A small update focused on bug fixes, performance optimizations, and stability improvements, particularly regarding gravships, void structures, and pawn behaviors.
▲Buffs4
- Void & AnomalyMetalhorror:Fixed the fifth timer not respecting VTR, which previously caused gray flesh to take much longer to spawn.
- Pawns & Animals
- General SystemsWasp Stun:Wasp stuns no longer affect mechs or turrets, bringing them in line with intended behavior.All→Organic
✚Bug fixes14
- Gravships
- Launch Ritual:Fixed an issue where the gravship launch ritual was not added retroactively to existing savegames.
- Resolved several issues related to transporting fleshmass hearts on gravships.
- Maps now correctly count as a player home if a gravship lands on them after generation.
- Fixed a bug where bills on the launch map were set to drop on the floor when the gravship departed.
- Void & Anomaly
- Void Structures:Fixed a bug where void structures could end up with negative progress.
- Void Provocation:Fixed void provocation failing silently on maps that cannot support harbinger trees and ignoring earliest day requirements.
- Pawn Duplicator:Fixed an error in GameComponent_PawnDuplicator when the Anomaly DLC is not running.
- Pawns & Animals
- Movement:Fixed pawns occasionally wandering to coordinates (0,0), particularly when fleshmass hearts were present.
- Infant Illness:Fixed an oversight where infant illness would not change phases.
- Movement:Pawns will no longer get stuck when running while on fire if blocked by an enemy.
- Psychic Slaughter:Killing a pawn via psychic slaughter now correctly affects faction goodwill.
- General Systems
◆Other changes2
- GravshipsOptimized the logic for pawns boarding or leaving gravships to improve performance.
- General SystemsFixed a performance issue when selecting a large number of beds on late-game maps.
subjects affected (4)
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Patch history
- Update 1.6.4850 releasedJun 8, 2026 · 2mo
A small update focusing on stability, bug fixes for space/gravship mechanics, and wealth balancing for ancient bridges.
+4−1→ - Update 1.6.4543 releasedAug 6, 2025 · 12mo
A small update focusing on bug fixes, stability improvements, and quality-of-life adjustments for quest shuttles, pathing, and the Archonexus ending.
+6→ - Update 1.6.4535 releasedJul 29, 2025 · 13mo
Update 1.6.4535 focuses on fixing numerous bugs related to the Odyssey expansion, specifically regarding gravships, room vacuum, and corner-based interactions, alongside minor balance tweaks to psilocaps and genes.
+3−1→ - Update 1.6.4528 releasedJul 22, 2025 · 13mo
Update 1.6.4528 focuses on bug fixes and performance optimizations for the Odyssey expansion, specifically targeting gravship mechanics, glowforest stability, and general game engine efficiency.
+8−1→ - Update 1.5.4104 releasedMay 24, 2024 · 27mo
A small update focusing on Anomaly expansion refinements, ghoul behavior improvements, and a wide array of bug fixes across all expansions.
+7→ - →Update 1.4.3704 releasedApr 19, 2023 · 40mo
Update 1.4.3704 focuses on fixing colonist assignment resets during caravan travel and improving various UI tooltips and descriptions.
- Update 1.4.3682 releasedMar 28, 2023 · 41mo
Update 1.4.3682 focuses on stability fixes, correcting pawn relationship logic, and refining mechanoid stagger behavior.
+4−2→ - Update 1.4.3641 releasedFeb 15, 2023 · 43mo
A small maintenance update focusing on Biotech expansion fixes, UI scaling corrections for DSR, and various bug fixes across gameplay systems.
+6→
Recently Updated
6

Hotfix 2.5.1
Hotfix 2.5.1 for Spirit City: Lofi Sessions fixes multiple visual issues, lighting, clipping, and avatar animations, plus known issues workaround notes for Windows and Mac users.

v1.0.6 Jewellery Box + Blueprint stacking fixed
Fixed several bugs and quality-of-life issues including inventory stacking, blueprint stacking, UI hover info, blueprint/inn interactions, save integrity, and final scoring; added initial achievement check and free first Council Request refresh.

FANART & PATCH 1.0.10
Gameplay changes include new fanart channel, persistent dropped items, cleaned weapons/tools when dipped, nerf to anglerfish health, plus a wide range of fixes and quality-of-life improvements.

Patch Notes - 1.0.11
A broad range of bugfixes across UI, text, quests, and dialogues; plus a few new features and small balance tweaks.


Update 2.57.1.111
Naval Vessels: Enduring Confrontation mode updates including BR-based matchmaking, relaxed ship BR requirements, queue improvements, spawn point economy removed, arcade difficulty alignment, duplicate spawn prevention, and ally-detected visibility. Graphics: fix swapped Water Effects Quality reference images.

V0.14.14 Patch Notes
Non-balance QoL and polish updates including demo progress shortcut, UI clarifications, and input/launch improvements.
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