Patch 0.4.8 focuses on extensive UI improvements, database editing expansions, and critical fixes for player growth calculations and Mac compatibility.
▲Buffs7
- UI & UX
- Personal Training Plan and Streaming lists are now scrollable, preventing player selection failures when rosters are large.→Scrollable
- Reorganized options into tabs and allowed key game settings (patch, ban/pick, simulation intensity) to be adjusted during active play.→Tabbed
- Added a tier filter to the Ban/Pick champion list for easier navigation.→Added Tier Filter
- Added the ability to sort by item on Roster, Coaching Staff, and Starting Lineup screens.→Item Sorting
- Database Editor
- Expanded the editor to allow direct modification of league names, prize money, champion balance, minions, objectives, and auto-balance values.→Expanded
- Changed Randomize Database behavior to preserve team information.Full Random→Preserve Teams
- System & StabilityAdded Vertical Sync, Frame Limit, and higher windowed-resolution options.→Added VSync/Frame Limit
▼Nerfs1
- Player GrowthFixed excessive growth for some unsigned prospects caused by over-normalization of high-potential stat profiles.
✚Bug fixes6
- Player GrowthFixed an issue where the Training Efficiency cap was not being applied to actual player growth calculations.
- Scouting
- Fixed a discrepancy where growth potential in scouting reports differed from the Scouting List.
- Fixed Recommendation and Squad Status sorting in the Scouting List to correctly match actual scores and ranks.
- System & StabilityFixed rendering issues on Mac where the game would only show the lower part of the screen or display black screens during match prep.
- General Bugfixes
- Fixed an issue where match records after a transfer were incorrectly attributed to the previous team.
- Fixed a bug where champions were assigned to wrong positions after side-switching in a set.
◆Other changes1
- UI & UXTier and Main Position displays now correctly apply to champion cards in Game Info.
subjects affected (6)
tap to see balance history
Patch history
- 0.5.2 Patch NotesJul 22, 2026 · 1d
Patch 0.5.2 introduces a new BO5 promotion/relegation playoff system, improved tie-breaking rankings, Mod SDK enhancements, and several critical bug fixes for champions and league progression.
+5→ - 0.5.1 Patch NotesJul 15, 2026 · 1w
Patch 0.5.1 focuses on system improvements, including faster training speeds, UI enhancements for Ban/Pick, and various bug fixes for custom databases and Deathmatch mode.
+2−1→ - 0.5.0_beta4 Patch NotesJul 1, 2026 · 3w
Introduces the Champion Mastery system, a new Deathmatch game mode, and improvements to the Composition Test feature.
+2→ - 0.5.0_beta3 Patch NotesJun 24, 2026 · 4w
Introduces the new Assassin champion 'Nightmare' and adds new training and match customization features.
+3→ - 0.4.14 Patch NotesJun 24, 2026 · 4w
Patch 0.4.14 focuses on UI improvements for recruitment and save management, significant modding SDK stability, and critical bug fixes for the match engine and Guardian Spirit's ultimate.
+8−1→ - 0.5.0_beta2 Patch NotesJun 17, 2026 · 1mo
Introduces two new champions: Alchemist, an AP-based DoT specialist, and Crossbowman, an AD-based poke specialist.
+6→ - 0.4.13 Patch NotesJun 17, 2026 · 1mo
Patch 0.4.13 focuses on AI recruitment and ban/pick logic improvements, significant bug fixes for tutorials and mods, and financial subsidies for lower-division teams.
+10→ - →0.5.0_beta1 Patch NotesJun 11, 2026 · 1mo
Introduces the new AP-based DPS champion, Sand Mage, to the beta program.
Recently Updated
6

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Hell Maiden EA 1.0 - Hot Fix Patch 4 (v.0.2.34)
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Patch 0.3.9
Patch 0.3.9 focuses on critical progression bug fixes, save file stability, and general quality-of-life improvements based on community feedback.

Patch Notes 1.1.45
Patch 1.1.45 focuses on performance optimizations, critical quest and progression bug fixes, and improved resource availability in the Howling Marshes.
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