling Sky.
removed
- ▼🔁ReworkBagua TrigrambehaviorBlocks Special→Cannot Block Special
Can no longer block special skills and now has a 5s cooldown.
behavior
- ≈🐛Bug fixPure Eternity Coordi Chammaequipment direction
Fixed a bug where the Pure Eternity Coordi Chamma was not equipped in the intended direction.
- ▲📊NumericIron Mountain Assaultdamage scalingLower later→Consistent
Increased damage for later hits of Iron Mountain Assault to be consistent with initial hits.
Later skills damage increase
- ▲🔁ReworkSearing LighthitboxStandard→Earthquake
Changed the first hit of Searing Light to a wide area earthquake damage effect.
Wide area first hit
- ≈🐛Bug fixAwakening Special Skillscreen zoom
Fixed an issue where the screen zoom-in effect persisted after using the Awakening Special Skill.
- ≈🐛Bug fixAwakening Special Skillcharacter effects
Fixed a bug where certain Chinese character effects failed to display during the Awakening Special Skill.
- ▲🐛Bug fixIron Fist Type 1deactivation
Iron Fist Type 1 can now be deactivated with the C key even when the Burning Gauge is empty.
- ▲🐛Bug fixEnd of Days Type 1deactivation
End of Days Type 1 can now be deactivated with the C key even when the Burning Gauge is empty.
- ≈🐛Bug fixAwakening Skilleffect durationpersistent→cleared
Fixed a bug where Awakening Skill effects remained active after leaving the game.
- ▲🐛Bug fixEnd of Daysdamage application
Fixed an issue where damage would not be applied when End of Days mode is canceled under certain circumstances, ensuring consistent damage output.
Fixed bug