Defect
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼📊NumericHyperbeamdamage30(38)→24(30)
Hyperbeam reworked to deal less damage; retains focus reduction.
- ▲📊NumericThunderdamage6(8)→8(11)
Thunder damage increased, improving Defect's offensive options.
- ▼📊NumericNullWeak application2(3)→1(2)
Weak application reduced, making Null less reliable for applying debuffs.
- ▼📊NumericSynchronizeFocus2(3)→1(2)
Synchronize focus reduced, lowering its synergy with other Focus-based effects.
- ▲📊NumericBiased Cognitionfocus4(5)→5(6)
Increased focus provided by Biased Cognition to 5(6).
Increased focus
- ▲📊NumericRefractdamage9(12)→10(13)
Increased damage of Refract to 10(13).
Increased damage
- ▼🔁ReworkRocket Punchcost reductionto 0→by 1
Rocket Punch now reduces cost by 1 instead of setting it to 0 when a Status is created.
Changed from set to subtract
- ▲📊NumericSynchronizetemp focus2→3
The upgrade for Synchronize now increases temporary focus by 3 instead of 2.
Upgrade improved
- ▲✂️RemovedSynchronizeexhaustExhausts→No Exhaust
Synchronize no longer exhausts itself.
Removed exhaust
- ▲📊NumericHyperbeamdamage28(36)→30(38)
Increased damage for Hyperbeam.
numeric
- ▲📊NumericSunderdamage24(32)→26(34)
Increased damage for Sunder.
numeric
- ▲🔁ReworkTrash to Treasureupgrade effectGains Innate→Lowers cost by 1
Changed upgrade from Innate to a cost reduction, improving efficiency.
rework
- ▼🔁ReworkCompact (Fuel)effectdraw cards→energy
Fuel token no longer draws cards; upgrade now grants 1 additional energy instead of increasing draw.
mechanic
- ▲📊NumericMomentum Strikedamage10(13)→11(15)
Increased damage for Momentum Strike.
combat
- ▲🎯BehaviorScrapediscard behaviordiscards 0-cost→ignores 0-cost
No longer discards cards whose energy costs are temporarily set to 0 by global effects.
mechanic
- ▼🎯BehaviorShatterexhaust—→Added
Shatter now Exhausts after use.
mechanic
- ▼🎯BehaviorScrapediscard triggerStar cost 0→Energy cost > 0
Fixed Scrape incorrectly discarding cards that cost zero Energy but have a Star cost.
bugfix
- ≈🛠QoLConsuming Shadowtooltip
Fixed a spacing issue in the hovertip for Consuming Shadow.
quality
- ▲📊NumericFusionEnergy cost2(1)→1
Reduced energy cost to 1; now Exhausts (loses Exhaust on upgrade).
numeric
- ▲📊NumericSynthesisdamage12(18)→14(20)
Increased damage.
numeric
- ▼📊NumericShatterdamage11(15)→7(11)
Decreased damage.
numeric
- ▲✨NewInfused Core—→Lightning Orbs +1 damage
Infused Core relic now increases the damage of Lightning Orbs.
Added damage bonus to Lightning Orbs.
- ▲📊NumericHyperbeamdamage26(34)→28(36)
Hyperbeam deals more damage.
Increased damage.
- ▲🔁ReworkShatterEvoke countOnce→Twice
Shatter now evokes all orbs twice, significantly increasing its power.
Now evokes orbs twice.
- ▲📊NumericTesla Coil+Lightning Triggersonce→twice
Tesla Coil+ now triggers Lightning twice, though the individual hit damage is reduced from 6 to 4.
Damage decreased but triggers increased.
- ▲📊NumericUproardamage5(7)→6(8)
Uproar deals more damage.
Increased damage.
- ▼📊NumericVoltaiccost2→3
Increased the energy cost of Voltaic to reduce its efficiency.
Increased energy cost
- ▼🎯BehaviorHotfixexhaust—→Exhausts
Now exhausts; upgrade now removes exhaust instead of increasing focus.
Nerfed
- ▲🎯BehaviorRocket Punchcost reductionEnd of turn→Until played
Cost reduction now persists until the card is actually played.
Buffed