PatchDiff
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Half Sword
Half Sword
ActionAdventureIndie
Half Sword Games · Game Seer Publishing·$24.99
Jun 26, 2026 · 2mo ago

Patch 0.6.1.3 - OG Willie, Bone snapping & more

AI summary1h

OG Willie and bone-snapping features added; improved AI behavior; new rocks and shields; map tweaks and new character options.

Buffs2

  • Body slam / using others as weaponsBody Slam:Body slam damage increased and extended weaponization by using fallen Willies’ bodies; also causes self-damage to others handling bodies.Increased damage; using other Willies’ bodies as weapons increases impact; severed limbs can bonk friends
  • AI behavior improvementsAI opponents show more survivability and reaction, offering stronger counterplay opportunities.AI self-preservation improved; AI will parry, riposte, sidestep and back step more often while still pressuring

Other changes6

  • Alley / Exterior maps and environmentAlley map optimization with more elegant physics for exterior environment; rocks can be picked up and randomly thrown on exterior maps.Improved map optimization; added rocks you can pick up; rocks randomly thrown on all exterior maps
  • Shields and PavisesIntroduces new defensive shields and pavises as portable or deployable objects.Added new Shields and Pavises
  • Joint dislocation / dismemberment mechanicsDislocation / Dismemberment:New limb-dislocation mechanic allowing pulling and twisting to snap bones; tearing off limbs planned for future update.Added joint dislocation; snapping bones by pulling and twisting; snapping neck, back, arms, legs; potential tear-off ability planned
  • Neck grab rangeNeck grab:Neck grab reach has been adjusted to require more precise aiming, enabling head grabs more reliably when aimed well.farnot so far; can grab heads again if you aim well
  • OG Willie appearance and random spawnOG Willie becomes a playable selection in character customization and can spawn randomly in Free Mode.OG Willie selectable in Character Creation; spawns randomly in Free Mode
  • Patch 0.6.1.3 overall polishPatch notes acknowledge community feedback and signal ongoing development toward next major update.Thank you for feedback; moving toward 6.2

subjects affected (8)

tap to see balance history

How did this patch land?
🔗
official notes
Half Sword · Jun 26, 2026

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Patch history

see all 12

  1. Patch 0.6.1.5 - Quality of life and balancing for Abyss, Combat, SettingsJul 13, 2026 · 1mo

    Quality of Life and balancing patch focusing on Abyss, Physics & Combat, and Settings with numerous tweaks to progression, weapon behavior, and UI options.

    +24
  2. Hotfix 1 for 0.6.1.4 - New combat scenario & bugfixingJun 30, 2026 · 1mo

    Patch 0.6.1.4 (and 0.6.1.4.(1)) focuses on stability, combat scenario additions, weapon variety, AI improvements, and gameplay refinements across multiple systems, with several new weapons, modes, and control tweaks.

  3. Patch 0.6.1.4 - Bones adjustement, Gear Randomization, Crossbow tweaksJun 29, 2026 · 1mo

    Bones tuning and frangility slider, gear randomization in Free Mode, AI combat tweaks, crossbow reload simplification, new sword forging, weapon variety in commoner gear, general bug fixes.

    +3
  4. 0.6.1.3 Hotfix 1Jun 26, 2026 · 2mo

    Hotfix 0.6.1.3.(1) addresses numerous stability, collision, and visual issues, plus gameplay polish like grabbing/sheathing and armor consistency.

  5. Hot fix 0.6.1.2Jun 21, 2026 · 2mo

    Hot fix 0.6.1.2 addresses usability and control issues, adds new sliders for opponent stats in Free Mode, refines Alt Thrust toggling, improves grabbing behavior, restores helmets, and removes temporary noclip on unsheathe.

    +2
  6. Patch 0.6.1.1Jun 21, 2026 · 2mo

    Patch 0.6.1.1 introduces broad gameplay and quality-of-life tweaks, including movement changes, new modes, combat tweaks, customization options, and bug fixes.

  7. Blood HotfixFeb 18, 2026 · 6mo

    Blood optimization and performance improvements with reworked RT Blood visuals and behavior, plus various cosmetic and performance tweaks.

  8. HotFix 5Feb 8, 2026 · 6mo

    HotFix 5 addresses bug fixes from previous physics changes and a small balance tweak.

    +3

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