Y4S3.2 focuses on quality-of-life updates to the surrender system, matchmaking fairness, and various operator bug fixes.
Images © Tom Clancy's Rainbow Six Siege via Steam
✚Bug fixes16
- Goyo
- Volcan shield:Fixed an issue where Goyo could complete Volcan shield deployment before the gauge bar finished.
- Volcan shield:Fixed Volcan shield clipping with operators when forcing collision while prone.
- Matchmaking
- Fixed a logic bias in lobby creation; Attacker and Defender assignments are now completely random.biased→random
- Fixed an issue where players would occasionally avoid matchmaking penalties by canceling exactly as a match began.
- AlibiPrisma:Fixed Prisma animation outlines remaining after players collide with them.
- AshBreaching Round:Fixed an issue where breaching rounds were not destroyed when used on barbed wire with an active Bandit Battery.
- HibanaX-Kairos:Fixed inconsistent replication of X-Kairos destruction patterns between clients.
- KaidRtila:Fixed electricity VFX disappearing when the reinforced wall containing a Rtila was shot.
- Maestro
- Evil Eye:Fixed turret movement sound effects persisting for users spectating the camera after Maestro left it.
- Evil Eye:Fixed the Evil Eye shifting position when a player switched to it while another player was moving and spectating a different camera.
- MontagneExtendable Shield:Fixed an issue where players could toggle between ADS and non-ADS while Montagne's shield was deployed.
- MozzieDrone:Fixed drone sound effects persisting after the drone was destroyed.
- General
- Fixed a bug allowing players to vault over operators with extended shields if they were positioned between the player and the vault prompt.
- Fixed players getting stuck in a leaning position after ADS when 'Lean to Hold' is enabled.
- Fixed defenders being able to continue using cameras after a logic bomb was activated.
- Fixed the defuser occasionally disappearing if an attacker was killed immediately after securing it.
◆Other changes3
- Surrender
- Surrender now requires a unanimous vote from the team, making it harder to force a match end.majority→unanimous
- The surrender feature is now only available if the team is currently losing in rounds.any→losing
- GoyoVolcan shield:In hostage mode, the player who detonates a Volcan shield is now responsible for explosive damage after the hostage is picked up.Goyo→Detonator
subjects affected (11)
tap to see balance history
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Patch history
- Y8S2.3 DESIGNER’S NOTESJul 6, 2023 · 37mo
Y8S2.3 focuses on operator balancing, specifically improving Thorn's loadout, adjusting Nøkk and Vigil's stealth mechanics for consistency, and buffing Oryx's hatch interaction speed.
+4−2→ - Y8S2.2 Patch NotesJun 27, 2023 · 37mo
Y8S2.2 focuses on quality-of-life improvements for defuser pickup, matchmaking rating adjustments, and various operator and map bug fixes.
+2−2→ - Y8S2.1 Patch NotesJun 13, 2023 · 37mo
Y8S2.1 focuses on stability and bug fixes, addressing various operator interactions, map exploits, and a new team mixer for custom games.
+2−2→ - Y8S1 Commanding Force Patch Notes AddendumMar 7, 2023 · 41mo
Y8S1 Commanding Force Addendum focuses on extensive bug fixes for Brava's Kludge Drone interactions, operator ability corrections, and general gameplay stability.
+3−3→ - →Y6S1.1 PATCH NOTESMar 25, 2021 · 64mo
Y6S1.1 focuses on quality-of-life improvements for streamers, various bug fixes for operators and map collisions, and a fix for a fast-peeking exploit.
- Y5S2.2 PATCH NOTESJul 16, 2020 · 73mo
Y5S2.2 introduces an overhauled Player Reporting Panel and a series of gameplay and map-specific bug fixes.
+3−1→ - Y5S1.2 PATCH NOTESApr 23, 2020 · 76mo
Y5S1.2 focuses on operator loadout adjustments, speed/armor rebalancing for Jäger, and weapon tuning for the TCSG12.
+7−3→ - Y5S1.1 PATCH NOTESMar 24, 2020 · 77mo
Y5S1.1 is a maintenance patch focusing on bug fixes for operators, map collisions, and general gameplay stability, including OBS Vulkan compatibility.
+3−4→
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