A series of hotfixes focusing on worker AI stability, graded card rendering optimizations, and minor customer behavior tweaks.
▲Buffs4
- Workers
- Workers now re-check their primary task immediately after completing a secondary task, improving efficiency.
- Fixed a bug where workers were unable to retrieve items from warehouse shelves if a secondary task was assigned.
- Counter:Fixed an issue where workers manning the counter would constantly return to their rest point when they had a secondary task.
- Fixed multiple bugs preventing workers from appearing the next day if the game was saved at night or end of day.
▼Nerfs1
- CustomersBulk Donation Box:Customers now take fewer cards from the Bulk Donation Box.→Lower
✚Bug fixes5
- Workers
- Fixed a bug where package boxes would remain stuck to workers when the day ended.
- Fixed duplicate sound effects playing when setting primary or secondary tasks.
- Graded Cards
- Bulk Donation Box:Fixed a bug that allowed graded cards to be placed into the Bulk Donation Box.Allowed→Forbidden
- Fixed issues where graded card cases showed the wrong shader or simplified version incorrectly.
- GeneralFixed a bug where evening background music was not playing.
◆Other changes2
- CustomersReviews:Customer reviews regarding shop lighting now only trigger after 6 PM, reflecting realistic lighting needs.Anytime→After 6PM
- Graded CardsOptimized performance by showing a simplified version of the graded card case when viewed from a distance.Full→Simplified
subjects affected (4)
tap to see balance history
Patch history
- Early access build 0.66.6Jan 11, 2026 · 5mo+7→
- Early access build 0.66.5Jan 8, 2026 · 5mo+4−1→
- Early access build 0.62.3Oct 23, 2025 · 8mo+4→
- Early access build 0.50.1Nov 22, 2024 · 19mo+2−1→
- Early access build 0.49Oct 26, 2024 · 20mo+5→
- Early access build 0.46Oct 9, 2024 · 20mo+4→
- Early access build 0.44Oct 4, 2024 · 20mo+8→
- Early access build 0.43Oct 3, 2024 · 20mo+3→
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