General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixperformance
Resolved performance issues related to large numbers of unbuildable blueprints and scenarios with no home map but multiple non-home maps.
Fixed performance issues with unbuildable blueprints and specific map configurations.
- ≈🛠QoLUI
Rectangle drag designators now correctly display the number of cells in the dragged rectangle rather than the total on screen.
Fixed rectangle drag designator cell count display.
- ▲🐛Bug fixVacuum resistance caching
Vacuum resistance stat is now cached, resolving significant performance issues when many blueprints are on the map.
Performance fix
- ▲🎯BehaviorDormant mechsBlocking→Non-blocking
Dormant mechs no longer block pawn paths, improving colony movement.
Pathing fix
- ≈🎯BehaviorTrader's Guild
Allowed the trader's guild faction to generate more variety in their ideoligion.
Ideoligion variety
- ≈🎯BehaviorArchean treesTerraform ice→No terraform
Archean trees no longer terraform ice.
Terraforming fix
- ≈🛠QoLstartup performance
Fixed slow startup performance (InitializeShortHashDictionary) when using a large number of mods.
Faster load with mods.
- ≈🎯Behavioroutfit standsUninstallable→Non-uninstallable
Prevented outfit stands from being uninstalled to avoid destroying their inventory when deconstructed while minified.
Prevents inventory loss.
- ≈🛠QoLmemory usage—→Reduced
Overall reduction in memory usage and improved load times on Mac.
quality
- ▲🐛Bug fixSwimmingsoaking wet thought-3→Removed
Removed the -3 soaking wet thought when swimming for recreation.
bugfix
- ≈🐛Bug fixworld map performanceSlow→Fixed
Fixed significant performance drops when the world map or terrain tab is open.
bugfix
- ≈🛠QoLrender node worker
Adjusted render node worker to support multiple graphics per node without dirtying the render tree.
quality
- ▲✂️Removedresurrectioncoma→Removed
Removed the deathless regeneration coma upon resurrection.
removed
- ≈✂️Removedanimal operationshealer mech serums→Removed
Removed healer mech serums from animal operation options.
removed
- ≈🐛Bug fixline of sight—→Fixed
Fixed beam verbs and incinerators hitting cells without a clear line of sight.
bugfix
- ≈🐛Bug fixgraphics
Fixed magenta square fetus graphics appearing during reloading.
bugfix
- ≈🐛Bug fixcorpse destruction
Fixed an error occurring on corpse destruction when completedObligations was null.
bugfix
- ≈🎯Behaviorbestowing ceremony
The bestowing ceremony lord is now removed once the last pawn has left the map.
Cleanup
- ≈🐛Bug fixshield belt
Fixed an error occurring when a shield belt on the ground was hit by an EMP explosion.
EMP fix
- ≈🐛Bug fixpollution overlay
Pollution overlay grid now correctly updates after cell-filling buildings are destroyed.
Visual fix
- ▲🎯BehaviorBetrayal Questsfailure conditionany refugee joins→all surviving refugees join
Betrayal quests now only fail once all surviving refugees have joined the faction, rather than just any single one.
behavior
- ▲🐛Bug fixFabricorsmedicine productionbroken→working
Fixed a bug preventing Fabricors from producing medicine.
bugfix
- ▲🐛Bug fixParamedicsfirefightingmanual→automatic
Paramedics now correctly fight fires automatically.
bugfix
- ≈🐛Bug fixSmeltingbill UIhidden→visible
Apparel made of non-smeltable stuff (like plate armor) now correctly appears in the smelting bill UI.
bugfix
- ≈🐛Bug fixUI Scale—→fixed
Fixed a critical bug where new game installations could have an extremely high UI scale, making the game unplayable.
bugfix
- ▼🐛Bug fixTox Gas AI—→fixed
AI will no longer attempt to use tox gas on targets that are immune to it.
bugfix
- ≈🐛Bug fixPower Display—→fixed
Corrected the display of idle and active power consumption in the inspect string.
bugfix
- ▲🐛Bug fixAnimal Pathing—→fixed
Fixed fence-blocked animals getting stuck when trying to reach diagonally accessible food.
