PatchDiff
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RimWorld
RimWorld
IndieSimulationStrategy
Ludeon Studios · Ludeon Studios·$34.99
Jun 8, 2026 · 1mo ago

Update 1.6.4850 released

AI summary1h

A small update focusing on stability, bug fixes for space/gravship mechanics, and wealth balancing for ancient bridges.

Buffs4

  • Heavy BridgesHeavy bridges are now immune to explosion damage, increasing base stability of heavy infrastructure.vulnerableimmune
  • EmbryosEmbryos are now forbiddable, allowing players better control over which embryos are handled by colonists.noyes
  • Ghoulsshuttle exit:Ghouls now exit shuttles in a drafted state, consistent with other colonists for immediate combat readiness.undrafteddrafted
  • Gravshipsjump:Fixed an issue where Gravship jumps would interrupt a pawn's deathrest.interruptsdoes not interrupt

Nerfs1

  • GhoulsGhouls can no longer go on caravans alone, preventing unintended solo ghoul expeditions.can go alonecannot go alone

Bug fixes2

  • Gravshipstakeoff:Fixed Gravship takeoff leaving floating roofs on the launch map.leaves floating roofscleans roofs
  • GeneralResolved performance issues related to large numbers of unbuildable blueprints and scenarios with no home map but multiple non-home maps.

Other changes2

  • Ancient BridgesAdded ancient bridges and heavy bridges with 0 market value to prevent massive wealth spikes when landing on maps with ruins over water.variable0 silver
  • GeneralRectangle drag designators now correctly display the number of cells in the dragged rectangle rather than the total on screen.

subjects affected (6)

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How did this patch land?
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official notes
RimWorld · Jun 8, 2026

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