A small update focused on bug fixes, performance optimizations, and stability improvements, particularly regarding gravships, void structures, and pawn behaviors.
▲Buffs4
- Void & AnomalyMetalhorror:Fixed the fifth timer not respecting VTR, which previously caused gray flesh to take much longer to spawn.
- Pawns & Animals
- Fishing:Animals can now correctly fish in ocean water in all circumstances.
- Ghouls:Ghouls can now right-click to use serums; mechs can no longer erroneously use them.
- General SystemsWasp Stun:Wasp stuns no longer affect mechs or turrets, bringing them in line with intended behavior.All→Organic
✚Bug fixes14
- Gravships
- Launch Ritual:Fixed an issue where the gravship launch ritual was not added retroactively to existing savegames.
- Resolved several issues related to transporting fleshmass hearts on gravships.
- Maps now correctly count as a player home if a gravship lands on them after generation.
- Fixed a bug where bills on the launch map were set to drop on the floor when the gravship departed.
- Void & Anomaly
- Void Structures:Fixed a bug where void structures could end up with negative progress.
- Void Provocation:Fixed void provocation failing silently on maps that cannot support harbinger trees and ignoring earliest day requirements.
- Pawn Duplicator:Fixed an error in GameComponent_PawnDuplicator when the Anomaly DLC is not running.
- Pawns & Animals
- Movement:Fixed pawns occasionally wandering to coordinates (0,0), particularly when fleshmass hearts were present.
- Infant Illness:Fixed an oversight where infant illness would not change phases.
- Movement:Pawns will no longer get stuck when running while on fire if blocked by an enemy.
- Psychic Slaughter:Killing a pawn via psychic slaughter now correctly affects faction goodwill.
- General Systems
- Shuttles:Shuttles picking up pawns on pocket maps now land on the parent map instead.
- Explosive Buildings:Fixed an issue where some explosive buildings would explode twice when the wick ended.2→1
- Techprints found in loot now correctly respect techprint commonality.
◆Other changes2
- GravshipsOptimized the logic for pawns boarding or leaving gravships to improve performance.
- General SystemsFixed a performance issue when selecting a large number of beds on late-game maps.
subjects affected (4)
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Patch history
- Update 1.6.4850 releasedJun 8, 2026 · 1mo+4−1→
- Update 1.6.4543 releasedAug 6, 2025 · 11mo+6→
- Update 1.6.4535 releasedJul 29, 2025 · 11mo+3−1→
- Update 1.6.4528 releasedJul 22, 2025 · 11mo+8−1→
- Update 1.5.4104 releasedMay 24, 2024 · 26mo+7→
- →Update 1.4.3704 releasedApr 19, 2023 · 39mo
- Update 1.4.3682 releasedMar 28, 2023 · 40mo+4−2→
- Update 1.4.3641 releasedFeb 15, 2023 · 41mo+6→
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