Patch 0.5.1 focuses on system improvements, including faster training speeds, UI enhancements for Ban/Pick, and various bug fixes for custom databases and Deathmatch mode.
Images © Teamfight Manager 2 via Steam
▲Buffs2
- TrainingGreatly increased training speed for language and position proficiency, allowing players to reach desired levels faster.→Increased
- DeathmatchFixed an issue where health-increasing items did not properly update current health after revival in Deathmatch.
▼Nerfs1
- DeathmatchCorrected a bug where critical hit chance from certain attack speed items was applied twice.Double→Single %
✚Bug fixes5
- DeathmatchFixed a bug where Deathmatch team sizes would incorrectly reset to 5v5 upon entering the match.2v2/3v3→Correct
- System
- Fixed issues with custom database saving and loading, implementing a backup system to prevent data loss from corrupted files.
- Fixed a bug where automatic balance patches ignored manual modifications in custom databases.
- Fixed an issue where ineligible players continued to appear on the scouting list after a Scout was redeployed.
- Resolved issues where disabled mods caused automatic item purchases or froze the Ban/Pick and match progression.
◆Other changes3
- Champion StatisticsImproved Champion Statistics UI to allow direct tier changes and sorting by tier.
- Match EngineImproved Match Engine logic for skill usage and situational decision-making for some champions.
- Ban/Pick ScreenAdjusted layout to show more champions at once and added skill names for better clarity.
subjects affected (6)
tap to see balance history
Patch history
- →0.6.0_beta1 Patch NotesAug 26, 2026 · 5d
Adds four new champions (Strongman, Spellbreaker, Astrologer, Harpooner), several gameplay features (youth academy, sponsor system, fan service, bank/club value, awards ceremonies), and various quality-of-life improvements and UI updates; no direct balance changes to existing heroes are described.
- 0.5.7 Patch NotesAug 26, 2026 · 5d
Patch 0.5.7 focuses on improved diagnostic logging, numerous bug fixes across AI behavior, match replay consistency, UI elements, and various quality-of-life improvements.
+2→ - →0.5.6 Patch NotesAug 20, 2026 · 1w
Patch 0.5.6 improves regional rating calculations, API stability for mods, transfer market logic, and Ban/Pick AI responsiveness, while fixing several match UI and mode issues and a few gameplay bugs.
- →0.5.5 Patch NotesAug 12, 2026 · 2w
Comprehensive Quality-of-Life and systems improvements across save handling, training ratios, diagnostics, scouting, API, AI, MOBA mode, transfers, finances, fan metrics, and numerous bug fixes.
- →0.5.4 Patch NotesAug 5, 2026 · 3w
Patch 0.5.4 focuses on improving match engine behavior, pathfinding, team coordination during fights, and reliability of match results and replays, alongside several bug fixes and mod compatibility notes.
- 0.5.3 Patch NotesJul 29, 2026 · 1mo
Patch 0.5.3 focuses on significant improvements to the transfer market AI, player recruitment rates, match engine performance, and modding API stability, alongside various bug fixes.
+11→ - 0.5.2 Patch NotesJul 22, 2026 · 1mo
Patch 0.5.2 introduces a new BO5 promotion/relegation playoff system, improved tie-breaking rankings, Mod SDK enhancements, and several critical bug fixes for champions and league progression.
+5→ - 0.5.0 Patch NotesJul 8, 2026 · 1mo
New content adds five new champions (Sand Mage, Alchemist, Crossbowman, Nightmare) and a new game mode Deathmatch, plus system and feature improvements and extensive bug fixes.
+17−1→
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