bugfix
- ≈🐛Bug fixClothing—→fixed
Fixed child prisoners attempting to wear adult clothing, which caused the items to disappear.
bugfix
- ≈🐛Bug fixLinux Sliders
Fixed horizontal sliders on Linux by creating custom sliders to bypass Unity's GUI.
bugfix
- ≈✨NewModding Tools—→Added
Added null check for Trait.ToString() and a utility method for identifying hopper buildings for modders.
new
- ≈🛠QoLBionic Stomachs
Updated UI to clearly display that bionic stomachs prevent gut worms.
quality
- ≈🛠QoLUI clarity
Growth points are now rounded down on the UI for better clarity.
Growth points now round down.
- ▲🛠QoLperformance
Minor performance improvements implemented for the xenotype editor.
Xenotype editor improvements.
- ▲🐛Bug fixhauling AIInfinite loop→Fixed
Fixed an infinite loop where mechs would attempt to haul to a charger located outside their allowed area.
Fixed mech hauling to charger outside allowed area.
- ≈🛠QoLshelves
Added build commands to easily switch between small shelves and standard shelves.
Added
- ≈📊NumericLegionaries—→needle launchers
Legionaries now spawn with needle launchers (compact needle guns).
Added
- ≈📝Textgene namesterrible/great memory→slow/quick study
Renamed memory genes to avoid confusion with the 'Great Memory' trait.
Fix
- ▲🐛Bug fixgene extractionsuspended→active
Fixed a bug where pawns in gene extractors were incorrectly suspended.
Fix
- ≈🐛Bug fixSlaveryundrafted→stay drafted
Fixed an issue where emancipated slaves would not maintain their drafted status.
Fix: Emancipated slaves that are drafted stay drafted.
- ▲🐛Bug fixWastepackspenalty loss→avoid penalty loss
Players can now destroy wastepacks on temporary tiles to prevent relationship penalties.
Fix: Can destroy wastepacks on temp tiles to avoid relationship penalty loss.
- ≈🛠QoLUI/Tooltips
General cleanup of tooltip formatting and labels across the game.
Fixed various tooltips including Softcore scanner, Fertilize command, and Hemogen pack toggles.
- ≈📊NumericTox gas researchElectricity→Machining
Tox gas research now requires Machining instead of Electricity.
Changed research prerequisite.
- ▲📊NumericPollution Pump—→+1 radius cells
The pollution pump's radius was increased by 1 to ensure it can reach the edge of the map.
Can now reach map edges.
- ▼📊NumericLovin' thought0.75→0.6 multiplier
The stacked effect multiplier for the 'got some lovin' thought has been reduced.
Reduced stacked effect.
- ≈🐛Bug fixBreach RaidsNot spawning→Spawning
Fixed a critical issue where breach raids were failing to spawn.
Fixed breach raids not spawning.
- ≈🐛Bug fixMod Loading
Addressed a potential cause for black screens occurring during the loading of games with multiple mods.
Potential fix for black screen when loading multiple mods.
- ≈🎯BehaviorMod Requirements
Improved mod compatibility by ignoring package ID suffixes during requirement checks.
Ignore package id suffix when checking requirements.
- ≈🐛Bug fixShelves
Fixed a bug where items on shelves incorrectly prevented non-haulable items in the same cell from affecting room beauty.
Fixed shelves causing non-haulable things to not affect beauty.
- ≈🐛Bug fixCaravan ScreenOpens health card→Toggles checkbox
Fixed a UI bug where clicking the 'carry pawn' checkbox in the caravan screen would open the health card instead.
Fixed carry pawn checkbox behavior.
- ≈🎨VisualKid RomperPink square→Correct texture
Fixed the Kid Romper texture which previously rendered as a pink square due to a missing alpha channel.
Fixed missing alpha channel.
- ▲✨Newtending—→Drafted tending
Players can now perform drafted tending on downed hostile or neutral pawns.
new
- ≈🛠QoLcaravan food warning—→Improved
Added and improved warnings when caravan food does not suit a caravaneer's diet.
improvement
- ▼🐛Bug fixability cooldownBypassable→Fixed
Fixed a bug that allowed bypassing ability cooldowns by using queue cast.
bugfix
- ▼📊Numericmining yield—→125%
Mining yield is now capped at 125% to prevent excessive resource gain.
