A small system calibration and various optimizations/improvements with several bug fixes across UI, visuals, and gameplay interactions.
Images Β© Pax Autocratica via Steam
βBug fixes8
- Bug Fixes
- Base buildings now render correctly in German and French environments to prevent display glitches.βFixed an issue where some base buildings displayed incorrectly under German and French system environments
- Policy interface now scales properly at various resolutions to avoid layout corruption.βFixed an issue where the Policy interface displayed incorrectly at certain resolutions
- Material chests no longer spawn in incorrect positions during combat, reducing clutter and confusion.βFixed an issue where material chests could appear in incorrect positions during combat
- Machine Gun Deployment sound now stops promptly when firing ceases to prevent persistent audio bleed.βFixed an issue where the Machine Gun Deployment firing sound could continue after it stopped shooting
- Shuttle departure animation now renders correctly to remove visual glitches.βFixed an issue where the shuttle model displayed incorrectly during the departure animation
- Soldier assignment to residences now works reliably under all tested conditions.βFixed an issue where, under certain conditions, soldiers could not be assigned to residences
- Game Data Collection option now correctly describes its behavior, aligning UI text with functionality.βFixed an issue where the Game Data Collection setting description did not match its actual function
- Camera transition now occurs promptly after Indoctrinate conversions to keep players oriented.βFixed an issue where the camera did not switch in time after a soldier was successfully converted through the Indoctrinate action
βOther changes3
- Optimizations & Improvements
- Added clearer guidance for the final-stage objective in the Elysia Oasis decisive battle to help players navigate the climax more easily.βAdded clearer guidance for the final-stage objective in the Elysia Oasis decisive battle
- Default aiming sensitivity is now optimized for both mouse and controller to improve aiming precision out of the box.βDefault sensitivity settings optimized for mouse aiming and controller aiming
- Prison interrogation UI now shows portraits and details; Electrocute action now has a risk warning to inform players before using it.βAdded soldier portraits and detailed information to the prison interrogation interface, and added a warning that the Electrocute action carries risks
subjects affected (2)
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Patch history
- βπ οΈ DEMO HOTFIX π οΈAug 2, 2026 Β· 2w
hotfix patch addressing loading issues and reinstall guidance
- βπ οΈ DEMO UPDATE π οΈAug 1, 2026 Β· 2w
Several gameplay and progression adjustments across combat, progression/balance, visuals, and QoL improvements, plus new features like destroying enemy Landmines and an in-tutorial cutscene.
- βπ οΈ DEMO UPDATE π οΈJul 29, 2026 Β· 2w
Story-driven patch with quest flow improvements, combat spawn adjustments, and a bug fix for model display during a battleground.
- π οΈ DEMO UPDATE π οΈJul 22, 2026 Β· 3w
DEMO UPDATE introduces new combat UX, balance tweaks, and general improvements across combat, progression, and bug fixes, plus a new capture pity and danger warning for Auto-Defense affix.
+4β1β - π οΈ DEMO UPDATE π οΈJul 7, 2026 Β· 1mo
A small demo patch focusing on bug fixes and quality-of-life improvements, including UI accuracy for a mission hotkey, easier combat in Elysia Oasis Decisive Battle, higher Core Fragment cap, and occasional red-quality drops.
+4β - βπ οΈ DEMO UPDATE π οΈJun 26, 2026 Β· 1mo
Calibrations and balance tweaks across difficulties, with a lower bar for Elysia Oasis Decisive Battle and general optimization improvements.
- βπ οΈ DEMO UPDATE π οΈJun 14, 2026 Β· 2mo
Bug fixes and gameplay improvements across systems, combat balance tweaks, new mechanics, and UX enhancements.
- βπ οΈ DEMO UPDATE π οΈMay 19, 2026 Β· 3mo
Minor system calibration with new features and bug fixes including status display for Steam friends, loading fix in battles, Ban button visibility in Core Selection, and improved enemy behavior in the tutorial.
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