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Teamfight Manager 2
Teamfight Manager 2
CasualIndieSimulation
Team Samoyed · Team Samoyed·$19.99
Jun 2, 2026 · 3mo ago

0.4.7 Patch Notes

AI summary3mo

Patch 0.4.7 focuses on extensive Mac compatibility fixes, significant overhauls to the transfer market and recruitment systems, a new staff dialogue system for drafting, and refined automatic balance patch logic.

Buffs6

  • Transfer Market
    • Fixed an issue where transfers became too rare as the season progressed.
    • Added direct salary, transfer-fee, position, region, and staff filters to the Recruitment tab.Added
  • Match Engine
    • Increased in-match vision range by approximately 30% for better clarity.+30% %
    • Removed the healing reduction penalty that occurred during combat near the home base.ActiveRemoved
  • Ban/Pick Phase
    • Added Head Coach and Analyst dialogue providing draft recommendations and data-driven enemy reads.Added
    • Added a champion statistics overlay directly to the ban/pick screen.Added

Nerfs3

  • Necromancer
    • Fixed an issue where Necromancer generated too many ghouls, bringing summon counts back to intended levels.
    • Ultimate:Fixed Dual Bladers summoned by the ultimate attacking towers or applying airborne effects incorrectly.
  • NinjaStealth:Fixed a bug where stealth and minimap vision persisted after death.

Bug fixes1

  • Mac CompatibilityFixed multiple Mac-specific issues including empty player lists, scrolling, fullscreen borders, and loading freezes.

Other changes8

  • Automatic Balance System
    • Balance patch intensity now scales: Light/Moderate apply 70% and Heavy applies 100% of values.70%-100% %
    • Adjusted cumulative maximum change ranges for basic Attack and Ability Power.0.7~1.4x multiplier
    • Adjusted cumulative maximum change ranges for basic HP.0.8~1.3x multiplier
    • Adjusted cumulative maximum change ranges for basic Armor and Magic Resist.0.8~1.25x multiplier
    • Adjusted cumulative maximum change ranges for basic Movement Speed.0.9~1.1x multiplier
    • Ultimate:Ultimate cooldowns are now capped between 20 and 90 seconds after automatic patches.20-90s s
  • Transfer MarketImproved salary logic to prevent excessively high salaries and narrow gaps between low/high tiers.
  • Match EngineImproved player positioning logic during the laning phase and decision-making for recalls/buying.

subjects affected (7)

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How did this patch land?
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official notes
Teamfight Manager 2 · Jun 2, 2026

Patch history

see all 28

  1. 0.6.0_beta1 Patch NotesAug 26, 2026 · 5d

    Adds four new champions (Strongman, Spellbreaker, Astrologer, Harpooner), several gameplay features (youth academy, sponsor system, fan service, bank/club value, awards ceremonies), and various quality-of-life improvements and UI updates; no direct balance changes to existing heroes are described.

  2. 0.5.7 Patch NotesAug 26, 2026 · 5d

    Patch 0.5.7 focuses on improved diagnostic logging, numerous bug fixes across AI behavior, match replay consistency, UI elements, and various quality-of-life improvements.

    +2
  3. 0.5.6 Patch NotesAug 20, 2026 · 1w

    Patch 0.5.6 improves regional rating calculations, API stability for mods, transfer market logic, and Ban/Pick AI responsiveness, while fixing several match UI and mode issues and a few gameplay bugs.

  4. 0.5.5 Patch NotesAug 12, 2026 · 2w

    Comprehensive Quality-of-Life and systems improvements across save handling, training ratios, diagnostics, scouting, API, AI, MOBA mode, transfers, finances, fan metrics, and numerous bug fixes.

  5. 0.5.4 Patch NotesAug 5, 2026 · 3w

    Patch 0.5.4 focuses on improving match engine behavior, pathfinding, team coordination during fights, and reliability of match results and replays, alongside several bug fixes and mod compatibility notes.

  6. 0.5.3 Patch NotesJul 29, 2026 · 1mo

    Patch 0.5.3 focuses on significant improvements to the transfer market AI, player recruitment rates, match engine performance, and modding API stability, alongside various bug fixes.

    +11
  7. 0.5.2 Patch NotesJul 22, 2026 · 1mo

    Patch 0.5.2 introduces a new BO5 promotion/relegation playoff system, improved tie-breaking rankings, Mod SDK enhancements, and several critical bug fixes for champions and league progression.

    +5
  8. 0.5.1 Patch NotesJul 15, 2026 · 1mo

    Patch 0.5.1 focuses on system improvements, including faster training speeds, UI enhancements for Ban/Pick, and various bug fixes for custom databases and Deathmatch mode.

    +21

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