Cap added
- ▲✨Newslave rebellion alert—→Added
Added a new alert to warn players when a slave rebellion is likely to occur.
QoL
- ▲🛠QoLArchonexus quest
The Archonexus quest now warns players beforehand that research will be reset.
QoL
- ≈🛠QoLinspect pane
The inspect pane now automatically resizes when tabs are added or removed.
Technical
- ≈🎯BehaviorBeggars
Beggars can now be given items while traveling to their wait destination.
behavior
- ≈🛠QoLApparel ColorLimited→Black added
Black color can now be selected for apparel coloring.
visual
- ≈🐛Bug fixBeddingBugged→Fixed
Fixed a bug where lovers/spouses sharing a bed in barracks received the 'sleeping alone' thought.
bugfix
- ≈🛠QoLPerformance—→Optimized
Optimized QuestNode_Root_WorkSite and improved pawn blindness checks.
system
- ≈🎨VisualBurkacoverage—→Neck/Shoulders
The Burka now correctly covers the neck and shoulders of the pawn.
Visual/Coverage update.
- ▲✨NewAuto-slaughterbonded animal control—→Added
Added a specific configuration option to control whether bonded animals are included in auto-slaughter.
Specific config for bonded animals.
- ▲🛠QoLStyling StationUI/Logic—→Improved
Improved the styling station dialog and fixed a bug where women would constantly try to grow forbidden beards.
Dialog improvements and beard bug fix.
- ≈🎨VisualHaircolor options—→Darker Black
Added a darker black hair color option and moved hard-coded hair colors to ColorDefs for better moddability.
Added darker black and moved to ColorDefs.
- ▲📊NumericskullsNon-stackable→Stackable
Skulls are now stackable, reducing inventory clutter.
Inventory improvement.
- ≈🛠QoLanimal pen calculations
Added caching to pen-related calculations to eliminate performance spikes when managing many animals.
Added caching to WorkGiver_TakeToPen.
- ≈🛠QoLritual obligation calls
Optimized Alert_RitualObligation by using local variables to avoid expensive repeated calls.
Local variable assignment for performance.
- ≈🎨Visualculture icons—→Full White
Changed all culture icon colors to full white for visual consistency.
visual
- ≈✨Newtimed raids debug tool—→Added
Added a debug tool to stop timed raids once they have started.
new
- ≈🐛Bug fixHealth Conditions
Fixed a critical bug where health conditions appeared on the wrong body parts.
Hotfix
- ▲🐛Bug fixMusical InstrumentsrecreationNone→Active
Fixed an issue where musical instruments were not providing recreation to pawns.
Fix
- ▲📝TextDromedaryrideableNo (text)→Yes
Corrected the Dromedary description; they are indeed rideable.
Text fix
- ≈🛠QoLlanguage data
Updated community-created language data for improved localization.
- ≈✨Newcharacter names—→Added
Added a new batch of names submitted by users who purchased the 'Name in Game' version.
- ≈🎯Behaviorbeta branchesmultiple→version-1.1
Combined all version 1.1 beta branches into a single branch named 'version-1.1' for easier access.
- ▲🎯Behaviorimplants—→Removable
Increased the number of implants that can be removed from pawns.
neutral
- ▲🎯Behaviorquest rewards—→High frequency
Single-use targeters, artifacts, and antigrain shells are now more common quest rewards.
neutral
- ▲🛠QoLmod screen—→Optimized
Optimized the mod screen to better handle large mod lists.
neutral
- ▲🐛Bug fixDeep drill infestationPeaceful→Disabled
Fixed a bug where deep drill infestations could occur on peaceful difficulty.
neutral
- ≈🛠QoLMonumentsblueprint placementManual→Automatic
Monument blueprints are now automatically placed and removed based on the monument marker.
Auto-place/remove blueprints
- ▲🐛Bug fixBeds/ThronesownershipLost on pod→Retained
Fixed a bug where pawns lost ownership of their bed or throne when sent in transport pods.
