Build 0.26 introduces a box movement system, significant early-game economy buffs, and several customer behavior and interaction bugfixes.
▲Buffs5
- General
- Added the ability to move and place boxes, improving shop organization and inventory management.→Added
- Starting capital doubled to 1000, allowing for a faster initial shop setup.500→1000 gold
- Shop expansion rent costs have been halved, making it cheaper to grow the store.100%→50% %
- The cost to unlock item licenses has been reduced, speeding up product variety.→Decreased
- CustomersPlay Table:Customers are now more likely to find play tables occupied by other players, increasing social interaction.→Increased
✚Bug fixes5
- Customers
- Play Table:Fixed a bug where play table fees could be set to arbitrary amounts while customers were queuing.
- Fixed an issue where customers would continue holding shopping bags after finishing their game.
- Shop Systems
- Furniture:Fixed a bug where tooltip icons would erroneously appear after purchasing furniture.
- Spray:Fixed a bug where exiting spray mode while holding the button caused the spray to continue indefinitely.
- Cleanser:Fixed an exploit where spamming the ready cleanser button and right-clicking shelves added multiple cleansers to the hand.
subjects affected (3)
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Patch history
- Early access build 0.66.6Jan 11, 2026 · 7mo
Builds 0.66.6 through 0.66.8 focus on expanding card storage capacity, improving the quick-fill system, and fixing critical bugs related to customer behavior and game stability.
+7→ - Early access build 0.66.5Jan 8, 2026 · 7mo
Build 0.66.5 focuses on worker task refinements, bug fixes for the Tetramon Shelf and checkout system, and a slight nerf to worker skill scaling.
+4−1→ - Early access build 0.65.4Nov 30, 2025 · 8mo
A series of hotfixes focusing on worker AI stability, graded card rendering optimizations, and minor customer behavior tweaks.
+4−1→ - Early access build 0.62.3Oct 23, 2025 · 9mo
Build 0.62.3 focuses on UI readability improvements, customer behavior adjustments to prevent item theft during pricing, and several bug fixes.
+4→ - Early access build 0.50.1Nov 22, 2024 · 21mo
Build 0.50.1 focuses on balancing customer card trading and selling behaviors and fixing related bugs.
+2−1→ - Early access build 0.49Oct 26, 2024 · 22mo
Build 0.49 introduces Play Table enhancements, improved customer checkout logic, and critical save file protections.
+5→ - Early access build 0.46Oct 9, 2024 · 22mo
Build 0.46 focuses on quality-of-life improvements for card sorting, AI pathfinding fixes for customers and workers, and various bug fixes for shop furniture and card displays.
+4→ - Early access build 0.44Oct 4, 2024 · 22mo
Build 0.44 focuses on worker AI stability, customer pathing fixes, and general quality-of-life improvements for shop management.
+8→
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