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48 patcheslast touched 2mo ago▲ +40

Power trajectory

Up = buffed, down = nerfed
-10+40Jul 19, 2016Jun 8, 2026Jul 19, 2016 — Alpha14c release, tiny balance update +0 / -0 (cum 0)Jul 29, 2016 — Broken-save bugfix pushed to unstable branch +0 / -0 (cum 0)Jul 29, 2016 — Alpha 14e - Fixes for game-breaking bugs +0 / -0 (cum 0)Aug 28, 2016 — Alpha 15 - Tutorial and Drugs released! +1 / -2 (cum -1)Dec 20, 2016 — RimWorld Alpha 16 – Wanderlust released! +1 / -0 (cum 0)May 24, 2017 — Alpha 17 - On the Road released! +0 / -1 (cum -1)Jun 3, 2017 — Alpha17b performance hotfix released. +1 / -0 (cum 0)Nov 18, 2017 — RimWorld Beta 18 – A World of Story is released! +2 / -0 (cum +2)Jan 20, 2019 — 1.0 technical update brings multi-version mod support +1 / -0 (cum +3)May 17, 2019 — Unstable testing of minor update 1.0.2271 +0 / -0 (cum +3)May 31, 2019 — Update 1.0.2282 released +0 / -0 (cum +3)Feb 21, 2020 — Minor update #4 to unstable build (1.1.2551) +0 / -0 (cum +3)Feb 26, 2020 — Update 1.1.2257 released +0 / -0 (cum +3)Feb 28, 2020 — Update 1.1.2258 released +1 / -1 (cum +3)Feb 29, 2020 — Update 1.1.2559 released +6 / -0 (cum +9)Mar 3, 2020 — Update 1.1.2562 released +0 / -0 (cum +9)Mar 3, 2020 — Update 1.1.2563 released +2 / -0 (cum +11)Mar 5, 2020 — Update 1.1.2564 released +4 / -0 (cum +15)Mar 6, 2020 — Update 1.1.2565 released +2 / -0 (cum +17)Mar 7, 2020 — Update 1.1.2566 released +1 / -0 (cum +18)Mar 8, 2020 — Update 1.1.2567 released +0 / -0 (cum +18)Mar 10, 2020 — Update 1.1.2569 on unstable branch +0 / -0 (cum +18)Mar 12, 2020 — Update 1.1.2571 +0 / -0 (cum +18)Mar 14, 2020 — Update 1.1.2575 +1 / -0 (cum +19)Mar 20, 2020 — Update 1.1.2579 +4 / -0 (cum +23)May 24, 2021 — Version 1.2.3005 updates languages and names +0 / -0 (cum +23)Jul 21, 2021 — Update 1.3.3067 released +2 / -0 (cum +25)Jul 22, 2021 — Update 1.3.3068 in testing on unstable branch +0 / -0 (cum +25)Jul 23, 2021 — Update 1.3.3069 released +1 / -0 (cum +26)Jul 26, 2021 — Update 1.3.3072 adds various improvements and fixes +2 / -0 (cum +28)Jul 28, 2021 — Update 1.3.3074 brings various fixes and improvements +0 / -0 (cum +28)Jul 30, 2021 — Update 1.3.3076 released +2 / -1 (cum +29)Aug 10, 2021 — Update 1.3.3087 adds tree replanting +1 / -1 (cum +29)Oct 22, 2022 — Update 1.4.3525 hotfixes some issues +0 / -0 (cum +29)Nov 3, 2022 — Multiple updates for 1.4 and Biotech +1 / -1 (cum +29)Nov 11, 2022 — Recent patches for 1.4 +1 / -0 (cum +30)Nov 15, 2022 — Unstable build update 1.4.3548 +1 / -0 (cum +31)Nov 29, 2022 — Update 1.4.3563 improves quest reward variety +2 / -0 (cum +33)Dec 17, 2022 — Update 1.4.3580 fixes and wishing you a happy 2023! +0 / -0 (cum +33)Jan 18, 2023 — Update 1.4.3613 released +1 / -1 (cum +33)Feb 15, 2023 — Update 1.4.3641 released +3 / -0 (cum +36)Mar 28, 2023 — Update 1.4.3682 released +0 / -0 (cum +36)Apr 19, 2023 — Update 1.4.3704 released +0 / -0 (cum +36)May 24, 2024 — Update 1.5.4104 released +1 / -0 (cum +37)Jul 22, 2025 — Update 1.6.4528 released +1 / -0 (cum +38)Jul 29, 2025 — Update 1.6.4535 released +0 / -0 (cum +38)Aug 6, 2025 — Update 1.6.4543 released +2 / -0 (cum +40)Jun 8, 2026 — Update 1.6.4850 released +0 / -0 (cum +40)
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Patch history

    • 🐛Bug fixperformance

      Resolved performance issues related to large numbers of unbuildable blueprints and scenarios with no home map but multiple non-home maps.

