Patch 0.4.7 focuses on extensive Mac compatibility fixes, significant overhauls to the transfer market and recruitment systems, a new staff dialogue system for drafting, and refined automatic balance patch logic.
▲Buffs6
- Transfer Market
- Fixed an issue where transfers became too rare as the season progressed.
- Added direct salary, transfer-fee, position, region, and staff filters to the Recruitment tab.→Added
- Match Engine
- Increased in-match vision range by approximately 30% for better clarity.→+30% %
- Removed the healing reduction penalty that occurred during combat near the home base.Active→Removed
- Ban/Pick Phase
- Added Head Coach and Analyst dialogue providing draft recommendations and data-driven enemy reads.→Added
- Added a champion statistics overlay directly to the ban/pick screen.→Added
▼Nerfs3
- Necromancer
- Fixed an issue where Necromancer generated too many ghouls, bringing summon counts back to intended levels.
- Ultimate:Fixed Dual Bladers summoned by the ultimate attacking towers or applying airborne effects incorrectly.
- NinjaStealth:Fixed a bug where stealth and minimap vision persisted after death.
✚Bug fixes1
- Mac CompatibilityFixed multiple Mac-specific issues including empty player lists, scrolling, fullscreen borders, and loading freezes.
◆Other changes8
- Automatic Balance System
- Balance patch intensity now scales: Light/Moderate apply 70% and Heavy applies 100% of values.→70%-100% %
- Adjusted cumulative maximum change ranges for basic Attack and Ability Power.→0.7~1.4x multiplier
- Adjusted cumulative maximum change ranges for basic HP.→0.8~1.3x multiplier
- Adjusted cumulative maximum change ranges for basic Armor and Magic Resist.→0.8~1.25x multiplier
- Adjusted cumulative maximum change ranges for basic Movement Speed.→0.9~1.1x multiplier
- Ultimate:Ultimate cooldowns are now capped between 20 and 90 seconds after automatic patches.→20-90s s
- Transfer MarketImproved salary logic to prevent excessively high salaries and narrow gaps between low/high tiers.
- Match EngineImproved player positioning logic during the laning phase and decision-making for recalls/buying.
subjects affected (7)
tap to see balance history
Patch history
Recently Updated
6

Resident Evil Requiem demo: replacing incorrect version
The Resident Evil Requiem demo was updated to replace the unintentionally published Japanese version with the correct global version.

Version 1.0.5 [r148080]
Version 1.0.5 focuses on stability, input fixes, and various bug fixes across the game world and mechanics.

Hotfix - Version 0.25.1_8
A small hotfix focusing on bug fixes for the Temple of Vulcan, citizen traits, gate behavior, and dungeon access.


Patch 1.5.2
Patch 1.5.2 focuses on balancing Swedish reforms, refining Polish cavalry stamina mechanics, and implementing various visual and localization polish.


V Rising 1.1 Hot Fix 11
Hot Fix 11 addresses localization issues where some translated text was appearing in English.


Game Update 1.0.2
Game Update 1.0.2 focuses on critical stability fixes, resolving multiple game-breaking crashes, progression blockers across various chapters, and bug fixes for the Tactical Simulation mode.
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