Playtest build 0.17 introduces a major save system overhaul (wiping saves), significant QoL improvements for shop management, and various economic and customer behavior adjustments.
▲Buffs17
- General
- Shop Management
- Inventory:Items can now be put straight from the hand back into a box.→Direct
- Event Management:Added a simplified method to access the manage event screen by left-clicking on the play table.→Left Click Table
- Card Display:Left-clicking a card display now automatically opens the album to select a card for display.→Auto-Album
- Customers
- Smelly Customer:The spawn chance for smelly customers has been decreased from 25% to 10%.25%→10% %
- Smelly Customer:The chance of a customer leaving due to smell has been reduced from 30% to 15% per smelly customer.30%→15% %
- Checkout:Increased the chance for customers to give exact change during checkout.→Higher
- Checkout:Fixed a bug where customers sometimes did not provide enough cash when checking out.
- Licenses
- Basic Card Box (4):License cost for Basic Card Box (4) lowered from 500 to 400.500→400 gold
- Basic Card Box (8):License cost for Basic Card Box (8) lowered from 800 to 600.800→600 gold
- D20 Dice:D20 Dice license shop level requirement lowered to 3.→3
- D20 Dice:D20 Dice license cost lowered to 200.→200 gold
- Deckbox:Deckbox license cost lowered from 1000 to 500.1000→500 gold
- Plushies:All plushie license costs have been cut by half.100%→50% %
▼Nerfs1
- CardsRarity:Decreased the chance for higher rarity cards to have special borders.→Lower
✚Bug fixes3
- Bugfixes
- Save System:Fixed a bug related to save load naming.
- Shelves:Fixed a bug where shelves would be saved outside the shop when closing the game while moving them.
- Counter:Fixed a bug where players could interact with objects not related to the counter while standing behind it.
◆Other changes3
subjects affected (6)
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Patch history
- Early access build 0.66.6Jan 11, 2026 · 7mo
Builds 0.66.6 through 0.66.8 focus on expanding card storage capacity, improving the quick-fill system, and fixing critical bugs related to customer behavior and game stability.
+7→ - Early access build 0.66.5Jan 8, 2026 · 7mo
Build 0.66.5 focuses on worker task refinements, bug fixes for the Tetramon Shelf and checkout system, and a slight nerf to worker skill scaling.
+4−1→ - Early access build 0.65.4Nov 30, 2025 · 8mo
A series of hotfixes focusing on worker AI stability, graded card rendering optimizations, and minor customer behavior tweaks.
+4−1→ - Early access build 0.62.3Oct 23, 2025 · 9mo
Build 0.62.3 focuses on UI readability improvements, customer behavior adjustments to prevent item theft during pricing, and several bug fixes.
+4→ - Early access build 0.50.1Nov 22, 2024 · 21mo
Build 0.50.1 focuses on balancing customer card trading and selling behaviors and fixing related bugs.
+2−1→ - Early access build 0.49Oct 26, 2024 · 22mo
Build 0.49 introduces Play Table enhancements, improved customer checkout logic, and critical save file protections.
+5→ - Early access build 0.46Oct 9, 2024 · 22mo
Build 0.46 focuses on quality-of-life improvements for card sorting, AI pathfinding fixes for customers and workers, and various bug fixes for shop furniture and card displays.
+4→ - Early access build 0.44Oct 4, 2024 · 22mo
Build 0.44 focuses on worker AI stability, customer pathing fixes, and general quality-of-life improvements for shop management.
+8→
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