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Teamfight Manager 2
Teamfight Manager 2
CasualIndieSimulation
Team Samoyed · Team Samoyed·$19.99
Jun 2, 2026 · 1mo ago

0.4.7 Patch Notes

AI summary1mo

Patch 0.4.7 focuses on extensive Mac compatibility fixes, significant overhauls to the transfer market and recruitment systems, a new staff dialogue system for drafting, and refined automatic balance patch logic.

Buffs6

  • Transfer Market
    • Fixed an issue where transfers became too rare as the season progressed.
    • Added direct salary, transfer-fee, position, region, and staff filters to the Recruitment tab.Added
  • Match Engine
    • Increased in-match vision range by approximately 30% for better clarity.+30% %
    • Removed the healing reduction penalty that occurred during combat near the home base.ActiveRemoved
  • Ban/Pick Phase
    • Added Head Coach and Analyst dialogue providing draft recommendations and data-driven enemy reads.Added
    • Added a champion statistics overlay directly to the ban/pick screen.Added

Nerfs3

  • Necromancer
    • Fixed an issue where Necromancer generated too many ghouls, bringing summon counts back to intended levels.
    • Ultimate:Fixed Dual Bladers summoned by the ultimate attacking towers or applying airborne effects incorrectly.
  • NinjaStealth:Fixed a bug where stealth and minimap vision persisted after death.

Bug fixes1

  • Mac CompatibilityFixed multiple Mac-specific issues including empty player lists, scrolling, fullscreen borders, and loading freezes.

Other changes8

  • Automatic Balance System
    • Balance patch intensity now scales: Light/Moderate apply 70% and Heavy applies 100% of values.70%-100% %
    • Adjusted cumulative maximum change ranges for basic Attack and Ability Power.0.7~1.4x multiplier
    • Adjusted cumulative maximum change ranges for basic HP.0.8~1.3x multiplier
    • Adjusted cumulative maximum change ranges for basic Armor and Magic Resist.0.8~1.25x multiplier
    • Adjusted cumulative maximum change ranges for basic Movement Speed.0.9~1.1x multiplier
    • Ultimate:Ultimate cooldowns are now capped between 20 and 90 seconds after automatic patches.20-90s s
  • Transfer MarketImproved salary logic to prevent excessively high salaries and narrow gaps between low/high tiers.
  • Match EngineImproved player positioning logic during the laning phase and decision-making for recalls/buying.

subjects affected (7)

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official notes
Teamfight Manager 2 · Jun 2, 2026
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Patch history

see all 20

  1. 0.5.1 Patch NotesJul 15, 2026 · 3d

    Patch 0.5.1 focuses on system improvements, including faster training speeds, UI enhancements for Ban/Pick, and various bug fixes for custom databases and Deathmatch mode.

    +21
  2. 0.5.0_beta4 Patch NotesJul 1, 2026 · 2w

    Introduces the Champion Mastery system, a new Deathmatch game mode, and improvements to the Composition Test feature.

    +2
  3. 0.5.0_beta3 Patch NotesJun 24, 2026 · 3w

    Introduces the new Assassin champion 'Nightmare' and adds new training and match customization features.

    +3
  4. 0.4.14 Patch NotesJun 24, 2026 · 3w

    Patch 0.4.14 focuses on UI improvements for recruitment and save management, significant modding SDK stability, and critical bug fixes for the match engine and Guardian Spirit's ultimate.

    +81
  5. 0.5.0_beta2 Patch NotesJun 17, 2026 · 1mo

    Introduces two new champions: Alchemist, an AP-based DoT specialist, and Crossbowman, an AD-based poke specialist.

    +6
  6. 0.4.13 Patch NotesJun 17, 2026 · 1mo

    Patch 0.4.13 focuses on AI recruitment and ban/pick logic improvements, significant bug fixes for tutorials and mods, and financial subsidies for lower-division teams.

    +10
  7. 0.5.0_beta1 Patch NotesJun 11, 2026 · 1mo

    Introduces the new AP-based DPS champion, Sand Mage, to the beta program.

  8. 0.4.12 Patch NotesJun 11, 2026 · 1mo

    Patch 0.4.12 focuses on CPU optimization, the addition of a save-file database editor, and critical AI and prize money fixes.

    +2

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