Patch 0.4.7 focuses on extensive Mac compatibility fixes, significant overhauls to the transfer market and recruitment systems, a new staff dialogue system for drafting, and refined automatic balance patch logic.
▲Buffs6
- Transfer Market
- Fixed an issue where transfers became too rare as the season progressed.
- Added direct salary, transfer-fee, position, region, and staff filters to the Recruitment tab.→Added
- Match Engine
- Increased in-match vision range by approximately 30% for better clarity.→+30% %
- Removed the healing reduction penalty that occurred during combat near the home base.Active→Removed
- Ban/Pick Phase
- Added Head Coach and Analyst dialogue providing draft recommendations and data-driven enemy reads.→Added
- Added a champion statistics overlay directly to the ban/pick screen.→Added
▼Nerfs3
- Necromancer
- Fixed an issue where Necromancer generated too many ghouls, bringing summon counts back to intended levels.
- Ultimate:Fixed Dual Bladers summoned by the ultimate attacking towers or applying airborne effects incorrectly.
- NinjaStealth:Fixed a bug where stealth and minimap vision persisted after death.
✚Bug fixes1
- Mac CompatibilityFixed multiple Mac-specific issues including empty player lists, scrolling, fullscreen borders, and loading freezes.
◆Other changes8
- Automatic Balance System
- Balance patch intensity now scales: Light/Moderate apply 70% and Heavy applies 100% of values.→70%-100% %
- Adjusted cumulative maximum change ranges for basic Attack and Ability Power.→0.7~1.4x multiplier
- Adjusted cumulative maximum change ranges for basic HP.→0.8~1.3x multiplier
- Adjusted cumulative maximum change ranges for basic Armor and Magic Resist.→0.8~1.25x multiplier
- Adjusted cumulative maximum change ranges for basic Movement Speed.→0.9~1.1x multiplier
- Ultimate:Ultimate cooldowns are now capped between 20 and 90 seconds after automatic patches.→20-90s s
- Transfer MarketImproved salary logic to prevent excessively high salaries and narrow gaps between low/high tiers.
- Match EngineImproved player positioning logic during the laning phase and decision-making for recalls/buying.
subjects affected (7)
tap to see balance history
Patch history
- →0.6.0_beta1 Patch NotesAug 26, 2026 · 5d
Adds four new champions (Strongman, Spellbreaker, Astrologer, Harpooner), several gameplay features (youth academy, sponsor system, fan service, bank/club value, awards ceremonies), and various quality-of-life improvements and UI updates; no direct balance changes to existing heroes are described.
- 0.5.7 Patch NotesAug 26, 2026 · 5d
Patch 0.5.7 focuses on improved diagnostic logging, numerous bug fixes across AI behavior, match replay consistency, UI elements, and various quality-of-life improvements.
+2→ - →0.5.6 Patch NotesAug 20, 2026 · 1w
Patch 0.5.6 improves regional rating calculations, API stability for mods, transfer market logic, and Ban/Pick AI responsiveness, while fixing several match UI and mode issues and a few gameplay bugs.
- →0.5.5 Patch NotesAug 12, 2026 · 2w
Comprehensive Quality-of-Life and systems improvements across save handling, training ratios, diagnostics, scouting, API, AI, MOBA mode, transfers, finances, fan metrics, and numerous bug fixes.
- →0.5.4 Patch NotesAug 5, 2026 · 3w
Patch 0.5.4 focuses on improving match engine behavior, pathfinding, team coordination during fights, and reliability of match results and replays, alongside several bug fixes and mod compatibility notes.
- 0.5.3 Patch NotesJul 29, 2026 · 1mo
Patch 0.5.3 focuses on significant improvements to the transfer market AI, player recruitment rates, match engine performance, and modding API stability, alongside various bug fixes.
+11→ - 0.5.2 Patch NotesJul 22, 2026 · 1mo
Patch 0.5.2 introduces a new BO5 promotion/relegation playoff system, improved tie-breaking rankings, Mod SDK enhancements, and several critical bug fixes for champions and league progression.
+5→ - 0.5.1 Patch NotesJul 15, 2026 · 1mo
Patch 0.5.1 focuses on system improvements, including faster training speeds, UI enhancements for Ban/Pick, and various bug fixes for custom databases and Deathmatch mode.
+2−1→
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