      Fixed performance issues with unbuildable blueprints and specific map configurations.

    • 🛠QoLUI

      Rectangle drag designators now correctly display the number of cells in the dragged rectangle rather than the total on screen.

      Fixed rectangle drag designator cell count display.

    • 🐛Bug fixVacuum resistance caching

      Vacuum resistance stat is now cached, resolving significant performance issues when many blueprints are on the map.

      Performance fix

    • 🎯BehaviorDormant mechsBlockingNon-blocking

      Dormant mechs no longer block pawn paths, improving colony movement.

      Pathing fix

    • 🎯BehaviorTrader's Guild

      Allowed the trader's guild faction to generate more variety in their ideoligion.

      Ideoligion variety

    • 🎯BehaviorArchean treesTerraform iceNo terraform

      Archean trees no longer terraform ice.

      Terraforming fix

    • 🛠QoLstartup performance

      Fixed slow startup performance (InitializeShortHashDictionary) when using a large number of mods.

      Faster load with mods.

    • 🎯Behavioroutfit standsUninstallableNon-uninstallable

      Prevented outfit stands from being uninstalled to avoid destroying their inventory when deconstructed while minified.

      Prevents inventory loss.

  1. Jul 22, 2025·Update 1.6.4528 released+1
    • 🛠QoLmemory usageReduced

      Overall reduction in memory usage and improved load times on Mac.

      quality

    • 🐛Bug fixSwimmingsoaking wet thought-3Removed

      Removed the -3 soaking wet thought when swimming for recreation.

      bugfix

    • 🐛Bug fixworld map performanceSlowFixed

      Fixed significant performance drops when the world map or terrain tab is open.

      bugfix

  2. May 24, 2024·Update 1.5.4104 released+1
    • 🛠QoLrender node worker

      Adjusted render node worker to support multiple graphics per node without dirtying the render tree.

      quality

    • ✂️RemovedresurrectioncomaRemoved

      Removed the deathless regeneration coma upon resurrection.

      removed

    • ✂️Removedanimal operationshealer mech serumsRemoved

      Removed healer mech serums from animal operation options.

      removed

    • 🐛Bug fixline of sightFixed

      Fixed beam verbs and incinerators hitting cells without a clear line of sight.

      bugfix

    • 🐛Bug fixgraphics

      Fixed magenta square fetus graphics appearing during reloading.

      bugfix

    • 🐛Bug fixcorpse destruction

      Fixed an error occurring on corpse destruction when completedObligations was null.

      bugfix

    • 🎯Behaviorbestowing ceremony

      The bestowing ceremony lord is now removed once the last pawn has left the map.

      Cleanup

    • 🐛Bug fixshield belt

      Fixed an error occurring when a shield belt on the ground was hit by an EMP explosion.

      EMP fix

    • 🐛Bug fixpollution overlay

      Pollution overlay grid now correctly updates after cell-filling buildings are destroyed.

      Visual fix

  3. Feb 15, 2023·Update 1.4.3641 released+3
    • 🎯BehaviorBetrayal Questsfailure conditionany refugee joinsall surviving refugees join

      Betrayal quests now only fail once all surviving refugees have joined the faction, rather than just any single one.

      behavior

    • 🐛Bug fixFabricorsmedicine productionbrokenworking

      Fixed a bug preventing Fabricors from producing medicine.

      bugfix

    • 🐛Bug fixParamedicsfirefightingmanualautomatic

      Paramedics now correctly fight fires automatically.

      bugfix

    • 🐛Bug fixSmeltingbill UIhiddenvisible

      Apparel made of non-smeltable stuff (like plate armor) now correctly appears in the smelting bill UI.

      bugfix

  4. Jan 18, 2023·Update 1.4.3613 released+1-1
    • 🐛Bug fixUI Scalefixed

      Fixed a critical bug where new game installations could have an extremely high UI scale, making the game unplayable.

