PatchDiff
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Customers

GeneralAI · Economy · NPC · Trading · Pathfinding · Customer · Gameplay · Play Table · Customers
9 patcheslast touched 5mo ago▲ +10

Power trajectory

Up = buffed, down = nerfed
0+10Jul 24, 2024Jan 11, 2026Jul 24, 2024 — Playtest build 0.17 +4 / -0 (cum +4)Aug 9, 2024 — Prologue build 0.24 +1 / -0 (cum +5)Aug 13, 2024 — Prologue build 0.26 +1 / -0 (cum +6)Sep 16, 2024 — Early access build 0.31 +0 / -0 (cum +6)Sep 19, 2024 — Early access build 0.35 +2 / -0 (cum +8)Oct 9, 2024 — Early access build 0.46 +1 / -0 (cum +9)Nov 22, 2024 — Early access build 0.50.1 +2 / -1 (cum +10)Nov 30, 2025 — Early access build 0.65.4 +0 / -1 (cum +9)Jan 11, 2026 — Early access build 0.66.6 +1 / -0 (cum +10)
Zoom into one ability:7 abilities tracked
Filter by change type:4 types in this subject

Patch history

    • 🐛Bug fixentry logic

      Fixed an issue where customers seeking only cards would not enter the shop if no card table was present.

      Fixed spawn/entry

    • 🎯BehaviorReviewslighting review triggerAnytimeAfter 6PM

      Customer reviews regarding shop lighting now only trigger after 6 PM, reflecting realistic lighting needs.

      behavior

    • 📊NumericBulk Donation Boxcard take rateLower

      Customers now take fewer cards from the Bulk Donation Box.

      numeric

  1. Nov 22, 2024·Early access build 0.50.1+2-1
    • 📊Numericask priceLower

      Customers now ask for lower prices when selling cards to the player.

      Lower prices make it easier for the player to buy cards from customers.

    • 📊Numericinteraction chanceLower

      Reduced the overall chance for customers to initiate card trading or selling.

      Reduces the frequency of card trade/sell prompts.

    • 📊Numericsell vs trade ratioHigher Sell

      Customers are now more likely to offer to sell a card rather than trade for one.

      Shifts the balance toward selling over trading.

    • 📊Numericpatience duration1hr hr

      Customers looking to sell or trade cards will now automatically leave after 1 hour of in-game time.

      Prevents stale trade offers from lingering indefinitely.

    • 🐛Bug fixtrading persistence

      Fixed a bug where customers would stop trading after a few in-game days.

      Fixes a bug where trades would stop working after several days.

    • 🎯BehaviorPlay Table Pathfindingnavigation

      Updated pathfinding for the Play Table to prevent customers from getting blocked or stuck.

      AI improvement

    • 🐛Bug fixvisualsshopping bag visiblehidden

      Fixed a bug where customers at the play table were incorrectly showing their shopping bags.

      Bugfix

  2. Sep 19, 2024·Early access build 0.35+2
    • 📊Numericsmelly customer spawn chanceLowered

      Reduced the frequency of smelly customers appearing in the shop.

    • 📊Numericsmelly customer spawn countCapped

      Added a maximum limit to how many smelly customers can spawn.

    • 🐛Bug fixshelf interaction

      Fixed a bug where customers continued taking items from shelves after the day had ended and the Daily Report appeared.

    • 🐛Bug fixcheckout queuing

      Fixed an issue where customers failed to queue properly at the second cashier counter when a worker was present.

    • 🐛Bug fixpathfinding

      Fixed a bug causing customers to loop around shelves indefinitely when they could not find a desired item.

    • 🐛Bug fixPlay Tableprogression

      Fixed a bug where customers at the play table would get stuck and prevent the day from progressing.

    • 🐛Bug fixCheckoutitem visibility

      Fixed an issue where customers would obtain an invisible item from a shelf, making it impossible to scan at checkout.

  3. Aug 13, 2024·Prologue build 0.26+1
    • 🎯BehaviorPlay Tabletable finding probabilityIncreased

      Customers are now more likely to find play tables occupied by other players, increasing social interaction.

      Behavior change

    • 🐛Bug fixPlay Tablefee setting

      Fixed a bug where play table fees could be set to arbitrary amounts while customers were queuing.

      Bugfix

    • 🐛Bug fixshopping bag behavior

      Fixed an issue where customers would continue holding shopping bags after finishing their game.

      Bugfix

  4. Aug 9, 2024·Prologue build 0.24+1
    • NewPlay TableinteractionAdded

      Players can now press Q to tell a customer to stop playing and press Q again to move the table.

      Call customer

    • 🐛Bug fixcollision

      Fixed a bug where customers would walk through windows to reach play tables.

      Window clipping

    • 🐛Bug fixvisuals

      Fixed an issue where customer clothing would disappear at certain camera angles.

      Clothing glitch

  5. Jul 24, 2024·Playtest build 0.17+4
    • 📊NumericSmelly Customerspawn chance25%10%

      The spawn chance for smelly customers has been decreased from 25% to 10%.

      Reduces frequency of negative customer types.

    • 📊NumericSmelly Customerexit chance30%15%

      The chance of a customer leaving due to smell has been reduced from 30% to 15% per smelly customer.

      Customers are less likely to leave due to smell.

    • 🎯BehaviorSmelly Customerpurchase behaviorNo Cleanser

      Smelly customers will never buy Cleanser from the shelf.

      Smelly customers will no longer buy cleansers.

    • 📊NumericCheckoutexact change chanceHigher

      Increased the chance for customers to give exact change during checkout.

      Reduces the need for the player to provide change.

    • 🐛Bug fixCheckoutpayment accuracy

      Fixed a bug where customers sometimes did not provide enough cash when checking out.

      Fixed a bug where customers underpaid.