Match Engine
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯BehaviorAI decision making
Improved Match Engine logic for skill usage and situational decision-making for some champions.
Logic related to skill usage and situational decisions improved.
- ≈🎯Behaviorengagement logic
Improved the logic governing how players decide to engage in combat.
Logic update
- ▲🐛Bug fixtower aggroSelf-damage draws aggro→Fixed
Fixed an issue where self-damage during combat could cause allied towers to attack the player.
Bugfix
- ▲🐛Bug fixknockbackNot applied if same position→Fixed
Fixed a bug where knockback failed to trigger if the caster and target were at the exact same position.
Bugfix
- ≈🎯BehaviorCC processing—→Improved
Improved the processing of multiple crowd control skills applied on the same game tick.
Logic update
- ▲🎯Behaviorbase defense logic
Improved logic for defending the allied base to prevent units from suddenly moving away right before finishing objectives or attacking the enemy Nexus.
behavior
- ▲📊Numericvision range—→+30%
Increased in-match vision range by approximately 30% for better clarity.
numeric
- ≈🎯Behaviorlaning logic
Improved player positioning logic during the laning phase and decision-making for recalls/buying.
behavior
- ▲✂️Removedbase healing penaltyActive→Removed
Removed the healing reduction penalty that occurred during combat near the home base.
removed
- ≈🔁ReworkPositioningAI logic
Improved player AI logic regarding positioning decisions; note that old replays may now show different results.
- ≈🛠QoLPick/Ban Screenperformance
Improved performance on the pick/ban screen to reduce potential drops.