      bugfix

    • 🐛Bug fixTox Gas AIfixed

      AI will no longer attempt to use tox gas on targets that are immune to it.

      bugfix

    • 🐛Bug fixPower Displayfixed

      Corrected the display of idle and active power consumption in the inspect string.

      bugfix

    • 🐛Bug fixAnimal Pathingfixed

      Fixed fence-blocked animals getting stuck when trying to reach diagonally accessible food.

      bugfix

    • 🐛Bug fixClothingfixed

      Fixed child prisoners attempting to wear adult clothing, which caused the items to disappear.

      bugfix

    • 🐛Bug fixLinux Sliders

      Fixed horizontal sliders on Linux by creating custom sliders to bypass Unity's GUI.

      bugfix

    • NewModding ToolsAdded

      Added null check for Trait.ToString() and a utility method for identifying hopper buildings for modders.

      new

    • 🛠QoLBionic Stomachs

      Updated UI to clearly display that bionic stomachs prevent gut worms.

      quality

    • 🛠QoLUI clarity

      Growth points are now rounded down on the UI for better clarity.

      Growth points now round down.

    • 🛠QoLperformance

      Minor performance improvements implemented for the xenotype editor.

      Xenotype editor improvements.

    • 🐛Bug fixhauling AIInfinite loopFixed

      Fixed an infinite loop where mechs would attempt to haul to a charger located outside their allowed area.

      Fixed mech hauling to charger outside allowed area.

    • 🛠QoLshelves

      Added build commands to easily switch between small shelves and standard shelves.

      Added

    • 📊NumericLegionariesneedle launchers

      Legionaries now spawn with needle launchers (compact needle guns).

      Added

    • 📝Textgene namesterrible/great memoryslow/quick study

      Renamed memory genes to avoid confusion with the 'Great Memory' trait.

      Fix

    • 🐛Bug fixgene extractionsuspendedactive

      Fixed a bug where pawns in gene extractors were incorrectly suspended.

      Fix

  5. Nov 11, 2022·Recent patches for 1.4+1
    • 🐛Bug fixSlaveryundraftedstay drafted

      Fixed an issue where emancipated slaves would not maintain their drafted status.

      Fix: Emancipated slaves that are drafted stay drafted.

    • 🐛Bug fixWastepackspenalty lossavoid penalty loss

      Players can now destroy wastepacks on temporary tiles to prevent relationship penalties.

      Fix: Can destroy wastepacks on temp tiles to avoid relationship penalty loss.

    • 🛠QoLUI/Tooltips

      General cleanup of tooltip formatting and labels across the game.

      Fixed various tooltips including Softcore scanner, Fertilize command, and Hemogen pack toggles.

    • 📊NumericTox gas researchElectricityMachining

      Tox gas research now requires Machining instead of Electricity.

      Changed research prerequisite.

    • 📊NumericPollution Pump+1 radius cells

      The pollution pump's radius was increased by 1 to ensure it can reach the edge of the map.

      Can now reach map edges.

    • 📊NumericLovin' thought0.750.6 multiplier

      The stacked effect multiplier for the 'got some lovin' thought has been reduced.

      Reduced stacked effect.

    • 🐛Bug fixBreach RaidsNot spawningSpawning

      Fixed a critical issue where breach raids were failing to spawn.

      Fixed breach raids not spawning.

    • 🐛Bug fixMod Loading

      Addressed a potential cause for black screens occurring during the loading of games with multiple mods.

      Potential fix for black screen when loading multiple mods.

    • 🎯BehaviorMod Requirements

      Improved mod compatibility by ignoring package ID suffixes during requirement checks.

      Ignore package id suffix when checking requirements.

    • 🐛Bug fixShelves

      Fixed a bug where items on shelves incorrectly prevented non-haulable items in the same cell from affecting room beauty.

      Fixed shelves causing non-haulable things to not affect beauty.

    • 🐛Bug fixCaravan ScreenOpens health cardToggles checkbox

      Fixed a UI bug where clicking the 'carry pawn' checkbox in the caravan screen would open the health card instead.

      Fixed carry pawn checkbox behavior.

    • 🎨VisualKid RomperPink squareCorrect texture

      Fixed the Kid Romper texture which previously rendered as a pink square due to a missing alpha channel.

