Beta patch adds Indonesian localization, card reworks, balance changes across enemies, items, Defect/others, UX improvements, art/VFX updates, and numerous bug fixes across UI, performance, and gameplay.
Images © Slay the Spire 2 via Steam
▲Buffs24
- Axebot
- Hammer Uppercut:Hammer Uppercut damage increased for Axebot, boosting its threat in both base and scaling contexts.12(14)→14(18)
- Axebot:Axebot gains a stronger survivability boost by gaining 10 HP on each respawn.→gains +10 Max HP each time it respawns
- The One-Two:The dual hit of The One-Two deals more damage per hit and scales slightly higher.9(10)x2→10(11)x2
- Mechaknight Flamethrower:Mechaknight's Flamethrower now deals more damage on its turn.→8(12)
- ExoskeletonExoskeleton HP at A8 increases, improving durability.24-28(25-29)→24-28(26-30)
- Globe HeadGalvanic:Galvanic power bonus at A9 increases, making Globe Head stronger.6(6)→6(8)
- Louse ProgenitorStrength gain:Strength gain at A9 increases, improving its scaling.5(5)→5(7)
- Soul FyshDe-Gas move:De-Gas move damage slightly increased.16(17)→16(18)
- EntomancerHP:Entomancer HP at A8 increases, improving durability.145(155)→145(165)
- Colorless CardsRend:Rend energy cost reduced to 1, enabling faster play.2→1
- Expect a Fight
- Expect a Fight:Cost increase to 3, increasing energy requirements but providing higher chunk of Block.2(1)→3
- Expect a Fight:Provides substantial Block on play, scaling with Strength.→15(16)
- Forgotten RitualForgotten Ritual:No longer requires a card to be Exhausted to gain Energy.
- Rampage
- Rampage:Rampage base damage increased.9→10
- Rampage:Rampage damage scaling increased slightly.5(9)→5(10)
- DefectThunder:Thunder damage increased, improving Defect's offensive options.6(8)→8(11)
- Regent
- Alignment:Alignment costs fewer stars to cast, enabling earlier use.3→2
- Spoils of Battle:Forge value increased, improving the effect of Spoils of Battle.5(8)→6(9)
- Guiding Star:Card draw now occurs on next turn instead of the current turn.this turn→next turn
- Guiding Star:Star cost reduced, enabling earlier access.2→1
- Necrobinder
- Shroud:Shroud gains more Block, improving sustain.2(3)→3(4)
- Time's Up:Time's Up no longer has Exhaust, enabling reuse.
- Silent Mirage:Mirage now Exhausts and loses Exhaust on upgrade instead of cost reduction.
- Quality of Life / UIOn-end-turn effects:Cards with end-of-turn effects now play faster when many are present.
▼Nerfs10
- Ancients
- Tezcatara's Brightest Flame:Tezcatara's Brightest Flame now causes the player to lose more max HP when activated.1→2
- Nonupeipe's Beautiful Bracelet:Bracelet now enchants 4 random cards instead of allowing you to select which cards to enchant.→4 random cards
- Colorless CardsRend:Rend base and scaling damage reduced, weakening its overall impact.15(18)→10(12)
- Defect
- Hyperbeam:Hyperbeam reworked to deal less damage; retains focus reduction.30(38)→24(30)
- Null:Weak application reduced, making Null less reliable for applying debuffs.2(3)→1(2)
- Synchronize:Synchronize focus reduced, lowering its synergy with other Focus-based effects.2(3)→1(2)
- Regent
- Refine Blade:Refine Blade forge value decreased, reducing bonus from forging.9(13)→8(12)
- Regalite:Regalite relic provides less block on use.6→4
- Defect (second entry)Hyperbeam:Hyperbeam damage reduced in the rework.30(38)→24(30)
- SilentBlade of Ink:Blade of Ink's Inky enchantment no longer adds extra damage, though it still applies Weak.Inky enchantment→no additional damage
✚Bug fixes1
- Bug FixesGameplay fixes:Several crashes and desync issues addressed across multiple modes.
◆Other changes9
- Salvo and Splash
- Salvo:Salvo swapped to Uncommon rarity.→Uncommon
- Splash:Splash swapped to Rare rarity.→Rare
- Quality of Life / UI
- Vakuu's Jeweled Mask:Mask now selects a non-Innate power unless all powers are Innate, guiding deck-building choices.
- Invite button:Invite button appears when the overlay is disabled and shows an error when clicked.
- Card selection:Players can confirm card selection via E again.
- Epoch unlock:Epoch unlock VFX sped up in fast mode.
- Art & VisualsCard art:Added new card art assets and low HP idle animations for all playable characters.
- LocalizationIndonesian localization:Indonesian localization implemented with English fallback.
- PerformanceGlyphs:Preloaded only the glyphs required for bold/italic rendering to improve startup time.
subjects affected (23)
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Patch history
- Beta Patch Notes - v0.110.0Jul 31, 2026 · 2w
Beta patch v0.110.0 introduces a keyboard-only control mode, significant card reworks for the Silent and Regent, and various balance adjustments across all characters and relics.
+23−8→ - Beta Patch Notes - v0.109.0Jul 17, 2026 · 1mo
Beta patch v0.109.0 introduces new Neow relics, significant card reworks for Silent and Necrobinder, and extensive multiplayer bug fixes and balance adjustments.
+19−9→ - Beta Patch Notes - v0.108.0Jul 3, 2026 · 1mo
Beta Patch v0.108.0 introduces a large set of new multiplayer cards, balance adjustments for all characters, significant modding improvements, and various bug fixes and UI enhancements.
+17−9→ - Beta Patch Notes - v0.107.0Jun 4, 2026 · 2mo
A stability-focused beta patch featuring minor balance adjustments for characters and enemies, numerous bug fixes, and UI/UX improvements to prepare for the main branch transition.
+7−1→ - May Bug FixesMay 29, 2026 · 2mo
A comprehensive bugfix patch migrating stability improvements and gameplay fixes from the beta branch to the main game, focusing heavily on controller navigation, Linux stability, and specific card/relic interactions.
+5−5→ - Beta Patch Notes - v0.106.0May 22, 2026 · 2mo
Beta patch v0.106.0 focuses on enemy balance (Infested Prism, Skulking Colony, Aeonglass), character card adjustments, and various quality-of-life and bug fixes.
+11−6→ - Beta Hotfix Notes - v0.105.1May 9, 2026 · 3mo
Beta hotfix addressing Aeonglass boss bugs and critical multiplayer state divergence issues.
+1→ - Beta Patch Notes - v0.105.0May 8, 2026 · 3mo
Beta patch v0.105.0 introduces the Bestiary, replaces the boss Doormaker with Aeonglass, adds new Neow relics, and implements various balance changes across all characters and enemies.
+12−4→
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