Hotfix 14 focuses on venture reward rebalancing, performance optimizations in specific destinations, and various bug fixes for traits and mission triggers.
▲Buffs6
- Ventures
- Increased XP and credit rewards for favor ventures to improve progression.→Increased
- Decreased artifact requirements for Vosk ventures, making them easier to access.→Decreased
- Removed level requirements for activating level ventures, allowing players to see augmentation unlock conditions immediately.Level required→Removed
- MinibotFlamethrower:Increased the width of the flamethrower to better match its visual effects, improving hit consistency.→Increased
- Data Center
- Fixed an issue causing double special wave spawns, normalizing combat difficulty.Double→Single
- Improved the functionality of reviving players within the Data Center mission.→Improved
▼Nerfs1
- VenturesTrade Pile:Increased the credit requirement to build a Trade Pile, making it more expensive.200→500 credits
✚Bug fixes10
- Ventures
- Fixed instances where players were receiving duplicate rewards from ventures.
- Fixed an issue where ventures that should complete immediately weren't triggering when talking to NPCs.
- Data CenterCorrected the timing of announcements for legion strength increases.→Corrected
- Lost ComponentFixed issues with enemies appearing on the distressed ship in Lost Component destinations.→Fixed
- Traits
- Dual-Burst Actuator:Fixed an issue where the Dual-Burst Actuator trait could cause negative ammo values.Negative→Corrected
- Focus Booster:Resolved potential errors associated with the Focus Booster trait.→Fixed
- General
- Fixed weapon animation scaling when interacting with the Engineer Panel.→Fixed
- Corrected engineer plugs to properly respect user input key-rebindings.→Corrected
- Resolved a bug where Bozze would sometimes not play the augmentation intro.→Fixed
- Fixed artifacts in bags not being properly removed during jumps.→Fixed
◆Other changes2
- Data CenterAdded collision to materia transfer elements to prevent players from clipping through them.→Added
- Lost ComponentImproved performance in shipwrecks by optimizing lighting.→Optimized
subjects affected (6)
tap to see balance history
Patch history
- Weapons Update Hotfix 11 - v0.7.15.13Jul 16, 2026 · 1mo
A hotfix focusing on weapon scaling, module bug fixes, and the addition of Bonus Damage modules to drop tables.
+4→ - Update Hotfix 10 - v0.7.15.12Jul 15, 2026 · 1mo
Hotfix 10 focuses on weapon balancing, specifically buffing the Bolt Accelerator and Ship Missile Launcher, while reworking the Chain Link mechanic to use projectiles instead of AoE hitboxes.
+9−1→ - Update Hotfix 9 - v0.7.15.11Jul 9, 2026 · 1mo
Hotfix 9 increases Boarding Blitz damage, fixes loot rarity distribution, and resolves several animation and stacking bugs.
+4→ - Update Hotfix 8 - v0.7.15.10Jul 9, 2026 · 1mo
Hotfix 8 focuses on a major Corrosion overhaul, loot economy adjustments for Materia Ingots, and various weapon balance changes including nerfs to Flechette Rounds and Shell Duplicator.
+11−7→ - Weapons Update Hotfix 7 - Engine Fixes and On-Foot Difficulty - v0.7.15.9Jul 6, 2026 · 1mo
Hotfix 7 focuses on engine balancing, module adjustments, and various networking and gameplay bug fixes.
+13−9→ - Weapons Update Hotfix 6 - Reducing Difficulty and Deadzone Settings - v0.7.15.8Jul 3, 2026 · 2mo
A balance update focusing on status effect normalization, weapon scaling adjustments, and the addition of controller deadzone settings.
+6−2→ - Weapons Update Hotfix 5 - v0.7.15.7Jul 2, 2026 · 2mo
Hotfix 5 focuses on critical bug fixes regarding Materia exploits, HUD indicators, and a mechanical update to Laser weapon heat management.
+1→ - Weapons Update Hotfix 4 - v0.7.15.6Jun 30, 2026 · 2mo
A hotfix focusing on enemy balance, weapon adjustments, and a wide array of UI polish and bug fixes, including critical fixes for multiplayer module damage.
+6−1→
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