Fixed transport pod ownership bug
- ≈🐛Bug fixSteam APImod requirementsException→Fixed
Fixed an exception thrown when clicking mod requirements if the Steam API failed to initialize.
Fixed Steam API initialization crash
- ≈📊Numericmarket value0→Added silver
Unstable power cells, mortars, and bullet shields now have a market value, allowing them to be claimed and used by the player.
Unstable power cell, mortar, and bullet shields now have market value.
- ≈🎯Behaviorspawning—→Improved
Mech clusters now spawn with better collision detection, preventing them from destroying existing buildings unnecessarily.
Mech cluster spawning now handles collisions better.
- ≈📊Numericterrain affordanceLight→Heavy
Changed the terrain affordance requirement for condition causers from Light to Heavy.
Condition causers terrain affordance needed: Light -> Heavy
- ≈🔊AudioPsychic Entropy Limiteraudio—→Added
Added audio feedback when toggling the psychic entropy limiter.
Play sounds when psychic entropy limiter is toggled on or off.
- ≈🐛Bug fixbugfix
General stability and bug fixes across Steam builds, quest logic, and pawn interactions.
Fixed various bugs including Steam appid, food batching, and quest helpers.
- ≈✨NewUI Tips—→Added
Added a tip regarding how to change the storyteller and difficulty via the options menu.
New
- ≈🎯BehaviorAI Pathing
Columns and urns are now marked as inert for AI purposes.
Behavior
- ≈🐛Bug fixModding
Fixed an issue where mods could not override patches.
Fix
- ≈🐛Bug fixUI
Fixed an incorrect black line appearing on the Royalty main menu background.
Fixed black line on Royalty menu
- ≈✨NewLoading Tips—→Added
Added new loading tips to provide more information to players during load screens.
New loading tips
- ▲🎯BehaviorQuest Raids
Hosting quest worst case raids timing is no longer as severe.
Timing fix
- ≈🛠QoLCamera
Fixed camera movement issues when float menus are open or when dragging over UI menus.
UI improvement
- ≈🐛Bug fixRoyal GuestsTattered→Clean
Fixed an issue where royal guests would arrive wearing tattered clothes.
Visual fix
- ≈🐛Bug fixWorldObject
Fixed a bug where condition causers could be defeated simply by entering and leaving the map.
Condition causer fix
- ≈🐛Bug fixImplants
Applied fixes to the base definitions of implants.
Def fix
- ≈🐛Bug fixprisoner bed cycle
Fixed an endless loop where prisoners would repeatedly get out of bed and be put back in by doctors.
Bugfix
- ▲🛠QoLillegal psycast detection—→Visible
Detection chance for illegal psycasts is now shown attached to the mouse cursor.
UI improvement
- ≈✂️Removedbeauty stat clampingClamped→Unclamped
Removed the minimum and maximum clamping for the pawn beauty stat.
Stat change
- ≈🐛Bug fixIED shellsSpawned→Removed
Fixed an issue where IEDs would spawn shells upon being destroyed.
Bugfix
- ▲🐛Bug fixmech cluster deconstructionNo drops→Fixed
Fixed mech cluster buildings that could be deconstructed but didn't drop items, and fixed mech capsules that weren't deconstructible.
Bugfix
- ≈🐛Bug fixDeep Ores
Fixed a bug where deep ores could generate outside the buildable area.
bugfix
- ≈🎯BehaviorHunting Decrees
Hunting decrees are now automatically cancelled if the required animals are no longer on the map.
behavior
- ▲🛠QoLMonument Markers
Canceled monument markers can now be reinstalled instead of disappearing.
quality
- ▲🎯BehaviorResurrection Titles
Resurrected pawns now keep their titles unless the title was inherited by another pawn upon death.
behavior
- ≈🎯BehaviorPsychic Harmonizers
Pawns with psychic harmonizers are now immune to other harmonizers to prevent feedback loops.
behavior
- ▲🎯BehaviorProduction Decrees
Production decrees now prioritize common materials like wood, steel, and cloth to make them more achievable.
