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Teamfight Manager 2
Teamfight Manager 2
CasualIndieSimulation
Team Samoyed · Team Samoyed·$19.99
Jun 24, 2026 · 1mo ago

0.4.14 Patch Notes

AI summary1mo

Patch 0.4.14 focuses on UI improvements for recruitment and save management, significant modding SDK stability, and critical bug fixes for the match engine and Guardian Spirit's ultimate.

Images © Teamfight Manager 2 via Steam

Buffs8

  • Recruitment TabContract Status, Negotiations, Scouting, and Released tabs now share the same filters as the All list, and filters are preserved across screens.Unified
  • Save System
    • Added a Duplicate button to the Load and Multiplayer Host popups for easier save backups.Added
    • Added 'Save as New File' (Shortcut: N) to the pause menu to prevent overwriting existing saves.Added
  • Match Engine
    • Fixed an issue where self-damage during combat could cause allied towers to attack the player.Self-damage draws aggroFixed
    • Fixed a bug where knockback failed to trigger if the caster and target were at the exact same position.Not applied if same positionFixed
  • Modding
    • Modders can now rework existing champions using JSON data and the Rust SDK replace_champion registration.Added
    • Stabilized the native mod ABI using fixed compiler settings to ensure mods work consistently across releases.VariableFixed
  • MultiplayerFixed a critical issue that prevented multiplayer Friendly Matches from proceeding.Could not proceedFixed

Nerfs1

  • Guardian SpiritUltimate:Ultimate now continuously heals allies in the sanctuary and revives only one ally, ending the sanctuary immediately upon revival.Resurrection shieldHeal + Single Revive

Bug fixes2

  • Recruitment TabFixed an issue where filters were unintentionally applied across all recruitment tabs.Applied across all tabsFixed
  • ModdingUnsupported .ogg sound files in mods now trigger a loading warning.Silent failureWarning

Other changes2

  • Match Engine
    • Improved the logic governing how players decide to engage in combat.
    • Improved the processing of multiple crowd control skills applied on the same game tick.Improved

subjects affected (6)

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How did this patch land?
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official notes
Teamfight Manager 2 · Jun 24, 2026

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Patch history

see all 25

  1. 0.5.5 Patch NotesAug 12, 2026 · 1w

    Comprehensive Quality-of-Life and systems improvements across save handling, training ratios, diagnostics, scouting, API, AI, MOBA mode, transfers, finances, fan metrics, and numerous bug fixes.

  2. 0.5.4 Patch NotesAug 5, 2026 · 2w

    Patch 0.5.4 focuses on improving match engine behavior, pathfinding, team coordination during fights, and reliability of match results and replays, alongside several bug fixes and mod compatibility notes.

  3. 0.5.3 Patch NotesJul 29, 2026 · 3w

    Patch 0.5.3 focuses on significant improvements to the transfer market AI, player recruitment rates, match engine performance, and modding API stability, alongside various bug fixes.

    +11
  4. 0.5.2 Patch NotesJul 22, 2026 · 4w

    Patch 0.5.2 introduces a new BO5 promotion/relegation playoff system, improved tie-breaking rankings, Mod SDK enhancements, and several critical bug fixes for champions and league progression.

    +5
  5. 0.5.1 Patch NotesJul 15, 2026 · 1mo

    Patch 0.5.1 focuses on system improvements, including faster training speeds, UI enhancements for Ban/Pick, and various bug fixes for custom databases and Deathmatch mode.

    +21
  6. 0.5.0 Patch NotesJul 8, 2026 · 1mo

    New content adds five new champions (Sand Mage, Alchemist, Crossbowman, Nightmare) and a new game mode Deathmatch, plus system and feature improvements and extensive bug fixes.

    +171
  7. 0.5.0_beta4 Patch NotesJul 1, 2026 · 1mo

    Introduces the Champion Mastery system, a new Deathmatch game mode, and improvements to the Composition Test feature.

    +2
  8. 0.5.0_beta3 Patch NotesJun 24, 2026 · 1mo

    Introduces the new Assassin champion 'Nightmare' and adds new training and match customization features.

    +3

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