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TCG Card Shop Simulator
TCG Card Shop Simulator
SimulationEarly Access
OPNeon Games · OPNeon Games·$19.99
Sep 16, 2024 · 23mo ago

Early access build 0.31

AI summary2mo

Build 0.31 focuses on reducing expansion costs, adding a furniture selling mechanic, and resolving numerous stability and UI bugs.

Buffs2

  • Shop ExpansionReduced the additional rent cost per shop expansion, making it cheaper to grow the store.5020 gold
  • FurniturePlayers can now sell furniture for half price by boxing it up and pressing C.Added

Bug fixes10

  • Card Packs
    • Fixed an issue where ghost cards displayed the incorrect price when opening packs.
    • Fixed the total card value display when opening packs.
  • Customers
    • Play Table:Fixed a bug where customers at the play table would get stuck and prevent the day from progressing.
    • Checkout:Fixed an issue where customers would obtain an invisible item from a shelf, making it impossible to scan at checkout.
  • Shop Equipment
    • Workbench:Fixed a bug that caused the workbench to get stuck during the bundling process.
    • Auto Cleanser:Added the missing tooltip for the auto cleanser.
    • Cashier Counter:Fixed a bug where the cashier counter would disappear after loading a game; it will now spawn if missing.
  • System
    • Controller:Fixed an issue where movement occurred even when no controller was plugged in.
    • Keyboard:Fixed incorrect movement key detection for AZERTY keyboards.
    • Auto Save:Fixed a bug where auto-saving was not working properly.

Other changes2

  • System
    • Controller:Added a setting to disable the controller.Added
    • Tutorial:Updated tutorial text for clarity, changing 'Card Shelf' to 'Card Table'.Card ShelfCard Table

subjects affected (6)

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How did this patch land?
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official notes
TCG Card Shop Simulator · Sep 16, 2024

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Patch history

see all 23

  1. Early access build 0.66.6Jan 11, 2026 · 7mo

    Builds 0.66.6 through 0.66.8 focus on expanding card storage capacity, improving the quick-fill system, and fixing critical bugs related to customer behavior and game stability.

    +7
  2. Early access build 0.66.5Jan 8, 2026 · 7mo

    Build 0.66.5 focuses on worker task refinements, bug fixes for the Tetramon Shelf and checkout system, and a slight nerf to worker skill scaling.

    +41
  3. Early access build 0.65.4Nov 30, 2025 · 8mo

    A series of hotfixes focusing on worker AI stability, graded card rendering optimizations, and minor customer behavior tweaks.

    +41
  4. Early access build 0.62.3Oct 23, 2025 · 9mo

    Build 0.62.3 focuses on UI readability improvements, customer behavior adjustments to prevent item theft during pricing, and several bug fixes.

    +4
  5. Early access build 0.50.1Nov 22, 2024 · 21mo

    Build 0.50.1 focuses on balancing customer card trading and selling behaviors and fixing related bugs.

    +21
  6. Early access build 0.49Oct 26, 2024 · 22mo

    Build 0.49 introduces Play Table enhancements, improved customer checkout logic, and critical save file protections.

    +5
  7. Early access build 0.46Oct 9, 2024 · 22mo

    Build 0.46 focuses on quality-of-life improvements for card sorting, AI pathfinding fixes for customers and workers, and various bug fixes for shop furniture and card displays.

    +4
  8. Early access build 0.44Oct 4, 2024 · 22mo

    Build 0.44 focuses on worker AI stability, customer pathing fixes, and general quality-of-life improvements for shop management.

    +8

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