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Teamfight Manager 2
Teamfight Manager 2
CasualIndieSimulation
Team Samoyed · Team Samoyed·$19.99
Jul 15, 2026 · 1mo ago

0.5.1 Patch Notes

AI summary1mo

Patch 0.5.1 focuses on system improvements, including faster training speeds, UI enhancements for Ban/Pick, and various bug fixes for custom databases and Deathmatch mode.

Images © Teamfight Manager 2 via Steam

Buffs2

  • TrainingGreatly increased training speed for language and position proficiency, allowing players to reach desired levels faster.Increased
  • DeathmatchFixed an issue where health-increasing items did not properly update current health after revival in Deathmatch.

Nerfs1

  • DeathmatchCorrected a bug where critical hit chance from certain attack speed items was applied twice.DoubleSingle %

Bug fixes5

  • DeathmatchFixed a bug where Deathmatch team sizes would incorrectly reset to 5v5 upon entering the match.2v2/3v3Correct
  • System
    • Fixed issues with custom database saving and loading, implementing a backup system to prevent data loss from corrupted files.
    • Fixed a bug where automatic balance patches ignored manual modifications in custom databases.
    • Fixed an issue where ineligible players continued to appear on the scouting list after a Scout was redeployed.
    • Resolved issues where disabled mods caused automatic item purchases or froze the Ban/Pick and match progression.

Other changes3

  • Champion StatisticsImproved Champion Statistics UI to allow direct tier changes and sorting by tier.
  • Match EngineImproved Match Engine logic for skill usage and situational decision-making for some champions.
  • Ban/Pick ScreenAdjusted layout to show more champions at once and added skill names for better clarity.

subjects affected (6)

tap to see balance history

How did this patch land?
🔗
official notes
Teamfight Manager 2 · Jul 15, 2026

Patch history

see all 28

  1. 0.6.0_beta1 Patch NotesAug 26, 2026 · 5d

    Adds four new champions (Strongman, Spellbreaker, Astrologer, Harpooner), several gameplay features (youth academy, sponsor system, fan service, bank/club value, awards ceremonies), and various quality-of-life improvements and UI updates; no direct balance changes to existing heroes are described.

  2. 0.5.7 Patch NotesAug 26, 2026 · 5d

    Patch 0.5.7 focuses on improved diagnostic logging, numerous bug fixes across AI behavior, match replay consistency, UI elements, and various quality-of-life improvements.

    +2
  3. 0.5.6 Patch NotesAug 20, 2026 · 1w

    Patch 0.5.6 improves regional rating calculations, API stability for mods, transfer market logic, and Ban/Pick AI responsiveness, while fixing several match UI and mode issues and a few gameplay bugs.

  4. 0.5.5 Patch NotesAug 12, 2026 · 2w

    Comprehensive Quality-of-Life and systems improvements across save handling, training ratios, diagnostics, scouting, API, AI, MOBA mode, transfers, finances, fan metrics, and numerous bug fixes.

  5. 0.5.4 Patch NotesAug 5, 2026 · 3w

    Patch 0.5.4 focuses on improving match engine behavior, pathfinding, team coordination during fights, and reliability of match results and replays, alongside several bug fixes and mod compatibility notes.

  6. 0.5.3 Patch NotesJul 29, 2026 · 1mo

    Patch 0.5.3 focuses on significant improvements to the transfer market AI, player recruitment rates, match engine performance, and modding API stability, alongside various bug fixes.

    +11
  7. 0.5.2 Patch NotesJul 22, 2026 · 1mo

    Patch 0.5.2 introduces a new BO5 promotion/relegation playoff system, improved tie-breaking rankings, Mod SDK enhancements, and several critical bug fixes for champions and league progression.

    +5
  8. 0.5.0 Patch NotesJul 8, 2026 · 1mo

    New content adds five new champions (Sand Mage, Alchemist, Crossbowman, Nightmare) and a new game mode Deathmatch, plus system and feature improvements and extensive bug fixes.

    +171

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