Patch 0.4.7 focuses on extensive Mac compatibility fixes, significant overhauls to the transfer market and recruitment systems, a new staff dialogue system for drafting, and refined automatic balance patch logic.
▲Buffs6
- Transfer Market
- Fixed an issue where transfers became too rare as the season progressed.
- Added direct salary, transfer-fee, position, region, and staff filters to the Recruitment tab.→Added
- Match Engine
- Increased in-match vision range by approximately 30% for better clarity.→+30% %
- Removed the healing reduction penalty that occurred during combat near the home base.Active→Removed
- Ban/Pick Phase
- Added Head Coach and Analyst dialogue providing draft recommendations and data-driven enemy reads.→Added
- Added a champion statistics overlay directly to the ban/pick screen.→Added
▼Nerfs3
- Necromancer
- Fixed an issue where Necromancer generated too many ghouls, bringing summon counts back to intended levels.
- Ultimate:Fixed Dual Bladers summoned by the ultimate attacking towers or applying airborne effects incorrectly.
- NinjaStealth:Fixed a bug where stealth and minimap vision persisted after death.
✚Bug fixes1
- Mac CompatibilityFixed multiple Mac-specific issues including empty player lists, scrolling, fullscreen borders, and loading freezes.
◆Other changes8
- Automatic Balance System
- Balance patch intensity now scales: Light/Moderate apply 70% and Heavy applies 100% of values.→70%-100% %
- Adjusted cumulative maximum change ranges for basic Attack and Ability Power.→0.7~1.4x multiplier
- Adjusted cumulative maximum change ranges for basic HP.→0.8~1.3x multiplier
- Adjusted cumulative maximum change ranges for basic Armor and Magic Resist.→0.8~1.25x multiplier
- Adjusted cumulative maximum change ranges for basic Movement Speed.→0.9~1.1x multiplier
- Ultimate:Ultimate cooldowns are now capped between 20 and 90 seconds after automatic patches.→20-90s s
- Transfer MarketImproved salary logic to prevent excessively high salaries and narrow gaps between low/high tiers.
- Match EngineImproved player positioning logic during the laning phase and decision-making for recalls/buying.
subjects affected (7)
tap to see balance history
Patch history
- 0.5.1 Patch NotesJul 15, 2026 · 3d
Patch 0.5.1 focuses on system improvements, including faster training speeds, UI enhancements for Ban/Pick, and various bug fixes for custom databases and Deathmatch mode.
+2−1→ - 0.5.0_beta4 Patch NotesJul 1, 2026 · 2w
Introduces the Champion Mastery system, a new Deathmatch game mode, and improvements to the Composition Test feature.
+2→ - 0.5.0_beta3 Patch NotesJun 24, 2026 · 3w
Introduces the new Assassin champion 'Nightmare' and adds new training and match customization features.
+3→ - 0.4.14 Patch NotesJun 24, 2026 · 3w
Patch 0.4.14 focuses on UI improvements for recruitment and save management, significant modding SDK stability, and critical bug fixes for the match engine and Guardian Spirit's ultimate.
+8−1→ - 0.5.0_beta2 Patch NotesJun 17, 2026 · 1mo
Introduces two new champions: Alchemist, an AP-based DoT specialist, and Crossbowman, an AD-based poke specialist.
+6→ - 0.4.13 Patch NotesJun 17, 2026 · 1mo
Patch 0.4.13 focuses on AI recruitment and ban/pick logic improvements, significant bug fixes for tutorials and mods, and financial subsidies for lower-division teams.
+10→ - →0.5.0_beta1 Patch NotesJun 11, 2026 · 1mo
Introduces the new AP-based DPS champion, Sand Mage, to the beta program.
- 0.4.12 Patch NotesJun 11, 2026 · 1mo
Patch 0.4.12 focuses on CPU optimization, the addition of a save-file database editor, and critical AI and prize money fixes.
+2→
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