Patch 0.4.11 focuses on extensive bug fixes for UI, multiplayer, and contract systems, alongside improvements to the match engine and player aging/generation logic.
▲Buffs6
- Match EngineImproved logic for defending the allied base to prevent units from suddenly moving away right before finishing objectives or attacking the enemy Nexus.
- Contracts & Finance
- Prize money and revenue now immediately reflect in Recruitment and Salary Budgets.delayed→immediate
- Fixed transfer-fee negotiations that incorrectly rejected offers based on missing replacements or failed to remain negotiable.bugged→fixed
- General
- Added an option to apply the current playback speed to highlight scenes.1x→Custom
- Fixed Solo Rank tab to sort the entire ranking list instead of just the current page.page-based→full list
- Fixed team assignment and progression stalls in multiplayer 'League - Saved Game' modes.unstable→stable
✚Bug fixes1
- Contracts & FinanceFixed an issue where renewed contracts still paid the old salary until the previous contract ended; new terms now apply on the start date.delayed→immediate
◆Other changes4
- Players
- Adjusted rookie and FA candidate pool generation and top prospect distribution for better consistency across regions and positions.
- Reduced overall stat inflation and stabilized stats into the late twenties, with a more gradual decline in later years.high inflation→stable
- General
- Added fan match predictions and virtual odds before matches based on team strength and history.→Added
- Added Thai language support.→Thai
subjects affected (4)
tap to see balance history
Patch history
- →0.5.0_beta1 Patch NotesJun 11, 2026 · 18h
- 0.4.12 Patch NotesJun 11, 2026 · 19h+2→
- 0.4.10 Patch NotesJun 5, 2026 · 6d+8−6→
- 0.4.9 Hotfix NoticeJun 4, 2026 · 1w+2→
- 0.4.9 Patch NotesJun 4, 2026 · 1w+1→
- 0.4.8 Patch NotesJun 3, 2026 · 1w+7−1→
- 0.4.7 Patch NotesJun 2, 2026 · 1w+6−3→
- 0.4.6 Patch NotesMay 29, 2026 · 1w+1→
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