Update 1.12 focuses on extensive bug fixes across AI behavior, gunplay synchronization, UI clarity, and map collision, alongside a list of known issues regarding controller revives and matchmaking.
Images © Hunt: Showdown 1896 via Steam
▲Buffs5
- Poison ArrowsDewclaw trait:Fixed an issue where Meathead Leeches were not killed by poison arrows when using the Dewclaw trait.
- General GunplayImproved synchronization of ammunition amounts to mitigate delayed server updates (reload bug).
- General Gameplay
- Poison Clouds:Fixed an issue where poison clouds created by the player or teammates dealt reduced damage.reduced→normal
- Necromancer Solo Revive:Fixed an issue where the server would close a match even if a solo player used the Necromancer revive.server close→continue
- General UIFixed several issues regarding sorting options and slot filters in the Equipment and Roster menus.
◆Other changes10
- HellhoundsFixed an issue where Hellhounds would repeat their last movement behavior until a Hunter was close enough to attack.
- Assassinranged attack:Fixed an issue where the Assassin would sometimes fail to launch ranged attacks on Hunters entering or leaving the lair.
- Trip MinesFixed a bug that allowed Trip Mines to be stacked on top of each other.
- General GunplayBolts/Arrows:Hitting thrown explosives with bolts or arrows now defuses the projectile instead of launching it at high velocity.high velocity launch→defuse
- General Gameplay
- Item Boxes:Fixed an issue allowing two tools or consumables to be taken from a box without the Packmule trait.2 items→1 item
- Serpent Trait:Fixed an issue allowing players with the Serpent trait to pick up clues before the match properly began.pre-match→post-match start
- World
- Extensive fixes to Stillwater Bayou, Lawson Delta, and DeSalle, including blocking unfair peek spots, fixing stuck spots, and correcting floating assets.
- Fixed incorrect ambience audio for Gold, Neutral, and Sunset times of day in Stillwater Bayou.wrong selection→correct
- General UIFixed incorrect Blood Bond values shown when receiving multiple rewards from Challenges.incorrect→correct
- Known IssuesMatchmaking:Occasional 'Something Went Wrong' failures when queuing for missions.
subjects affected (9)
tap to see balance history
Patch history
- →Update 2.7.1.2 Deploying on 20th May, at 09:00 CESTMay 19, 2026 · 3w
- Hotfix 2.7.0.3 Now LiveMar 23, 2026 · 2mo−1→
- Update 2.6.0.1 Now LiveDec 17, 2025 · 5mo+4→
- →Update 2.5.0.1 Live Now!Oct 9, 2025 · 8mo
- Update 2.4.0.2 Now Live!Aug 4, 2025 · 10mo−1→
- Update 2.4.0.1 Now AvailableJul 9, 2025 · 11mo+1→
- Update 2.3.0.1 Now LiveApr 10, 2025 · 14mo+2→
- Update 2.2.0.1 Now Live!Dec 19, 2024 · 17mo+2−6→
Recently Updated
6

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1.0.25 - Rebinding Fixes, puzzle updates + minor fixes
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v0.100.054 - Hot fix 3 - fixed black screen freeze & force default settings
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Hotfix - Version 0.25.1_11
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UNSTABLE: TerraTech Legion 1.0.6 Update 3
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EA SPORTS FC 26 - Match Outcomes Update
Updated match outcome rules to award wins faster when opponents quit or disconnect during draws in Live Events, Rivals, and Champions.
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