      Fixed missing alpha channel.

    • NewtendingDrafted tending

      Players can now perform drafted tending on downed hostile or neutral pawns.

      new

    • 🛠QoLcaravan food warningImproved

      Added and improved warnings when caravan food does not suit a caravaneer's diet.

      improvement

    • 🐛Bug fixability cooldownBypassableFixed

      Fixed a bug that allowed bypassing ability cooldowns by using queue cast.

      bugfix

  6. Jul 30, 2021·Update 1.3.3076 released+2-1
    • 📊Numericmining yield125%

      Mining yield is now capped at 125% to prevent excessive resource gain.

      Cap added

    • Newslave rebellion alertAdded

      Added a new alert to warn players when a slave rebellion is likely to occur.

      QoL

    • 🛠QoLArchonexus quest

      The Archonexus quest now warns players beforehand that research will be reset.

      QoL

    • 🛠QoLinspect pane

      The inspect pane now automatically resizes when tabs are added or removed.

      Technical

    • 🎯BehaviorBeggars

      Beggars can now be given items while traveling to their wait destination.

      behavior

    • 🛠QoLApparel ColorLimitedBlack added

      Black color can now be selected for apparel coloring.

      visual

    • 🐛Bug fixBeddingBuggedFixed

      Fixed a bug where lovers/spouses sharing a bed in barracks received the 'sleeping alone' thought.

      bugfix

    • 🛠QoLPerformanceOptimized

      Optimized QuestNode_Root_WorkSite and improved pawn blindness checks.

      system

    • 🎨VisualBurkacoverageNeck/Shoulders

      The Burka now correctly covers the neck and shoulders of the pawn.

      Visual/Coverage update.

    • NewAuto-slaughterbonded animal controlAdded

      Added a specific configuration option to control whether bonded animals are included in auto-slaughter.

      Specific config for bonded animals.

    • 🛠QoLStyling StationUI/LogicImproved

      Improved the styling station dialog and fixed a bug where women would constantly try to grow forbidden beards.

      Dialog improvements and beard bug fix.

    • 🎨VisualHaircolor optionsDarker Black

      Added a darker black hair color option and moved hard-coded hair colors to ColorDefs for better moddability.

      Added darker black and moved to ColorDefs.

  7. Jul 23, 2021·Update 1.3.3069 released+1
    • 📊NumericskullsNon-stackableStackable

      Skulls are now stackable, reducing inventory clutter.

      Inventory improvement.

    • 🛠QoLanimal pen calculations

      Added caching to pen-related calculations to eliminate performance spikes when managing many animals.

      Added caching to WorkGiver_TakeToPen.

    • 🛠QoLritual obligation calls

      Optimized Alert_RitualObligation by using local variables to avoid expensive repeated calls.

      Local variable assignment for performance.

    • 🎨Visualculture iconsFull White

      Changed all culture icon colors to full white for visual consistency.

      visual

    • Newtimed raids debug toolAdded

      Added a debug tool to stop timed raids once they have started.

      new

  8. Jul 21, 2021·Update 1.3.3067 released+2
    • 🐛Bug fixHealth Conditions

      Fixed a critical bug where health conditions appeared on the wrong body parts.

      Hotfix

    • 🐛Bug fixMusical InstrumentsrecreationNoneActive

      Fixed an issue where musical instruments were not providing recreation to pawns.

      Fix

    • 📝TextDromedaryrideableNo (text)Yes

      Corrected the Dromedary description; they are indeed rideable.

      Text fix

    • 🛠QoLlanguage data

      Updated community-created language data for improved localization.

    • Newcharacter namesAdded

      Added a new batch of names submitted by users who purchased the 'Name in Game' version.

    • 🎯Behaviorbeta branchesmultipleversion-1.1

      Combined all version 1.1 beta branches into a single branch named 'version-1.1' for easier access.

  9. Mar 20, 2020·Update 1.1.2579+4
    • 🎯BehaviorimplantsRemovable

      Increased the number of implants that can be removed from pawns.

      neutral

    • 🎯Behaviorquest rewardsHigh frequency

      Single-use targeters, artifacts, and antigrain shells are now more common quest rewards.

      neutral

    • 🛠QoLmod screenOptimized

      Optimized the mod screen to better handle large mod lists.

      neutral

    • 🐛Bug fixDeep drill infestationPeacefulDisabled

      Fixed a bug where deep drill infestations could occur on peaceful difficulty.

      neutral

  10. Mar 14, 2020·Update 1.1.2575+1
    • 🛠QoLMonumentsblueprint placementManualAutomatic

      Monument blueprints are now automatically placed and removed based on the monument marker.

