Beta patch v0.106.0 focuses on enemy balance (Infested Prism, Skulking Colony, Aeonglass), character card adjustments, and various quality-of-life and bug fixes.
Images © Slay the Spire 2 via Steam
▲Buffs11
- Ironclad
- Drum of Battle:Energy gain on Exhaust now respects Replay and card play duplication effects like Duplicator potion.
- Howl From Beyond:Trigger moved to the end of the turn, allowing for better synergy with turn-based setups.start of turn→end of turn
- Entrench:Can now gain extra Block from enchantments like Nimble.→Added
- Unrelenting:Increased damage for both base and upgraded versions.12(18)→14(20)
- SilentPounce:Increased damage for both base and upgraded versions.12(18)→14(20)
- RegentFurnace:Increased Forge value.4(6)→5(7)
- NecrobinderDeath March:Increased additional damage.3(4)→4(6)
- Defect
- Fusion:Reduced energy cost to 1; now Exhausts (loses Exhaust on upgrade).2(1)→1
- Synthesis:Increased damage.12(18)→14(20)
- Mummified HandNow chooses cards in a way more favorable to the player based on cost priorities.→Priority-based
- Skulking ColonyNo longer gains Block.Yes→No
▼Nerfs6
- RegentMinion Sacrifice:Decreased Block value.9(12)→8(11)
- NecrobinderDebilitate:Decreased the duration of the debuff.3(4)→2(3) turns
- DefectShatter:Decreased damage.11(15)→7(11)
- Skulking Colony
- Increased health, making the fight longer.70(75)→75(80)
- Hardened Shell:Increased block from Hardened Shell power.15→20
- FastenDecreased additional Block provided by the card.5(7)→4(6)
◆Other changes9
- Silent
- Follow Through:Renamed to 'Scare' and rarity increased to Uncommon.Common→Uncommon (Scare)
- Predator:Rarity decreased to Common, making it more accessible.Uncommon→Common
- Regent
- Sealed Throne:Upgrade changed from granting Innate to reducing Energy cost.Innate→-1 Energy cost
- Astral Pulse:Damage changed from a single hit to two smaller hits.14(18)→6x2(8x2)
- Skulking ColonySmash:Removed Smash move; now uses Zoom on turns 1 and 2.Present→Removed
- AeonglassAdjusted moveset and reworked Wither status and Withering Presence power.→Adjusted
- Punch Construct
- Fast Punch:Changed the attack sequence: Fast Punch now leads into Strong Punch.Follows Strong Punch→Leads into Strong Punch
- Ready:Ready move now leads into Fast Punch.→Leads into Fast Punch
- Now applies Frail instead of Weak.Weak→Frail
subjects affected (10)
tap to see balance history
Patch history
- Beta Hotfix Notes - v0.105.1May 9, 2026 · 2w+1→
- Beta Patch Notes - v0.105.0May 8, 2026 · 2w+12−4→
- Beta Patch Notes - v0.104.0Apr 24, 2026 · 4w+11−2→
- Beta Hotfix Patch Notes - v0.103.1Apr 16, 2026 · 1mo−1→
- Beta Patch Notes - v0.103.0Apr 10, 2026 · 1mo+15−1→
- Beta Patch Notes - v0.102.0Apr 3, 2026 · 1mo+6−12→
- Beta Patch Notes - v0.101.0Mar 27, 2026 · 1mo+18−4→
- Beta Patch Notes - v0.100.0Mar 20, 2026 · 2mo+40−18→
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