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RimWorld
RimWorld
IndieSimulationStrategy
Ludeon Studios · Ludeon Studios·1099 руб.
Oct 31, 2025 · 8mo ago

Update 1.6.4630 released

AI summary3h

A small update focused on bug fixes, performance optimizations, and stability improvements, particularly regarding gravships, void structures, and pawn behaviors.

Buffs4

  • Void & AnomalyMetalhorror:Fixed the fifth timer not respecting VTR, which previously caused gray flesh to take much longer to spawn.
  • Pawns & Animals
    • Fishing:Animals can now correctly fish in ocean water in all circumstances.
    • Ghouls:Ghouls can now right-click to use serums; mechs can no longer erroneously use them.
  • General SystemsWasp Stun:Wasp stuns no longer affect mechs or turrets, bringing them in line with intended behavior.AllOrganic

Bug fixes14

  • Gravships
    • Launch Ritual:Fixed an issue where the gravship launch ritual was not added retroactively to existing savegames.
    • Resolved several issues related to transporting fleshmass hearts on gravships.
    • Maps now correctly count as a player home if a gravship lands on them after generation.
    • Fixed a bug where bills on the launch map were set to drop on the floor when the gravship departed.
  • Void & Anomaly
    • Void Structures:Fixed a bug where void structures could end up with negative progress.
    • Void Provocation:Fixed void provocation failing silently on maps that cannot support harbinger trees and ignoring earliest day requirements.
    • Pawn Duplicator:Fixed an error in GameComponent_PawnDuplicator when the Anomaly DLC is not running.
  • Pawns & Animals
    • Movement:Fixed pawns occasionally wandering to coordinates (0,0), particularly when fleshmass hearts were present.
    • Infant Illness:Fixed an oversight where infant illness would not change phases.
    • Movement:Pawns will no longer get stuck when running while on fire if blocked by an enemy.
    • Psychic Slaughter:Killing a pawn via psychic slaughter now correctly affects faction goodwill.
  • General Systems
    • Shuttles:Shuttles picking up pawns on pocket maps now land on the parent map instead.
    • Explosive Buildings:Fixed an issue where some explosive buildings would explode twice when the wick ended.21
    • Techprints found in loot now correctly respect techprint commonality.

Other changes2

  • GravshipsOptimized the logic for pawns boarding or leaving gravships to improve performance.
  • General SystemsFixed a performance issue when selecting a large number of beds on late-game maps.

subjects affected (4)

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How did this patch land?
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official notes
RimWorld · Oct 31, 2025

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Patch history

see all 16

  1. Update 1.6.4850 released
    Jun 8, 2026 · 1mo
    +41
  2. Update 1.6.4543 released
    Aug 6, 2025 · 11mo
    +6
  3. Update 1.6.4535 released
    Jul 29, 2025 · 11mo
    +31
  4. Update 1.6.4528 released
    Jul 22, 2025 · 11mo
    +81
  5. Update 1.5.4104 released
    May 24, 2024 · 26mo
    +7
  6. Update 1.4.3704 released
    Apr 19, 2023 · 39mo
  7. Update 1.4.3682 released
    Mar 28, 2023 · 40mo
    +42
  8. Update 1.4.3641 released
    Feb 15, 2023 · 41mo
    +6

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