      Auto-place/remove blueprints

    • 🐛Bug fixBeds/ThronesownershipLost on podRetained

      Fixed a bug where pawns lost ownership of their bed or throne when sent in transport pods.

      Fixed transport pod ownership bug

    • 🐛Bug fixSteam APImod requirementsExceptionFixed

      Fixed an exception thrown when clicking mod requirements if the Steam API failed to initialize.

      Fixed Steam API initialization crash

  11. Mar 12, 2020·Update 1.1.2571
    • 📊Numericmarket value0Added silver

      Unstable power cells, mortars, and bullet shields now have a market value, allowing them to be claimed and used by the player.

      Unstable power cell, mortar, and bullet shields now have market value.

    • 🎯BehaviorspawningImproved

      Mech clusters now spawn with better collision detection, preventing them from destroying existing buildings unnecessarily.

      Mech cluster spawning now handles collisions better.

    • 📊Numericterrain affordanceLightHeavy

      Changed the terrain affordance requirement for condition causers from Light to Heavy.

      Condition causers terrain affordance needed: Light -> Heavy

    • 🔊AudioPsychic Entropy LimiteraudioAdded

      Added audio feedback when toggling the psychic entropy limiter.

      Play sounds when psychic entropy limiter is toggled on or off.

    • 🐛Bug fixbugfix

      General stability and bug fixes across Steam builds, quest logic, and pawn interactions.

      Fixed various bugs including Steam appid, food batching, and quest helpers.

    • NewUI TipsAdded

      Added a tip regarding how to change the storyteller and difficulty via the options menu.

      New

    • 🎯BehaviorAI Pathing

      Columns and urns are now marked as inert for AI purposes.

      Behavior

    • 🐛Bug fixModding

      Fixed an issue where mods could not override patches.

      Fix

    • 🐛Bug fixUI

      Fixed an incorrect black line appearing on the Royalty main menu background.

      Fixed black line on Royalty menu

    • NewLoading TipsAdded

      Added new loading tips to provide more information to players during load screens.

      New loading tips

    • 🎯BehaviorQuest Raids

      Hosting quest worst case raids timing is no longer as severe.

      Timing fix

    • 🛠QoLCamera

      Fixed camera movement issues when float menus are open or when dragging over UI menus.

      UI improvement

    • 🐛Bug fixRoyal GuestsTatteredClean

      Fixed an issue where royal guests would arrive wearing tattered clothes.

      Visual fix

    • 🐛Bug fixWorldObject

      Fixed a bug where condition causers could be defeated simply by entering and leaving the map.

      Condition causer fix

    • 🐛Bug fixImplants

      Applied fixes to the base definitions of implants.

      Def fix

    • 🐛Bug fixprisoner bed cycle

      Fixed an endless loop where prisoners would repeatedly get out of bed and be put back in by doctors.

      Bugfix

    • 🛠QoLillegal psycast detectionVisible

      Detection chance for illegal psycasts is now shown attached to the mouse cursor.

      UI improvement

    • ✂️Removedbeauty stat clampingClampedUnclamped

      Removed the minimum and maximum clamping for the pawn beauty stat.

      Stat change

    • 🐛Bug fixIED shellsSpawnedRemoved

      Fixed an issue where IEDs would spawn shells upon being destroyed.

      Bugfix

    • 🐛Bug fixmech cluster deconstructionNo dropsFixed

      Fixed mech cluster buildings that could be deconstructed but didn't drop items, and fixed mech capsules that weren't deconstructible.

