Build 0.31 focuses on reducing expansion costs, adding a furniture selling mechanic, and resolving numerous stability and UI bugs.
▲Buffs2
- Shop ExpansionReduced the additional rent cost per shop expansion, making it cheaper to grow the store.50→20 gold
- FurniturePlayers can now sell furniture for half price by boxing it up and pressing C.→Added
✚Bug fixes10
- Card Packs
- Fixed an issue where ghost cards displayed the incorrect price when opening packs.
- Fixed the total card value display when opening packs.
- Customers
- Play Table:Fixed a bug where customers at the play table would get stuck and prevent the day from progressing.
- Checkout:Fixed an issue where customers would obtain an invisible item from a shelf, making it impossible to scan at checkout.
- Shop Equipment
- Workbench:Fixed a bug that caused the workbench to get stuck during the bundling process.
- Auto Cleanser:Added the missing tooltip for the auto cleanser.
- Cashier Counter:Fixed a bug where the cashier counter would disappear after loading a game; it will now spawn if missing.
- System
- Controller:Fixed an issue where movement occurred even when no controller was plugged in.
- Keyboard:Fixed incorrect movement key detection for AZERTY keyboards.
- Auto Save:Fixed a bug where auto-saving was not working properly.
◆Other changes2
subjects affected (6)
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Patch history
- Early access build 0.66.6Jan 11, 2026 · 7mo
Builds 0.66.6 through 0.66.8 focus on expanding card storage capacity, improving the quick-fill system, and fixing critical bugs related to customer behavior and game stability.
+7→ - Early access build 0.66.5Jan 8, 2026 · 7mo
Build 0.66.5 focuses on worker task refinements, bug fixes for the Tetramon Shelf and checkout system, and a slight nerf to worker skill scaling.
+4−1→ - Early access build 0.65.4Nov 30, 2025 · 8mo
A series of hotfixes focusing on worker AI stability, graded card rendering optimizations, and minor customer behavior tweaks.
+4−1→ - Early access build 0.62.3Oct 23, 2025 · 9mo
Build 0.62.3 focuses on UI readability improvements, customer behavior adjustments to prevent item theft during pricing, and several bug fixes.
+4→ - Early access build 0.50.1Nov 22, 2024 · 21mo
Build 0.50.1 focuses on balancing customer card trading and selling behaviors and fixing related bugs.
+2−1→ - Early access build 0.49Oct 26, 2024 · 22mo
Build 0.49 introduces Play Table enhancements, improved customer checkout logic, and critical save file protections.
+5→ - Early access build 0.46Oct 9, 2024 · 22mo
Build 0.46 focuses on quality-of-life improvements for card sorting, AI pathfinding fixes for customers and workers, and various bug fixes for shop furniture and card displays.
+4→ - Early access build 0.44Oct 4, 2024 · 22mo
Build 0.44 focuses on worker AI stability, customer pathing fixes, and general quality-of-life improvements for shop management.
+8→
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