The Blood Orchid update focuses on massive technical infrastructure improvements, lighting overhauls, weapon damage standardization, and significant gameplay quality-of-life changes for both Attackers and Defenders.
Images © Tom Clancy's Rainbow Six Siege via Steam
▲Buffs4
- HibanaX-KAIROS:Streamlined net object handling to reduce desync between Host and Local authority, fixing pellet placement and visual errors.→Improved
- Smoke GrenadesSmoke Grenade:Smokes are now completely opaque and replicated identically across all clients for maximum reliability.Translucent→Opaque
- WeaponsVarious:Increased magazine counts for a wide variety of weapons, including AR33, 417, and P90.→+1 to +4 mags
- AttackersDrones:Attackers can now deploy a second drone without destroying the first, allowing for better scouting and intel retention.1→2
▼Nerfs7
- General
- Crosshairs no longer turn red when hovering over enemies, requiring players to visually spot them.Red on enemy→No color
- Enemy ID now only triggers via successful scans (drones, cameras, etc.) rather than just looking at them.Visual trigger→Scan trigger
- JägerRemoved ACOG sight to prevent high-speed defenders from challenging attackers at long ranges too effectively.Available→Removed
- BanditRemoved ACOG sight to prevent high-speed defenders from challenging attackers at long ranges too effectively.Available→Removed
- Smoke GrenadesSmoke Grenade:Reduced smoke grenade count to 2 per operator due to the increased strength of the new opaque smokes.Default→2
- Barbed Wire
- Made barbed wire easier to walk through to reduce its dominance in the defensive meta.→Faster
- Reduced the number of hits taken when crossing barbed wire.→-1 hit
✚Bug fixes2
- GeneralAligned first-person camera position with third-person eyes to prevent being killed by unseen opponents.
- Kafe DostoyevskyFixed shield vault exploit allowing defenders to spawn kill at Control Room and Server Room windows.Active→Fixed
◆Other changes13
- General
- Deployed new servers to improve stability, connectivity, FPS, and reduce rubberbanding.→Upgraded
- Reworked exposure handling on all maps to reduce bloom and improve visibility when looking inside/outside.→Reworked
- Implemented image-based HDR skies for better ambient lighting and overall quality.→HDR
- Updated the shading model to improve reflection quality and glossiness of materials.→Updated
- Bullet tracers and hit indicators now follow the actual bullet trajectory from the camera rather than the muzzle.Muzzle-based→Camera-based
- Weapons
- Assault Rifles:Standardized damage fall-off for Assault Rifles to start at 25m and end at 35m.Variable→25m-35m m
- DMRs / LMGs:Standardized damage fall-off for DMRs and LMGs to start at 25m and end at 40m.Variable→25m-40m m
- SMGs / Machine Pistols:Standardized damage fall-off for SMGs and Machine Pistols to start at 18m and end at 28m.Variable→18m-28m m
- Pistols:Standardized damage fall-off for Pistols to start at 12m and end at 22m.Variable→12m-22m m
- Kafe DostoyevskyReworked textures and meshes to optimize memory usage and streamline performance.→Reduced
- Ranked / Casual
- Reduced Ranked map rotation to 9 maps matching the Pro League selection for a more competitive environment.Full→9 Maps
- Reduced Casual map pool to 15 maps to lower the learning curve for new players.Full→15 Maps
- Deactivated the Map Preference system for all PvP multiplayer.Active→Disabled
subjects affected (10)
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Patch history
- Y8S2.3 DESIGNER’S NOTESJul 6, 2023 · 37mo
Y8S2.3 focuses on operator balancing, specifically improving Thorn's loadout, adjusting Nøkk and Vigil's stealth mechanics for consistency, and buffing Oryx's hatch interaction speed.
+4−2→ - Y8S2.2 Patch NotesJun 27, 2023 · 37mo
Y8S2.2 focuses on quality-of-life improvements for defuser pickup, matchmaking rating adjustments, and various operator and map bug fixes.
+2−2→ - Y8S2.1 Patch NotesJun 13, 2023 · 37mo
Y8S2.1 focuses on stability and bug fixes, addressing various operator interactions, map exploits, and a new team mixer for custom games.
+2−2→ - Y8S1 Commanding Force Patch Notes AddendumMar 7, 2023 · 41mo
Y8S1 Commanding Force Addendum focuses on extensive bug fixes for Brava's Kludge Drone interactions, operator ability corrections, and general gameplay stability.
+3−3→ - →Y6S1.1 PATCH NOTESMar 25, 2021 · 64mo
Y6S1.1 focuses on quality-of-life improvements for streamers, various bug fixes for operators and map collisions, and a fix for a fast-peeking exploit.
- Y5S2.2 PATCH NOTESJul 16, 2020 · 73mo
Y5S2.2 introduces an overhauled Player Reporting Panel and a series of gameplay and map-specific bug fixes.
+3−1→ - Y5S1.2 PATCH NOTESApr 23, 2020 · 76mo
Y5S1.2 focuses on operator loadout adjustments, speed/armor rebalancing for Jäger, and weapon tuning for the TCSG12.
+7−3→ - Y5S1.1 PATCH NOTESMar 24, 2020 · 77mo
Y5S1.1 is a maintenance patch focusing on bug fixes for operators, map collisions, and general gameplay stability, including OBS Vulkan compatibility.
+3−4→
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