behavior
- ≈🛠QoLInfestation Quests
Added a 'select hives' button to infestation kill quests to clearly identify targets.
quality
- ▲🛠QoLPerformance
Optimized monument marker ticking to prevent performance drops with large monuments.
quality
- ≈🛠QoLloading screen UIclipping→fixed
Long mod names will no longer clip out of the box on the loading screen.
quality
- ▲🐛Bug fixtitle inheritancebroken in caravan→fixed
Fixed a bug that interfered with title inheritance if a pawn died while in a caravan.
bugfix
- ▲🐛Bug fixquest helpersleave early→fixed
Fixed a bug that caused quest helpers to leave early during long hosting quests.
bugfix
- ≈🐛Bug fixModding APIbroken→fixed
Fixed BaseGen and SketchGen SetCustom and GetCustom methods for modders.
bugfix
- ≈🐛Bug fixcaravan formation
Fixed a bug that made it impossible to form a caravan if two map sides were blocked.
Fixed blocked map sides
- ≈🐛Bug fixmanhunting AI
Fixed a bug where manhunting animals would attack sleeping mechs.
Sleeping mechs
- ≈🐛Bug fixcamera
Fixed an occasional camera jump bug.
Jump fix
- ≈🛠QoLUI/Text
Fixed French language overlap between messages and letters; corrected various typos and combat log punctuation.
French localization and typos
- ≈🐛Bug fixbackstory translation
Fixed a bug where compressed translation data for backstories was being ignored.
Compressed data
- ≈🐛Bug fixbedroom requirements
Ensured animal beds do not interfere with royal title bedroom requirements.
Animal beds
- ▲🎯BehaviorQuest ShuttlesSpawn Logic
Quest shuttles will now avoid spawning near fires, hostile entities, and map edges to prevent immediate disasters.
- ▲🛠QoLWorld CameraMouse Drag Sensitivity—→Configurable
Map mouse drag sensitivity is now configurable via Prefs, and middle button scrolling has been improved.
- ▲🛠QoLTribute CollectorTrade Visibility
Items that the Tribute Collector is unwilling to trade are now hidden from the trade screen for better clarity.
- ≈🎯BehaviorHarvest DecreesGrowth Check—→15 days days
Harvest decrees now analyze the temperature of the next 15 days to determine if crops can grow.
- ▲🐛Bug fixSave File Rules
Mitigated a bug where save files lacking rules caused designators to break.
- ▲🐛Bug fixBandit CampQuest Completion
Fixed an issue where leaving a bandit camp mid-fight rendered the quest incompletable.
- ▲🐛Bug fixApparelScoreRawNull Check
Fixed missing 'pawn != null' checks in ApparelScoreRaw to prevent crashes.
- ▼🐛Bug fixoutpost tradingNo title required→Title required
Fixed a bug that allowed players to trade with outposts without the required royal title.
Bugfix
- ▲🐛Bug fixTranshumanist satisfaction
Fixed an issue where Transhumanists were not satisfied with certain implants, correcting their mood/needs logic.
Bugfix
- ≈🐛Bug fixfarming decreesUnfeasible in winter→Fixed
Fixed unfeasible farming decrees occurring during winter, preventing impossible quest requirements.
Bugfix
- ≈🛠QoLtitle reward UISingle item→Multiple items
Title rewards now use a separate message system that can handle more than one item simultaneously.
UI update
- ≈🐛Bug fixmod descriptionsCut off→Fixed
Fixed mod descriptions being cut off when using tags.
Bugfix
- ≈🐛Bug fixShuttleCarry command
Fixed a bug where 'Carry to shuttle' would drop items on the floor if the shuttle was outside the allowed area.
bugfix
- ≈🐛Bug fixTurretsUI overlayred cross→removed
Fixed a bug where turrets showed a red cross overlay when loading 1.0 savegames.
bugfix
- ≈🐛Bug fixTradersarrivalwrong trader→requested trader
Fixed a bug where a different trader would arrive than the one specifically requested.
bugfix
- ≈✨NewQuestsmonument size—→Added limit
Added a size limit for monuments in quests.
new
- ≈🐛Bug fixMod List Initialization
Fixed a bug where the mod list was rebuilt prematurely during startup, improving stability.