      Bugfix

    • 🐛Bug fixDeep Ores

      Fixed a bug where deep ores could generate outside the buildable area.

      bugfix

    • 🎯BehaviorHunting Decrees

      Hunting decrees are now automatically cancelled if the required animals are no longer on the map.

      behavior

    • 🛠QoLMonument Markers

      Canceled monument markers can now be reinstalled instead of disappearing.

      quality

    • 🎯BehaviorResurrection Titles

      Resurrected pawns now keep their titles unless the title was inherited by another pawn upon death.

      behavior

    • 🎯BehaviorPsychic Harmonizers

      Pawns with psychic harmonizers are now immune to other harmonizers to prevent feedback loops.

      behavior

    • 🎯BehaviorProduction Decrees

      Production decrees now prioritize common materials like wood, steel, and cloth to make them more achievable.

      behavior

    • 🛠QoLInfestation Quests

      Added a 'select hives' button to infestation kill quests to clearly identify targets.

      quality

    • 🛠QoLPerformance

      Optimized monument marker ticking to prevent performance drops with large monuments.

      quality

    • 🛠QoLloading screen UIclippingfixed

      Long mod names will no longer clip out of the box on the loading screen.

      quality

    • 🐛Bug fixtitle inheritancebroken in caravanfixed

      Fixed a bug that interfered with title inheritance if a pawn died while in a caravan.

      bugfix

    • 🐛Bug fixquest helpersleave earlyfixed

      Fixed a bug that caused quest helpers to leave early during long hosting quests.

      bugfix

    • 🐛Bug fixModding APIbrokenfixed

      Fixed BaseGen and SketchGen SetCustom and GetCustom methods for modders.

      bugfix

    • 🐛Bug fixcaravan formation

      Fixed a bug that made it impossible to form a caravan if two map sides were blocked.

      Fixed blocked map sides

    • 🐛Bug fixmanhunting AI

      Fixed a bug where manhunting animals would attack sleeping mechs.

      Sleeping mechs

    • 🐛Bug fixcamera

      Fixed an occasional camera jump bug.

      Jump fix

    • 🛠QoLUI/Text

      Fixed French language overlap between messages and letters; corrected various typos and combat log punctuation.

      French localization and typos

    • 🐛Bug fixbackstory translation

      Fixed a bug where compressed translation data for backstories was being ignored.

      Compressed data

    • 🐛Bug fixbedroom requirements

      Ensured animal beds do not interfere with royal title bedroom requirements.

      Animal beds

  12. Feb 29, 2020·Update 1.1.2559 released+6
    • 🎯BehaviorQuest ShuttlesSpawn Logic

      Quest shuttles will now avoid spawning near fires, hostile entities, and map edges to prevent immediate disasters.

    • 🛠QoLWorld CameraMouse Drag SensitivityConfigurable

      Map mouse drag sensitivity is now configurable via Prefs, and middle button scrolling has been improved.

    • 🛠QoLTribute CollectorTrade Visibility

      Items that the Tribute Collector is unwilling to trade are now hidden from the trade screen for better clarity.

    • 🎯BehaviorHarvest DecreesGrowth Check15 days days

      Harvest decrees now analyze the temperature of the next 15 days to determine if crops can grow.

    • 🐛Bug fixSave File Rules

      Mitigated a bug where save files lacking rules caused designators to break.

    • 🐛Bug fixBandit CampQuest Completion

      Fixed an issue where leaving a bandit camp mid-fight rendered the quest incompletable.

    • 🐛Bug fixApparelScoreRawNull Check

      Fixed missing 'pawn != null' checks in ApparelScoreRaw to prevent crashes.

  13. Feb 28, 2020·Update 1.1.2258 released+1-1
    • 🐛Bug fixoutpost tradingNo title requiredTitle required

      Fixed a bug that allowed players to trade with outposts without the required royal title.

      Bugfix

    • 🐛Bug fixTranshumanist satisfaction

      Fixed an issue where Transhumanists were not satisfied with certain implants, correcting their mood/needs logic.

      Bugfix

    • 🐛Bug fixfarming decreesUnfeasible in winterFixed

      Fixed unfeasible farming decrees occurring during winter, preventing impossible quest requirements.

      Bugfix

    • 🛠QoLtitle reward UISingle itemMultiple items

      Title rewards now use a separate message system that can handle more than one item simultaneously.

      UI update

    • 🐛Bug fixmod descriptionsCut offFixed

      Fixed mod descriptions being cut off when using tags.

      Bugfix

    • 🐛Bug fixShuttleCarry command

      Fixed a bug where 'Carry to shuttle' would drop items on the floor if the shuttle was outside the allowed area.

      bugfix

    • 🐛Bug fixTurretsUI overlayred crossremoved

      Fixed a bug where turrets showed a red cross overlay when loading 1.0 savegames.

      bugfix

    • 🐛Bug fixTradersarrivalwrong traderrequested trader

      Fixed a bug where a different trader would arrive than the one specifically requested.

      bugfix

    • NewQuestsmonument sizeAdded limit

      Added a size limit for monuments in quests.

      new

    • 🐛Bug fixMod List Initialization

      Fixed a bug where the mod list was rebuilt prematurely during startup, improving stability.

