A small update focusing on combat chain fixes for Ai and Rufus, a skill cancellation fix for Jin, and a system time correction.
▲Buffs4
- AiStandby:Fixed a bug where Standby hits were not applied when chained after Ai's Standby, ensuring consistent combo flow.
- RufusFirst Combo Attack:Fixed an issue where attacks did not chain as intended after the first combo attack, restoring intended combat flow.
- Jin
- Iron Fist Type 1:Iron Fist Type 1 can now be deactivated with the C key even when the Burning Gauge is empty.
- End of Days Type 1:End of Days Type 1 can now be deactivated with the C key even when the Burning Gauge is empty.
✚Bug fixes2
subjects affected (4)
tap to see balance history
Patch history
- [Announcement] PVP Attack Hitbox/Range Update PreviewJun 1, 2026 · 1w+2−3→
- [Announcement] Land of Judgment Improvements Update PreviewMay 13, 2026 · 3w+5→
- [Announcement] PVP Utility Balance Changes Update PreviewMay 13, 2026 · 3w+4−53→
- [Announcement] Bug Fixes/ImprovementsApr 9, 2026 · 2mo+1→
- [Announcement] Bug Fixes/ImprovementsMar 20, 2026 · 2mo+3−1→
- [Announcement] Bug Fixes/ImprovementsMar 6, 2026 · 3mo+2→
- [Announcement] Bug Fixes/ImprovementsFeb 27, 2026 · 3mo+1→
- [Announcement] Bug Fixes/ImprovementsFeb 25, 2026 · 3mo+1→
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