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Teamfight Manager 2
Teamfight Manager 2
CasualIndieSimulation
Team Samoyed · Team Samoyed·$19.99
Jun 3, 2026 · 1mo ago

0.4.8 Patch Notes

AI summary1mo

Patch 0.4.8 focuses on extensive UI improvements, database editing expansions, and critical fixes for player growth calculations and Mac compatibility.

Buffs7

  • UI & UX
    • Personal Training Plan and Streaming lists are now scrollable, preventing player selection failures when rosters are large.Scrollable
    • Reorganized options into tabs and allowed key game settings (patch, ban/pick, simulation intensity) to be adjusted during active play.Tabbed
    • Added a tier filter to the Ban/Pick champion list for easier navigation.Added Tier Filter
    • Added the ability to sort by item on Roster, Coaching Staff, and Starting Lineup screens.Item Sorting
  • Database Editor
    • Expanded the editor to allow direct modification of league names, prize money, champion balance, minions, objectives, and auto-balance values.Expanded
    • Changed Randomize Database behavior to preserve team information.Full RandomPreserve Teams
  • System & StabilityAdded Vertical Sync, Frame Limit, and higher windowed-resolution options.Added VSync/Frame Limit

Nerfs1

  • Player GrowthFixed excessive growth for some unsigned prospects caused by over-normalization of high-potential stat profiles.

Bug fixes6

  • Player GrowthFixed an issue where the Training Efficiency cap was not being applied to actual player growth calculations.
  • Scouting
    • Fixed a discrepancy where growth potential in scouting reports differed from the Scouting List.
    • Fixed Recommendation and Squad Status sorting in the Scouting List to correctly match actual scores and ranks.
  • System & StabilityFixed rendering issues on Mac where the game would only show the lower part of the screen or display black screens during match prep.
  • General Bugfixes
    • Fixed an issue where match records after a transfer were incorrectly attributed to the previous team.
    • Fixed a bug where champions were assigned to wrong positions after side-switching in a set.

Other changes1

  • UI & UXTier and Main Position displays now correctly apply to champion cards in Game Info.

subjects affected (6)

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How did this patch land?
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official notes
Teamfight Manager 2 · Jun 3, 2026
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Patch history

see all 21

  1. 0.5.2 Patch NotesJul 22, 2026 · 1d

    Patch 0.5.2 introduces a new BO5 promotion/relegation playoff system, improved tie-breaking rankings, Mod SDK enhancements, and several critical bug fixes for champions and league progression.

    +5
  2. 0.5.1 Patch NotesJul 15, 2026 · 1w

    Patch 0.5.1 focuses on system improvements, including faster training speeds, UI enhancements for Ban/Pick, and various bug fixes for custom databases and Deathmatch mode.

    +21
  3. 0.5.0_beta4 Patch NotesJul 1, 2026 · 3w

    Introduces the Champion Mastery system, a new Deathmatch game mode, and improvements to the Composition Test feature.

    +2
  4. 0.5.0_beta3 Patch NotesJun 24, 2026 · 4w

    Introduces the new Assassin champion 'Nightmare' and adds new training and match customization features.

    +3
  5. 0.4.14 Patch NotesJun 24, 2026 · 4w

    Patch 0.4.14 focuses on UI improvements for recruitment and save management, significant modding SDK stability, and critical bug fixes for the match engine and Guardian Spirit's ultimate.

    +81
  6. 0.5.0_beta2 Patch NotesJun 17, 2026 · 1mo

    Introduces two new champions: Alchemist, an AP-based DoT specialist, and Crossbowman, an AD-based poke specialist.

    +6
  7. 0.4.13 Patch NotesJun 17, 2026 · 1mo

    Patch 0.4.13 focuses on AI recruitment and ban/pick logic improvements, significant bug fixes for tutorials and mods, and financial subsidies for lower-division teams.

    +10
  8. 0.5.0_beta1 Patch NotesJun 11, 2026 · 1mo

    Introduces the new AP-based DPS champion, Sand Mage, to the beta program.

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