      Fixed premature RebuildModList calls during initialization.

    • 🐛Bug fixMod List Management

      Resolved an issue where nested mod list rebuilds could corrupt the active mod list.

      Fixed nested RebuildModList calls.

    • 📝TextModUpdating.xmltabsspaces

      Standardized whitespace in ModUpdating.xml for better compatibility and formatting.

      Converted tabs to spaces.

    • 🛠QoLUI Scaling

      Fixed a UI bug where single characters overflowed when scaling was adjusted and improved label width caching.

      Fixed text overflow and label width cache.

    • 🎯BehaviorPackageId Hashingstring.GetHashCodeGenText.StableStringHash

      Implemented stable string hashing for mod package IDs to ensure consistency across sessions.

      Switched to stable string hashing.

    • 🛠QoLloading speed

      Game loading has been optimized, resulting in significantly faster startup times, particularly for players using mods.

    • 🐛Bug fixmod loading speed

      Implemented a potential fix for an issue causing mods to load very slowly in certain cases.

      bugfix

    • 📝Textlanguage datalatest

      Updated game language data to the latest version for better localization.

      update

    • 📝Textplayer-created namesapproved content

      Updated the pool of player-created names to include all approved content.

      update

    • 🐛Bug fixstability

      Fixed a handful of critical bugs to improve overall game stability.

      Critical bugs fixed.

    • 🎯BehaviorCrop BlightsspreadInstantOver time

      Crop blights now spread gradually instead of destroying all crops instantly.

    • NewBanishmentactionAdded

      Pawns can now be banished from the colony.

    • 🔁ReworkSave FilesstorageSeed onlyFull map contents

      Save files now store actual planet map contents, improving load times and forward compatibility.

    • 🎯Behaviortargeting AI

      Optimized targeting AI to reduce CPU load and fix drastic performance drops experienced by players in the late game.

      Optimization

    • Othersave compatibilityCompatibleIncompatible

      Alpha 17 is not compatible with saved games or mods from previous versions.

      Version Update

    • 📊Numericblood loss recovery50s4 days days

      Blood loss recovery time is now significantly slower.

      Healing Speed

    • 📊Numerictrade price spread150%/50%

      The buy/sell price spread for trading is now much wider.

      Economy

    • Othersave compatibilitycompatiblebroken

      This update breaks existing save games due to huge structural changes.

      structural change

    • 🔁Reworkresearch UIlistvisual graph

      New research screen displays projects visually based on dependencies, similar to Civilization.

      QoL

    • NewdifficultyPeaceful

      Added Peaceful difficulty mode which disables major involuntary threats like raids.

      new mode

    • 📊Numerictrap spring chance2.5%0.4%

      Significantly reduced the chance for known traps to spring.

      numeric

    • 📊Numericplant work speedSlower

      Sowing and harvesting plants is now slower.

      numeric

    • 📊NumericcornDebuffed

      General debuff to corn stats.

      numeric

    • 🐛Bug fixstability

      Fixed a hard crash caused by an infinite loop when bed-sharing pawns had zero chance for lovin'.

      bugfix

    • 🎯BehaviorAI behavior

      Fixed an issue where wardens would get stuck when attempting to feed prisoners from an empty food dispenser.

      bugfix

    • 🎯BehaviorAI behavior

      Fixed performance drops and AI freezes occurring when starving animals were restricted from touching walls while locked inside.

      bugfix

    • 🎯BehaviorAI behavior

      Mitigated a bug where NPCs in parties or marriages would occasionally freeze and stand still.

      mitigation

    • 🐛Bug fixsave integrity

      Mitigated a critical save-game error where corpses with null innerPawns made saves unloadable.

      mitigation

    • 🐛Bug fixsave game loading

      Fixed a bug that caused save games to be broken or unplayable upon loading; previously affected saves should now function correctly.

    • Otherfuture contentAdded

      Developer confirmed that several major new gameplay-transforming features and polish tasks are currently being worked on for future releases.

      Developer confirmed major new features and polish tasks are in development.