General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixperformance
Resolved performance issues related to large numbers of unbuildable blueprints and scenarios with no home map but multiple non-home maps.
Fixed performance issues with unbuildable blueprints and specific map configurations.
- ≈🛠QoLUI
Rectangle drag designators now correctly display the number of cells in the dragged rectangle rather than the total on screen.
Fixed rectangle drag designator cell count display.
- ▲🐛Bug fixVacuum resistance caching
Vacuum resistance stat is now cached, resolving significant performance issues when many blueprints are on the map.
Performance fix
- ▲🎯BehaviorDormant mechsBlocking→Non-blocking
Dormant mechs no longer block pawn paths, improving colony movement.
Pathing fix
- ≈🎯BehaviorTrader's Guild
Allowed the trader's guild faction to generate more variety in their ideoligion.
Ideoligion variety
- ≈🎯BehaviorArchean treesTerraform ice→No terraform
Archean trees no longer terraform ice.
Terraforming fix
- ≈🛠QoLstartup performance
Fixed slow startup performance (InitializeShortHashDictionary) when using a large number of mods.
Faster load with mods.
- ≈🎯Behavioroutfit standsUninstallable→Non-uninstallable
Prevented outfit stands from being uninstalled to avoid destroying their inventory when deconstructed while minified.
Prevents inventory loss.
- ≈🛠QoLmemory usage—→Reduced
Overall reduction in memory usage and improved load times on Mac.
quality
- ▲🐛Bug fixSwimmingsoaking wet thought-3→Removed
Removed the -3 soaking wet thought when swimming for recreation.
bugfix
- ≈🐛Bug fixworld map performanceSlow→Fixed
Fixed significant performance drops when the world map or terrain tab is open.
bugfix
- ≈🛠QoLrender node worker
Adjusted render node worker to support multiple graphics per node without dirtying the render tree.
quality
- ▲✂️Removedresurrectioncoma→Removed
Removed the deathless regeneration coma upon resurrection.
removed
- ≈✂️Removedanimal operationshealer mech serums→Removed
Removed healer mech serums from animal operation options.
removed
- ≈🐛Bug fixline of sight—→Fixed
Fixed beam verbs and incinerators hitting cells without a clear line of sight.
bugfix
- ≈🐛Bug fixgraphics
Fixed magenta square fetus graphics appearing during reloading.
bugfix
- ≈🐛Bug fixcorpse destruction
Fixed an error occurring on corpse destruction when completedObligations was null.
bugfix
- ≈🎯Behaviorbestowing ceremony
The bestowing ceremony lord is now removed once the last pawn has left the map.
Cleanup
- ≈🐛Bug fixshield belt
Fixed an error occurring when a shield belt on the ground was hit by an EMP explosion.
EMP fix
- ≈🐛Bug fixpollution overlay
Pollution overlay grid now correctly updates after cell-filling buildings are destroyed.
Visual fix
- ▲🎯BehaviorBetrayal Questsfailure conditionany refugee joins→all surviving refugees join
Betrayal quests now only fail once all surviving refugees have joined the faction, rather than just any single one.
behavior
- ▲🐛Bug fixFabricorsmedicine productionbroken→working
Fixed a bug preventing Fabricors from producing medicine.
bugfix
- ▲🐛Bug fixParamedicsfirefightingmanual→automatic
Paramedics now correctly fight fires automatically.
bugfix
- ≈🐛Bug fixSmeltingbill UIhidden→visible
Apparel made of non-smeltable stuff (like plate armor) now correctly appears in the smelting bill UI.
bugfix
- ≈🐛Bug fixUI Scale—→fixed
Fixed a critical bug where new game installations could have an extremely high UI scale, making the game unplayable.
bugfix
- ▼🐛Bug fixTox Gas AI—→fixed
AI will no longer attempt to use tox gas on targets that are immune to it.
bugfix
- ≈🐛Bug fixPower Display—→fixed
Corrected the display of idle and active power consumption in the inspect string.
bugfix
- ▲🐛Bug fixAnimal Pathing—→fixed
Fixed fence-blocked animals getting stuck when trying to reach diagonally accessible food.
bugfix
- ≈🐛Bug fixClothing—→fixed
Fixed child prisoners attempting to wear adult clothing, which caused the items to disappear.
bugfix