Patch 0.4.11 focuses on extensive bug fixes for UI, multiplayer, and contract systems, alongside improvements to the match engine and player aging/generation logic.
▲Buffs6
- Match EngineImproved logic for defending the allied base to prevent units from suddenly moving away right before finishing objectives or attacking the enemy Nexus.
- Contracts & Finance
- Prize money and revenue now immediately reflect in Recruitment and Salary Budgets.delayed→immediate
- Fixed transfer-fee negotiations that incorrectly rejected offers based on missing replacements or failed to remain negotiable.bugged→fixed
- General
- Added an option to apply the current playback speed to highlight scenes.1x→Custom
- Fixed Solo Rank tab to sort the entire ranking list instead of just the current page.page-based→full list
- Fixed team assignment and progression stalls in multiplayer 'League - Saved Game' modes.unstable→stable
✚Bug fixes1
- Contracts & FinanceFixed an issue where renewed contracts still paid the old salary until the previous contract ended; new terms now apply on the start date.delayed→immediate
◆Other changes4
- Players
- Adjusted rookie and FA candidate pool generation and top prospect distribution for better consistency across regions and positions.
- Reduced overall stat inflation and stabilized stats into the late twenties, with a more gradual decline in later years.high inflation→stable
- General
- Added fan match predictions and virtual odds before matches based on team strength and history.→Added
- Added Thai language support.→Thai
subjects affected (4)
tap to see balance history
Patch history
- 0.5.2 Patch NotesJul 22, 2026 · 5d
Patch 0.5.2 introduces a new BO5 promotion/relegation playoff system, improved tie-breaking rankings, Mod SDK enhancements, and several critical bug fixes for champions and league progression.
+5→ - 0.5.1 Patch NotesJul 15, 2026 · 1w
Patch 0.5.1 focuses on system improvements, including faster training speeds, UI enhancements for Ban/Pick, and various bug fixes for custom databases and Deathmatch mode.
+2−1→ - 0.5.0_beta4 Patch NotesJul 1, 2026 · 3w
Introduces the Champion Mastery system, a new Deathmatch game mode, and improvements to the Composition Test feature.
+2→ - 0.5.0_beta3 Patch NotesJun 24, 2026 · 1mo
Introduces the new Assassin champion 'Nightmare' and adds new training and match customization features.
+3→ - 0.4.14 Patch NotesJun 24, 2026 · 1mo
Patch 0.4.14 focuses on UI improvements for recruitment and save management, significant modding SDK stability, and critical bug fixes for the match engine and Guardian Spirit's ultimate.
+8−1→ - 0.5.0_beta2 Patch NotesJun 17, 2026 · 1mo
Introduces two new champions: Alchemist, an AP-based DoT specialist, and Crossbowman, an AD-based poke specialist.
+6→ - 0.4.13 Patch NotesJun 17, 2026 · 1mo
Patch 0.4.13 focuses on AI recruitment and ban/pick logic improvements, significant bug fixes for tutorials and mods, and financial subsidies for lower-division teams.
+10→ - →0.5.0_beta1 Patch NotesJun 11, 2026 · 1mo
Introduces the new AP-based DPS champion, Sand Mage, to the beta program.
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