Patch 0.5.1 focuses on system improvements, including faster training speeds, UI enhancements for Ban/Pick, and various bug fixes for custom databases and Deathmatch mode.
Images © Teamfight Manager 2 via Steam
▲Buffs2
- TrainingGreatly increased training speed for language and position proficiency, allowing players to reach desired levels faster.→Increased
- DeathmatchFixed an issue where health-increasing items did not properly update current health after revival in Deathmatch.
▼Nerfs1
- DeathmatchCorrected a bug where critical hit chance from certain attack speed items was applied twice.Double→Single %
✚Bug fixes5
- DeathmatchFixed a bug where Deathmatch team sizes would incorrectly reset to 5v5 upon entering the match.2v2/3v3→Correct
- System
- Fixed issues with custom database saving and loading, implementing a backup system to prevent data loss from corrupted files.
- Fixed a bug where automatic balance patches ignored manual modifications in custom databases.
- Fixed an issue where ineligible players continued to appear on the scouting list after a Scout was redeployed.
- Resolved issues where disabled mods caused automatic item purchases or froze the Ban/Pick and match progression.
◆Other changes3
- Champion StatisticsImproved Champion Statistics UI to allow direct tier changes and sorting by tier.
- Match EngineImproved Match Engine logic for skill usage and situational decision-making for some champions.
- Ban/Pick ScreenAdjusted layout to show more champions at once and added skill names for better clarity.
subjects affected (6)
tap to see balance history
Patch history
- 0.5.0_beta4 Patch NotesJul 1, 2026 · 2w+2→
- 0.5.0_beta3 Patch NotesJun 24, 2026 · 3w+3→
- 0.4.14 Patch NotesJun 24, 2026 · 3w+8−1→
- 0.5.0_beta2 Patch NotesJun 17, 2026 · 4w+6→
- 0.4.13 Patch NotesJun 17, 2026 · 1mo+10→
- →0.5.0_beta1 Patch NotesJun 11, 2026 · 1mo
- 0.4.12 Patch NotesJun 11, 2026 · 1mo+2→
- 0.4.11 Patch NotesJun 8, 2026 · 1mo+6→
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