PatchDiff
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J

Jin

HeroShisa · Asura · Rama · Brawler · Melee · Fighter · Martial Arts · Hero · Attacker · Sword
12 patcheslast touched 6d ago▲ +3

Power trajectory

Up = buffed, down = nerfed
0+5Oct 21, 2021Jul 21, 2026Oct 21, 2021 — Bug Fix/Banned User Notice +1 / -0 (cum +1)Mar 6, 2025 — [Announcement] Bug Fixes/Improvements +0 / -0 (cum +1)Mar 7, 2025 — [Announcement] Bug Fixes/Improvements +2 / -0 (cum +3)Mar 14, 2025 — [Announcement] Bug Fixes/Improvements +0 / -0 (cum +3)Oct 31, 2025 — [Announcement] November 12th 2nd Character Balance Revamp Preview +2 / -0 (cum +5)Jan 28, 2026 — [Announcement] Bug Fixes/Improvements +0 / -0 (cum +5)May 13, 2026 — [Announcement] PVP Utility Balance Changes Update Preview +0 / -4 (cum +1)Jun 1, 2026 — [Announcement] PVP Attack Hitbox/Range Update Preview +0 / -1 (cum 0)Jun 24, 2026 — [Announcement] PVP Damage Balance Preview +2 / -1 (cum +1)Jun 30, 2026 — [Announcement] July 1 PVP Damage Balance Preview +2 / -0 (cum +3)Jul 15, 2026 — [Announcement] 4th PvP Balance Adjustment Preview +1 / -1 (cum +3)Jul 21, 2026 — [Announcement] July 22 PvP Balance Adjustment +1 / -1 (cum +3)
Zoom into one ability:19 abilities tracked
Filter by change type:5 types in this subject

Patch history

    • 📊NumericIron Fist / End of Dayscooldown10s s

      Standardized cooldowns for Burning Mode special commands.

      All variants of Iron Fist and End of Days set to 10s cooldown.

    • 📊NumericBurningrecharge time+1.1s s

      Burning Gauge now takes longer to recharge.

      Increased time needed to recharge Burning Gauge.

    • 🔁ReworkRoll / Evade During ComboeffectHyper ArmorInvincibility

      Roll and Evade now provide full Invincibility instead of just Super Armor.

      Changed Hyper Armor to Invincibility across all jobs.

    • 📊NumericIron Fist / End of DayscooldownChanged s

      Adjusted cooldowns for Iron Fist and End of Days special commands.

      Cooldowns adjusted for all types.

    • 📊NumericBurningBurning Gauge rechargeIncreased s

      Increased the time required to recharge the Burning Gauge.

      Increased time needed to recharge gauge.

    • 🔁ReworkRoll / Evade During ComboeffectHyper ArmorInvincibility

      Roll and Evade During Combo now grant Invincibility instead of Hyper Armor.

      Applied to Shisa, Asura, and Rama.

    • 🎯BehaviorDash Attack Lv.2knockback distance+73.33%

      Fighter's dash attack now knocks targets back further in a knocked-up state.

      behavior

    • 📊NumericChamma Throw Additional Attackdamage+243.47%

      Asura's Chamma Throw additional attack damage massively increased.

      numeric

    • 🎯BehaviorDash Attackknockdown effectknockdownstun

      Asura's dash attack 1st hit now stuns instead of knocking down.

      behavior

    • 📊NumericCombo AttackdamageIncreased

      Combo attack damage increased for Fighter and Shisa.

      Fighter/Shisa

    • 📊NumericDash AttackdamageReduced

      Dash attack damage reduced for Fighter.

      Fighter

    • 📊NumericAsura SkillsdamageIncreased

      Multiple Asura skills including Rising Jab, Thrashing Dragon, and Chamma Throw received damage buffs.

      Asura

    • 📊NumericCombo Attackhitbox durationReduced

      Reduced the attack hitbox duration for Asura's combo attacks.

      Tighter Window

    • 📊NumericIron Fist / End of Dayscooldown60s s

      Cooldowns for all Iron Fist and End of Days variants increased to 60s.

      numeric

    • 🔁ReworkRollarmor typeInvincibilityHyper Armor

      Invincibility changed to Hyper Armor for Asura and Rama rolls.

      behavior

    • ✂️RemovedFalling SkyarmorSuper ArmorRemoved

      Removed Super Armor from Rama's Falling Sky.

      removed

    • 🔁ReworkBagua TrigrambehaviorBlocks SpecialCannot Block Special

      Can no longer block special skills and now has a 5s cooldown.

      behavior

    • 🐛Bug fixPure Eternity Coordi Chammaequipment direction

      Fixed a bug where the Pure Eternity Coordi Chamma was not equipped in the intended direction.

    • 📊NumericIron Mountain Assaultdamage scalingLower laterConsistent

      Increased damage for later hits of Iron Mountain Assault to be consistent with initial hits.

      Later skills damage increase

    • 🔁ReworkSearing LighthitboxStandardEarthquake

      Changed the first hit of Searing Light to a wide area earthquake damage effect.

      Wide area first hit

    • 🐛Bug fixAwakening Special Skillscreen zoom

      Fixed an issue where the screen zoom-in effect persisted after using the Awakening Special Skill.

    • 🐛Bug fixAwakening Special Skillcharacter effects

      Fixed a bug where certain Chinese character effects failed to display during the Awakening Special Skill.

    • 🐛Bug fixIron Fist Type 1deactivation

      Iron Fist Type 1 can now be deactivated with the C key even when the Burning Gauge is empty.

    • 🐛Bug fixEnd of Days Type 1deactivation

      End of Days Type 1 can now be deactivated with the C key even when the Burning Gauge is empty.

    • 🐛Bug fixAwakening Skilleffect durationpersistentcleared

      Fixed a bug where Awakening Skill effects remained active after leaving the game.

    • 🐛Bug fixEnd of Daysdamage application

      Fixed an issue where damage would not be applied when End of Days mode is canceled under certain circumstances, ensuring consistent damage output.

      Fixed bug