Fixed premature RebuildModList calls during initialization.
- ≈🐛Bug fixMod List Management
Resolved an issue where nested mod list rebuilds could corrupt the active mod list.
Fixed nested RebuildModList calls.
- ≈📝TextModUpdating.xmltabs→spaces
Standardized whitespace in ModUpdating.xml for better compatibility and formatting.
Converted tabs to spaces.
- ≈🛠QoLUI Scaling
Fixed a UI bug where single characters overflowed when scaling was adjusted and improved label width caching.
Fixed text overflow and label width cache.
- ≈🎯BehaviorPackageId Hashingstring.GetHashCode→GenText.StableStringHash
Implemented stable string hashing for mod package IDs to ensure consistency across sessions.
Switched to stable string hashing.
- ≈🛠QoLloading speed
Game loading has been optimized, resulting in significantly faster startup times, particularly for players using mods.
- ≈🐛Bug fixmod loading speed
Implemented a potential fix for an issue causing mods to load very slowly in certain cases.
bugfix
- ≈📝Textlanguage data—→latest
Updated game language data to the latest version for better localization.
update
- ≈📝Textplayer-created names—→approved content
Updated the pool of player-created names to include all approved content.
update
- ▲🐛Bug fixstability
Fixed a handful of critical bugs to improve overall game stability.
Critical bugs fixed.
- ▲🎯BehaviorCrop BlightsspreadInstant→Over time
Crop blights now spread gradually instead of destroying all crops instantly.
- ≈✨NewBanishmentaction—→Added
Pawns can now be banished from the colony.
- ▲🔁ReworkSave FilesstorageSeed only→Full map contents
Save files now store actual planet map contents, improving load times and forward compatibility.
- ▲🎯Behaviortargeting AI
Optimized targeting AI to reduce CPU load and fix drastic performance drops experienced by players in the late game.
Optimization
- ≈•Othersave compatibilityCompatible→Incompatible
Alpha 17 is not compatible with saved games or mods from previous versions.
Version Update
- ▼📊Numericblood loss recovery50s→4 days days
Blood loss recovery time is now significantly slower.
Healing Speed
- ≈📊Numerictrade price spread—→150%/50%
The buy/sell price spread for trading is now much wider.
Economy
- ≈•Othersave compatibilitycompatible→broken
This update breaks existing save games due to huge structural changes.
structural change
- ▲🔁Reworkresearch UIlist→visual graph
New research screen displays projects visually based on dependencies, similar to Civilization.
QoL
- ≈✨Newdifficulty—→Peaceful
Added Peaceful difficulty mode which disables major involuntary threats like raids.
new mode
- ▲📊Numerictrap spring chance2.5%→0.4%
Significantly reduced the chance for known traps to spring.
numeric
- ▼📊Numericplant work speed—→Slower
Sowing and harvesting plants is now slower.
numeric
- ▼📊Numericcorn—→Debuffed
General debuff to corn stats.
numeric
- ≈🐛Bug fixstability
Fixed a hard crash caused by an infinite loop when bed-sharing pawns had zero chance for lovin'.
bugfix
- ≈🎯BehaviorAI behavior
Fixed an issue where wardens would get stuck when attempting to feed prisoners from an empty food dispenser.
bugfix
- ≈🎯BehaviorAI behavior
Fixed performance drops and AI freezes occurring when starving animals were restricted from touching walls while locked inside.
bugfix
- ≈🎯BehaviorAI behavior
Mitigated a bug where NPCs in parties or marriages would occasionally freeze and stand still.
mitigation
- ≈🐛Bug fixsave integrity
Mitigated a critical save-game error where corpses with null innerPawns made saves unloadable.
mitigation
- ≈🐛Bug fixsave game loading
Fixed a bug that caused save games to be broken or unplayable upon loading; previously affected saves should now function correctly.
- ≈•Otherfuture content—→Added
Developer confirmed that several major new gameplay-transforming features and polish tasks are currently being worked on for future releases.
Developer confirmed major new features and polish tasks are in development.