Customers
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🐛Bug fixentry logic
Fixed an issue where customers seeking only cards would not enter the shop if no card table was present.
Fixed spawn/entry
- ≈🎯BehaviorReviewslighting review triggerAnytime→After 6PM
Customer reviews regarding shop lighting now only trigger after 6 PM, reflecting realistic lighting needs.
behavior
- ▼📊NumericBulk Donation Boxcard take rate—→Lower
Customers now take fewer cards from the Bulk Donation Box.
numeric
- ▲📊Numericask price—→Lower
Customers now ask for lower prices when selling cards to the player.
Lower prices make it easier for the player to buy cards from customers.
- ▼📊Numericinteraction chance—→Lower
Reduced the overall chance for customers to initiate card trading or selling.
Reduces the frequency of card trade/sell prompts.
- ≈📊Numericsell vs trade ratio—→Higher Sell
Customers are now more likely to offer to sell a card rather than trade for one.
Shifts the balance toward selling over trading.
- ≈📊Numericpatience duration—→1hr hr
Customers looking to sell or trade cards will now automatically leave after 1 hour of in-game time.
Prevents stale trade offers from lingering indefinitely.
- ▲🐛Bug fixtrading persistence
Fixed a bug where customers would stop trading after a few in-game days.
Fixes a bug where trades would stop working after several days.
- ▲🎯BehaviorPlay Table Pathfindingnavigation
Updated pathfinding for the Play Table to prevent customers from getting blocked or stuck.
AI improvement
- ≈🐛Bug fixvisualsshopping bag visible→hidden
Fixed a bug where customers at the play table were incorrectly showing their shopping bags.
Bugfix
- ▲📊Numericsmelly customer spawn chance—→Lowered
Reduced the frequency of smelly customers appearing in the shop.
- ▲📊Numericsmelly customer spawn count—→Capped
Added a maximum limit to how many smelly customers can spawn.
- ≈🐛Bug fixshelf interaction
Fixed a bug where customers continued taking items from shelves after the day had ended and the Daily Report appeared.
- ≈🐛Bug fixcheckout queuing
Fixed an issue where customers failed to queue properly at the second cashier counter when a worker was present.
- ≈🐛Bug fixpathfinding
Fixed a bug causing customers to loop around shelves indefinitely when they could not find a desired item.
- ≈🐛Bug fixPlay Tableprogression
Fixed a bug where customers at the play table would get stuck and prevent the day from progressing.
- ≈🐛Bug fixCheckoutitem visibility
Fixed an issue where customers would obtain an invisible item from a shelf, making it impossible to scan at checkout.
- ▲🎯BehaviorPlay Tabletable finding probability—→Increased
Customers are now more likely to find play tables occupied by other players, increasing social interaction.
Behavior change
- ≈🐛Bug fixPlay Tablefee setting
Fixed a bug where play table fees could be set to arbitrary amounts while customers were queuing.
Bugfix
- ≈🐛Bug fixshopping bag behavior
Fixed an issue where customers would continue holding shopping bags after finishing their game.
Bugfix
- ▲✨NewPlay Tableinteraction—→Added
Players can now press Q to tell a customer to stop playing and press Q again to move the table.
Call customer
- ≈🐛Bug fixcollision
Fixed a bug where customers would walk through windows to reach play tables.
Window clipping
- ≈🐛Bug fixvisuals
Fixed an issue where customer clothing would disappear at certain camera angles.
Clothing glitch
- ▲📊NumericSmelly Customerspawn chance25%→10%
The spawn chance for smelly customers has been decreased from 25% to 10%.
Reduces frequency of negative customer types.
- ▲📊NumericSmelly Customerexit chance30%→15%
The chance of a customer leaving due to smell has been reduced from 30% to 15% per smelly customer.
Customers are less likely to leave due to smell.
- ≈🎯BehaviorSmelly Customerpurchase behavior—→No Cleanser
Smelly customers will never buy Cleanser from the shelf.
Smelly customers will no longer buy cleansers.
- ▲📊NumericCheckoutexact change chance—→Higher
Increased the chance for customers to give exact change during checkout.
Reduces the need for the player to provide change.
- ▲🐛Bug fixCheckoutpayment accuracy
Fixed a bug where customers sometimes did not provide enough cash when checking out.
Fixed a bug where customers underpaid.