A small update focusing on stability, bug fixes for space/gravship mechanics, and wealth balancing for ancient bridges.
▲Buffs4
- Heavy BridgesHeavy bridges are now immune to explosion damage, increasing base stability of heavy infrastructure.vulnerable→immune
- EmbryosEmbryos are now forbiddable, allowing players better control over which embryos are handled by colonists.no→yes
- Ghoulsshuttle exit:Ghouls now exit shuttles in a drafted state, consistent with other colonists for immediate combat readiness.undrafted→drafted
- Gravshipsjump:Fixed an issue where Gravship jumps would interrupt a pawn's deathrest.interrupts→does not interrupt
▼Nerfs1
- GhoulsGhouls can no longer go on caravans alone, preventing unintended solo ghoul expeditions.can go alone→cannot go alone
✚Bug fixes2
◆Other changes2
- Ancient BridgesAdded ancient bridges and heavy bridges with 0 market value to prevent massive wealth spikes when landing on maps with ruins over water.variable→0 silver
- GeneralRectangle drag designators now correctly display the number of cells in the dragged rectangle rather than the total on screen.
subjects affected (6)
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