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Match Engine

GeneralPerformance · Combat · AI · System · Gameplay · Engine
6 patcheslast touched 1mo ago▲ +7

Power trajectory

Up = buffed, down = nerfed
0+7May 29, 2026Jul 29, 2026May 29, 2026 — 0.4.6 Patch Notes +0 / -0 (cum 0)Jun 2, 2026 — 0.4.7 Patch Notes +2 / -0 (cum +2)Jun 8, 2026 — 0.4.11 Patch Notes +1 / -0 (cum +3)Jun 24, 2026 — 0.4.14 Patch Notes +2 / -0 (cum +5)Jul 15, 2026 — 0.5.1 Patch Notes +0 / -0 (cum +5)Jul 29, 2026 — 0.5.3 Patch Notes +2 / -0 (cum +7)
Zoom into one ability:3 abilities tracked
Filter by change type:6 types in this subject

Patch history

  1. Jul 29, 2026·0.5.3 Patch Notes+2
    • 📊Numericsimulation time23% faster

      Optimized Match Engine performance, reducing simulation time by approximately 23%.

      Optimized performance for faster match simulation.

    • 🐛Bug fixprojectile targeting

      Fixed a bug where projectiles would fail to apply damage or effects if the target moved out of sight after firing.

      Fixed damage/effects not applying when target moves out of sight.

  2. Jul 15, 2026·0.5.1 Patch Notes
    • 🎯BehaviorAI decision making

      Improved Match Engine logic for skill usage and situational decision-making for some champions.

      Logic related to skill usage and situational decisions improved.

  3. Jun 24, 2026·0.4.14 Patch Notes+2
    • 🎯Behaviorengagement logic

      Improved the logic governing how players decide to engage in combat.

      Logic update

    • 🐛Bug fixtower aggroSelf-damage draws aggroFixed

      Fixed an issue where self-damage during combat could cause allied towers to attack the player.

      Bugfix

    • 🐛Bug fixknockbackNot applied if same positionFixed

      Fixed a bug where knockback failed to trigger if the caster and target were at the exact same position.

      Bugfix

    • 🎯BehaviorCC processingImproved

      Improved the processing of multiple crowd control skills applied on the same game tick.

      Logic update

  4. Jun 8, 2026·0.4.11 Patch Notes+1
    • 🎯Behaviorbase defense logic

      Improved logic for defending the allied base to prevent units from suddenly moving away right before finishing objectives or attacking the enemy Nexus.

      behavior

  5. Jun 2, 2026·0.4.7 Patch Notes+2
    • 📊Numericvision range+30%

      Increased in-match vision range by approximately 30% for better clarity.

      numeric

    • 🎯Behaviorlaning logic

      Improved player positioning logic during the laning phase and decision-making for recalls/buying.

      behavior

    • ✂️Removedbase healing penaltyActiveRemoved

      Removed the healing reduction penalty that occurred during combat near the home base.

      removed

  6. May 29, 2026·0.4.6 Patch Notes
    • 🔁ReworkPositioningAI logic

      Improved player AI logic regarding positioning decisions; note that old replays may now show different results.

    • 🛠QoLPick/Ban Screenperformance

      Improved performance on the pick/ban screen to reduce potential drops.