PatchDiff
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RimWorld
RimWorld
IndieSimulationStrategy
Ludeon Studios · Ludeon Studios·$34.99
Jun 8, 2026 · 2mo ago

Update 1.6.4850 released

AI summary1mo

A small update focusing on stability, bug fixes for space/gravship mechanics, and wealth balancing for ancient bridges.

Buffs4

  • Heavy BridgesHeavy bridges are now immune to explosion damage, increasing base stability of heavy infrastructure.vulnerableimmune
  • EmbryosEmbryos are now forbiddable, allowing players better control over which embryos are handled by colonists.noyes
  • Ghoulsshuttle exit:Ghouls now exit shuttles in a drafted state, consistent with other colonists for immediate combat readiness.undrafteddrafted
  • Gravshipsjump:Fixed an issue where Gravship jumps would interrupt a pawn's deathrest.interruptsdoes not interrupt

Nerfs1

  • GhoulsGhouls can no longer go on caravans alone, preventing unintended solo ghoul expeditions.can go alonecannot go alone

Bug fixes2

  • Gravshipstakeoff:Fixed Gravship takeoff leaving floating roofs on the launch map.leaves floating roofscleans roofs
  • GeneralResolved performance issues related to large numbers of unbuildable blueprints and scenarios with no home map but multiple non-home maps.

Other changes2

  • Ancient BridgesAdded ancient bridges and heavy bridges with 0 market value to prevent massive wealth spikes when landing on maps with ruins over water.variable0 silver
  • GeneralRectangle drag designators now correctly display the number of cells in the dragged rectangle rather than the total on screen.

subjects affected (6)

tap to see balance history

How did this patch land?
🔗
official notes
RimWorld · Jun 8, 2026

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Patch history

see all 59

  1. Update 1.6.4630 releasedOct 31, 2025 · 10mo

    A small update focused on bug fixes, performance optimizations, and stability improvements, particularly regarding gravships, void structures, and pawn behaviors.

    +4
  2. Update 1.6.4543 releasedAug 6, 2025 · 12mo

    A small update focusing on bug fixes, stability improvements, and quality-of-life adjustments for quest shuttles, pathing, and the Archonexus ending.

    +6
  3. Update 1.6.4535 releasedJul 29, 2025 · 13mo

    Update 1.6.4535 focuses on fixing numerous bugs related to the Odyssey expansion, specifically regarding gravships, room vacuum, and corner-based interactions, alongside minor balance tweaks to psilocaps and genes.

    +31
  4. Update 1.6.4528 releasedJul 22, 2025 · 13mo

    Update 1.6.4528 focuses on bug fixes and performance optimizations for the Odyssey expansion, specifically targeting gravship mechanics, glowforest stability, and general game engine efficiency.

    +81
  5. Update 1.5.4104 releasedMay 24, 2024 · 27mo

    A small update focusing on Anomaly expansion refinements, ghoul behavior improvements, and a wide array of bug fixes across all expansions.

    +7
  6. Update 1.4.3704 releasedApr 19, 2023 · 40mo

    Update 1.4.3704 focuses on fixing colonist assignment resets during caravan travel and improving various UI tooltips and descriptions.

  7. Update 1.4.3682 releasedMar 28, 2023 · 41mo

    Update 1.4.3682 focuses on stability fixes, correcting pawn relationship logic, and refining mechanoid stagger behavior.

    +42
  8. Update 1.4.3641 releasedFeb 15, 2023 · 43mo

    A small maintenance update focusing on Biotech expansion fixes, UI scaling corrections for DSR, and various bug fixes across gameplay systems.

    +6

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