A major balance pass focused on reducing infinite loops, introducing a Phobia Mode for accessibility, and reworking several character-specific cards and enemy encounters.
Images © Slay the Spire 2 via Steam
▲Buffs40
- Ironclad
- Expect a Fight:Cost reduced and reworked to gain energy based on Attacks in hand.2→1
- Spite:Reworked to deal 5 damage and hit up to 3 times if HP was lost this turn.2→3
- Break:Energy cost decreased to make the card more playable.2→1
- Break:Increased upgraded damage for higher payoff.20(25)→20(30)
- Cinder:Slight increase to base and upgraded damage.17(22)→18(24)
- Fight Me!:Increased strength gain for better scaling.2(3)→3(4)
- Hemokinesis:Slight increase to damage.14(19)→15(20)
- Tremble:Increased vulnerable application.2(3)→3(4)
- Silent
- Prepare:Reworked from Prepared; now discards 2 cards to gain energy on the next turn.2→3
- Grand Finale:Significant increase to high-end damage.50(60)→60(75)
- Skewer:Slight increase to damage.7(10)→8(11)
- Regent
- Glow:Reworked to gain more stars and provide a draw effect for the next turn.1→2
- Bundle of Joy:Reduced energy cost.2→1
- Collision Course:Increased damage.9(12)→11(15)
- Gather Light:Increased block gain.7(10)→8(11)
- Heirloom Hammer:Increased damage.17(22)→20(25)
- I Am Invincible:Increased block gain.9(12)→10(13)
- Kingly Kick:Increased damage.24(30)→27(35)
- Kingly Punch:Increased both base and scaling damage.8(8) / 3(5)→8(10) / 4(6)
- Minion Dive Bomb:Reduced cost to 0 energy.1→0
- Parry:Increased block gain.6(9)→8(11)
- Patter:Increased block gain.8(10)→9(11)
- Solar Strike:Slight increase to damage.8(9)→9(10)
- Spoils of Battle:Increased forge value.10(15)→12(17)
- Wrought in War:Increased forge value.5(7)→7(9)
- Necrobinder
- Danse Macabre:Increased block gain.3(4)→4(6)
- Debilitate:Increased damage.7(9)→10(12)
- Defy:Upgrade now increases block by 3 instead of 1, but no longer increases Weak.+1→+3
- Grave Warden:Increased upgraded block, but no longer upgrades the Soul.8(10)→8(11)
- Sculpting Strike:Slight increase to damage.8(11)→9(12)
- DefectRocket Punch:Cost reduction now persists until the card is actually played.End of turn→Until played
- Colorless Cards
- Hidden Gem:Reworked to grant Replay 3 to a random card without Replay.2→3
- Seeker Strike:Increased damage.6(9)→9(12)
- Discovery:Now makes the generated card free, including those with Star costs.0 [E]→Free to play
- Eternal Armor:Increased plating gain.7(9)→9(12)
- Production:Upgrade now provides additional energy instead of removing exhaust.Lose Exhaust→+1 Energy
- GeneralAll relics in the shop are now 25 gold cheaper.→-25 Gold gold
- Ancients
- Hefty Tablet:New Neow blessing: Choose 1 of 3 Rare cards, but add 1 Injury.→Added
- Neow's Talisman:New Neow blessing: Upgrade 1 Strike and 1 Defend.→Added
- Neow's Fury:Increased number of cards returned to hand on upgrade.2→3
▼Nerfs18
- IroncladForgotten Ritual:Now exhausts, preventing it from being used in infinite loops.→Exhausts
- Silent
- Anticipate:Reduced dexterity gain.3(5)→2(3)
- Corrosive Wave:Reduced poison application.3(4)→2(3)
- Flick-Flack:Slightly reduced damage.7(9)→6(8)
- Pinpoint:Reduced damage.17(22)→15(19)
- Untouchable:Reduced block gain.9(12)→7(9)
- Regent
- Alignment:Increased cost to use the card.2→3
- Minion Strike:Slightly reduced damage.7(10)→6(9)
- Void Form:Now Ethereal; upgrade now removes Ethereal instead of adding a card.Non-Ethereal→Ethereal
- Necrobinder
- Banshee's Cry:Increased cost and removed damage increase from upgrade.6→9(7)
- Borrowed Time:Increased self-doom and removed energy gain from upgrade.3(3)→6(3)
- Capture Spirit:Reduced souls generated (though HP loss was also reduced).3(4)→2(3)
- Dirge:Now exhausts to prevent infinite loops.→Exhausts
- Seance:Increased cost and removed Soul+ from upgrade.0→1(0)
- DefectHotfix:Now exhausts; upgrade now removes exhaust instead of increasing focus.→Exhausts
- GeneralGold-generating relics no longer appear at the Merchant.Available→Removed
- Ancients
- Neow's Leafy Poultice:Increased HP penalty for the blessing.10→12 HP
- Neow's Precarious Shears:Increased self-damage penalty.13→16 HP
◆Other changes5
- Ironclad
- Dominate:Now applies Vulnerable and gains Strength based on the number of Vulnerable on the enemy.→Reworked
- Stoke:Now exhausts the entire hand and adds a random card for each card exhausted.→Reworked
- Regent
- BEGONE!:Now a skill that creates a Minion Strike instead of dealing damage and creating a Dive Bomb.Damage/Dive Bomb→Skill/Minion Strike
- CHARGE!!:Now creates Minion Dive Bombs instead of Minion Strikes.Minion Strike→Minion Dive Bomb
- GeneralCapped power values to prevent overflow/bugs.→999,999,999
subjects affected (8)
tap to see balance history
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Patch history
- Beta Patch Notes - v0.108.0Jul 3, 2026 · 4d+17−9→
- Beta Patch Notes - v0.107.0Jun 4, 2026 · 1mo+7−1→
- May Bug FixesMay 29, 2026 · 1mo+5−5→
- Beta Patch Notes - v0.106.0May 22, 2026 · 1mo+11−6→
- Beta Hotfix Notes - v0.105.1May 9, 2026 · 1mo+1→
- Beta Patch Notes - v0.105.0May 8, 2026 · 2mo+12−4→
- Beta Patch Notes - v0.104.0Apr 24, 2026 · 2mo+11−2→
- Beta Hotfix Patch Notes - v0.103.1Apr 16, 2026 · 2mo−1→
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