Zombies
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixalert trigger
Melee attacks now correctly alert zombies, ensuring combat encounters trigger as intended.
behavior
- ≈🐛Bug fixappearance serialization
Fixed invalid serialization of character appearance for zombies to prevent visual glitches or crashes.
behavior
- ≈🐛Bug fixspawn locationsky→ground
Prevented zombies from spawning in the sky when the player is noclipping at high altitudes.
bugfix
- ≈🐛Bug fixMeleeaudio occlusion
Zombie melee audio is now correctly occluded, preventing punches from being heard through walls.
Fixes sound leaking
- ≈🎯BehaviorAItarget persistence
Zombies will no longer continue attacking doors once they have lost sight of all players.
Fixes door attacking
- ≈✨Newwalker percentage—→Added
Added a new setting to adjust the percentage of zombie walkers.
New setting
- ≈🎯Behaviorpathing
Reduced the frequency of zombies getting caught on furniture.
- ≈🐛Bug fixVariety
Fixed a bug where zombie variety was broken, specifically causing runners to all appear as blonde women.
Visual bug
- ≈🐛Bug fixTargeting AI
Fixed zombies not consistently looking at their target when two or more players were nearby.
AI behavior
- ≈🎯Behaviornetworking
Improved networking for zombie appearances to reduce visual discrepancies between players.
quality
- ≈🐛Bug fixcorpse physics
Fixed an issue where corpse feet appeared floppy.
visual
- ≈🎯Behavioraggro behavior
Zombies no longer visually track players who have only been heard, improving stealth realism.
Fixed zombies looking at player when they only heard them
- ▼🎯Behaviorpursuit intensity—→Increased
Zombies are now more aggressive and persistent when chasing the player.
Zombies pursue you much harder
- ≈🔁Reworkmovement speedUnified→Separated
Walking and running speeds for zombies are now handled by separate settings for finer tuning.
Separate zombie run, walk speed settings
- ≈🐛Bug fixTransformationzombie loopLooping→Fixed
Fixed a critical bug where players becoming zombies would get trapped in a loop of transforming.
Bugfix
- ≈🐛Bug fixbase damageActive→Disabled
Fixed an issue where zombies could damage bases even when base damage was disabled.
Bugfix
- ▼🐛Bug fixHordescooldownNone→Added
Small hordes now correctly have a cooldown, preventing them from spawning too frequently.
Bugfix
- ≈🐛Bug fixBiteBitten condition
Zombie bites now consistently apply the Bitten condition, ensuring combat mechanics work as intended.
Fix zombie bites not always given the Bitten condition
- ▼🐛Bug fixSleepstagger/stunPossible→Impossible
Fixed a bug where zombies could be staggered or stunned while they were asleep.
Zombies no longer stagger while asleep.
- ≈🎯Behaviorcollision
Prevented zombies from phasing through vehicles when moving at high speeds, improving collision reliability.