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Zombies

GeneralEnemy · AI · Combat
11 patcheslast touched 2mo ago-3

Power trajectory

Up = buffed, down = nerfed
-30Jul 2, 2024Mar 31, 2026Jul 2, 2024 — VEIN 0.012 Hotfix 4 Released +0 / -0 (cum 0)Jul 9, 2024 — VEIN 0.012 Hotfix 8 Released +0 / -1 (cum -1)Oct 20, 2024 — VEIN 0.014 Hotfix 4 Released +0 / -0 (cum -1)Nov 4, 2024 — VEIN 0.014 Hotfix 9 Released +0 / -1 (cum -2)Jun 9, 2025 — VEIN 0.019 Hotfix 2 Released +0 / -1 (cum -3)Jun 14, 2025 — VEIN 0.019 Hotfix 3 Released +0 / -0 (cum -3)Jul 11, 2025 — VEIN 0.019 Hotfix 7 Released +0 / -0 (cum -3)Oct 8, 2025 — VEIN 0.021 Hotfix 2 +0 / -0 (cum -3)Oct 25, 2025 — 0.022 Hotfix 2 Released +0 / -0 (cum -3)Jan 22, 2026 — 0.022 Hotfix 18 Released +0 / -0 (cum -3)Mar 31, 2026 — VEIN 0.023 - Hotfix 4 Released +0 / -0 (cum -3)
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Patch history

    • 🐛Bug fixalert trigger

      Melee attacks now correctly alert zombies, ensuring combat encounters trigger as intended.

      behavior

    • 🐛Bug fixappearance serialization

      Fixed invalid serialization of character appearance for zombies to prevent visual glitches or crashes.

      behavior

    • 🐛Bug fixspawn locationskyground

      Prevented zombies from spawning in the sky when the player is noclipping at high altitudes.

      bugfix

    • 🐛Bug fixMeleeaudio occlusion

      Zombie melee audio is now correctly occluded, preventing punches from being heard through walls.

      Fixes sound leaking

    • 🎯BehaviorAItarget persistence

      Zombies will no longer continue attacking doors once they have lost sight of all players.

      Fixes door attacking

    • Newwalker percentageAdded

      Added a new setting to adjust the percentage of zombie walkers.

      New setting

  1. Oct 8, 2025·VEIN 0.021 Hotfix 2
    • 🎯Behaviorpathing

      Reduced the frequency of zombies getting caught on furniture.

    • 🐛Bug fixVariety

      Fixed a bug where zombie variety was broken, specifically causing runners to all appear as blonde women.

      Visual bug

    • 🐛Bug fixTargeting AI

      Fixed zombies not consistently looking at their target when two or more players were nearby.

      AI behavior

    • 🎯Behaviornetworking

      Improved networking for zombie appearances to reduce visual discrepancies between players.

      quality

    • 🐛Bug fixcorpse physics

      Fixed an issue where corpse feet appeared floppy.

      visual

    • 🎯Behavioraggro behavior

      Zombies no longer visually track players who have only been heard, improving stealth realism.

      Fixed zombies looking at player when they only heard them

    • 🎯Behaviorpursuit intensityIncreased

      Zombies are now more aggressive and persistent when chasing the player.

      Zombies pursue you much harder

    • 🔁Reworkmovement speedUnifiedSeparated

      Walking and running speeds for zombies are now handled by separate settings for finer tuning.

      Separate zombie run, walk speed settings

    • 🐛Bug fixTransformationzombie loopLoopingFixed

      Fixed a critical bug where players becoming zombies would get trapped in a loop of transforming.

      Bugfix

    • 🐛Bug fixbase damageActiveDisabled

      Fixed an issue where zombies could damage bases even when base damage was disabled.

      Bugfix

    • 🐛Bug fixHordescooldownNoneAdded

      Small hordes now correctly have a cooldown, preventing them from spawning too frequently.

      Bugfix

    • 🐛Bug fixBiteBitten condition

      Zombie bites now consistently apply the Bitten condition, ensuring combat mechanics work as intended.

      Fix zombie bites not always given the Bitten condition

    • 🐛Bug fixSleepstagger/stunPossibleImpossible

      Fixed a bug where zombies could be staggered or stunned while they were asleep.

      Zombies no longer stagger while asleep.

    • 🎯Behaviorcollision

      Prevented zombies from phasing through vehicles when moving at high speeds, improving collision reliability.