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Teamfight Manager 2
Teamfight Manager 2
CasualIndieSimulation
Team Samoyed · Team Samoyed·$19.99
Jun 24, 2026 · 1w ago

0.4.14 Patch Notes

AI summary1w

Patch 0.4.14 focuses on UI improvements for recruitment and save management, significant modding SDK stability, and critical bug fixes for the match engine and Guardian Spirit's ultimate.

Images © Teamfight Manager 2 via Steam

Buffs8

  • Recruitment TabContract Status, Negotiations, Scouting, and Released tabs now share the same filters as the All list, and filters are preserved across screens.Unified
  • Save System
    • Added a Duplicate button to the Load and Multiplayer Host popups for easier save backups.Added
    • Added 'Save as New File' (Shortcut: N) to the pause menu to prevent overwriting existing saves.Added
  • Match Engine
    • Fixed an issue where self-damage during combat could cause allied towers to attack the player.Self-damage draws aggroFixed
    • Fixed a bug where knockback failed to trigger if the caster and target were at the exact same position.Not applied if same positionFixed
  • Modding
    • Modders can now rework existing champions using JSON data and the Rust SDK replace_champion registration.Added
    • Stabilized the native mod ABI using fixed compiler settings to ensure mods work consistently across releases.VariableFixed
  • MultiplayerFixed a critical issue that prevented multiplayer Friendly Matches from proceeding.Could not proceedFixed

Nerfs1

  • Guardian SpiritUltimate:Ultimate now continuously heals allies in the sanctuary and revives only one ally, ending the sanctuary immediately upon revival.Resurrection shieldHeal + Single Revive

Bug fixes2

  • Recruitment TabFixed an issue where filters were unintentionally applied across all recruitment tabs.Applied across all tabsFixed
  • ModdingUnsupported .ogg sound files in mods now trigger a loading warning.Silent failureWarning

Other changes2

  • Match Engine
    • Improved the logic governing how players decide to engage in combat.
    • Improved the processing of multiple crowd control skills applied on the same game tick.Improved

subjects affected (6)

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How did this patch land?
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official notes
Teamfight Manager 2 · Jun 24, 2026
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Patch history

see all 19

  1. 0.5.0_beta4 Patch Notes
    Jul 1, 2026 · 4d
    +2
  2. 0.5.0_beta3 Patch Notes
    Jun 24, 2026 · 1w
    +3
  3. 0.5.0_beta2 Patch Notes
    Jun 17, 2026 · 2w
    +6
  4. 0.4.13 Patch Notes
    Jun 17, 2026 · 2w
    +10
  5. 0.5.0_beta1 Patch Notes
    Jun 11, 2026 · 3w
  6. 0.4.12 Patch Notes
    Jun 11, 2026 · 3w
    +2
  7. 0.4.11 Patch Notes
    Jun 8, 2026 · 3w
    +6
  8. 0.4.10 Patch Notes
    Jun 5, 2026 · 1mo
    +86

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