Patch 0.4.14 focuses on UI improvements for recruitment and save management, significant modding SDK stability, and critical bug fixes for the match engine and Guardian Spirit's ultimate.
Images © Teamfight Manager 2 via Steam
▲Buffs8
- Recruitment TabContract Status, Negotiations, Scouting, and Released tabs now share the same filters as the All list, and filters are preserved across screens.→Unified
- Save System
- Added a Duplicate button to the Load and Multiplayer Host popups for easier save backups.→Added
- Added 'Save as New File' (Shortcut: N) to the pause menu to prevent overwriting existing saves.→Added
- Match Engine
- Fixed an issue where self-damage during combat could cause allied towers to attack the player.Self-damage draws aggro→Fixed
- Fixed a bug where knockback failed to trigger if the caster and target were at the exact same position.Not applied if same position→Fixed
- Modding
- Modders can now rework existing champions using JSON data and the Rust SDK replace_champion registration.→Added
- Stabilized the native mod ABI using fixed compiler settings to ensure mods work consistently across releases.Variable→Fixed
- MultiplayerFixed a critical issue that prevented multiplayer Friendly Matches from proceeding.Could not proceed→Fixed
▼Nerfs1
- Guardian SpiritUltimate:Ultimate now continuously heals allies in the sanctuary and revives only one ally, ending the sanctuary immediately upon revival.Resurrection shield→Heal + Single Revive
✚Bug fixes2
- Recruitment TabFixed an issue where filters were unintentionally applied across all recruitment tabs.Applied across all tabs→Fixed
- ModdingUnsupported .ogg sound files in mods now trigger a loading warning.Silent failure→Warning
◆Other changes2
- Match Engine
- Improved the logic governing how players decide to engage in combat.
- Improved the processing of multiple crowd control skills applied on the same game tick.→Improved
subjects affected (6)
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Patch history
- →0.5.5 Patch NotesAug 12, 2026 · 1w
Comprehensive Quality-of-Life and systems improvements across save handling, training ratios, diagnostics, scouting, API, AI, MOBA mode, transfers, finances, fan metrics, and numerous bug fixes.
- →0.5.4 Patch NotesAug 5, 2026 · 2w
Patch 0.5.4 focuses on improving match engine behavior, pathfinding, team coordination during fights, and reliability of match results and replays, alongside several bug fixes and mod compatibility notes.
- 0.5.3 Patch NotesJul 29, 2026 · 3w
Patch 0.5.3 focuses on significant improvements to the transfer market AI, player recruitment rates, match engine performance, and modding API stability, alongside various bug fixes.
+11→ - 0.5.2 Patch NotesJul 22, 2026 · 4w
Patch 0.5.2 introduces a new BO5 promotion/relegation playoff system, improved tie-breaking rankings, Mod SDK enhancements, and several critical bug fixes for champions and league progression.
+5→ - 0.5.1 Patch NotesJul 15, 2026 · 1mo
Patch 0.5.1 focuses on system improvements, including faster training speeds, UI enhancements for Ban/Pick, and various bug fixes for custom databases and Deathmatch mode.
+2−1→ - 0.5.0 Patch NotesJul 8, 2026 · 1mo
New content adds five new champions (Sand Mage, Alchemist, Crossbowman, Nightmare) and a new game mode Deathmatch, plus system and feature improvements and extensive bug fixes.
+17−1→ - 0.5.0_beta4 Patch NotesJul 1, 2026 · 1mo
Introduces the Champion Mastery system, a new Deathmatch game mode, and improvements to the Composition Test feature.
+2→ - 0.5.0_beta3 Patch NotesJun 24, 2026 · 1mo
Introduces the new Assassin champion 'Nightmare' and adds new training and match customization features.
+3→
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