Server Update 05.04.2022 focuses on Battle Rating adjustments for ground vehicles and helicopters, aircraft armament updates, and significant balance overhauls for the 'Children of Arachis' content.
Images © War Thunder via Steam
▲Buffs15
- Zachlam TagerBattle Rating decreased from 7.3 to 6.7, allowing it to face weaker opponents.7.3→6.7
- Type 60 ATMBattle Rating decreased from 7.0 to 6.7 across all modes.7.0→6.7
- Mirage F1CArmament:Added Matra R550 Magic 2 missiles to the aircraft's arsenal.→Matra R550 Magic 2
- J-8BArmament:Additional weapon presets have been added for greater flexibility.→Added
- PL-5BMaximum overload increased from 20G to 30G, improving missile agility.20→30 G
- Red Spear ATGMPenetration value significantly increased from 1000mm to 1700mm.1000→1700 mm
- 40 mm McUW-3A cannonNoise level reduced by 17%.→-17% %
- R-LAU
- Rocket launcher stabiliser has been added.→Added
- Launcher aiming speed increased from 5 to 15 deg/sec.5→15 deg/sec
- Fire rate increased from 144 to 240 rounds/min.144→240 rounds/min
- Added smoke grenades fired under the tank.→Added
- Replenishment time reduced from 45s to 30s.45→30 sec
- Q-ADNoise parameters while moving decreased by 35%.→-35% %
- Orbital Beam Emitter
- Speed of the aiming point over terrain increased from 2.5 m/s to 4 m/s.2.5→4 m/s
- Trajectory delay reduced from 3s to 2s, making the attack more responsive.3→2 s
▼Nerfs25
- PUMABattle Rating increased from 8.3 to 9.0 across all modes, placing it against tougher opponents.8.3→9.0
- Begleitpanzer 57
- Arcade Battles:Battle Rating in Arcade Battles increased from 9.0 to 9.3.9.0→9.3
- Realistic Battles:Battle Rating in Realistic Battles increased from 8.7 to 9.0.8.7→9.0
- Mi-28ABattle Rating increased from 9.7 to 10.0 in all modes.9.7→10.0
- PL-5B
- Self-destruct fuse reduced from 40s to 23s, limiting effective range.40→23 sec
- Instantaneous thrust reduced from 36kN to 27.9kN, affecting acceleration.36→27.9 kN
- Fire Stone ATGMMaximum flight distance severely reduced from 7km to 2km.7→2 km
- 180 mm Maul-Q cannon
- Maul-MP-HE shell:Muzzle velocity reduced from 1200 m/s to 900 m/s.1200→900 m/sec
- Maul-MP-HE shell:Non-contact target sensor release radius reduced from 5m to 2.5m.5→2.5 m
- 40 mm McUW-3A cannonArmor thickness required for fuse detonation increased from 0.1mm to 25mm.0.1→25 mm
- R-LAU
- Night vision devices have been removed.Present→Removed
- Side Skirts:Side skirt durability against kinetic rounds decreased from 180mm to 54mm.180→54 mm
- Hull Side:Hull side armor against kinetic rounds decreased from 200mm to 20mm.200→20 mm
- CT-T
- Night vision devices have been removed.Present→Removed
- Side Skirts:Side skirt durability against kinetic rounds decreased from 180mm to 54mm.180→54 mm
- Hull Side:Hull side armor against kinetic rounds decreased from 200mm to 20mm.200→20 mm
- S-0NC
- Night vision devices have been removed.Present→Removed
- Side Skirts:Side skirt durability against kinetic rounds decreased from 300mm to 60mm.300→60 mm
- Hull Side:Hull side armor against kinetic rounds decreased from 300mm to 30mm.300→30 mm
- Noise parameters while moving increased by 25%.→+25% %
- D-0TR
- Night vision devices have been removed.Present→Removed
- Side Skirts:Side skirt durability against kinetic rounds decreased from 300mm to 60mm.300→60 mm
- Hull Side:Hull side armor against kinetic rounds decreased from 300mm to 30mm.300→30 mm
- Noise parameters while moving increased by 25%.→+25% %
- Q-ADNight vision devices have been removed.Present→Removed
◆Other changes3
- Mirage F1CModifications:Matra 530F modification moved to tier III.Tier II→Tier III
- 180 mm Maul-Q cannonMaul-MP-HE shell:Explosive material clarified as TNT instead of Composition V.Composition V→TNT
- 40 mm McUW-3A cannonFuse delay distance increased from 0.5m to 1.5m.0.5→1.5 m
subjects affected (18)
tap to see balance history
Related Deals
Gear, keys & collectibles for War Thunder
Brand New
Brand New
Very Good
Brand New
Very Good
Brand New
Very Good
Like NewAffiliate links — we may earn a commission. Prices and availability are set by eBay sellers and may change.
Patch history
- →Update 2.57.0.35Jul 3, 2026 · 4d
- Update 2.57.0.32 — Sound Mods AvailableJul 2, 2026 · 5d+6→
- Update 2.57.0.30Jul 1, 2026 · 6d+7−9→
- Update 2.57.0.27Jun 30, 2026 · 1w+5−1→
- Update 2.57.0.25Jun 29, 2026 · 1w+14−2→
- Update 2.57.0.17Jun 26, 2026 · 1w+5−2→
- Update 2.57.0.13Jun 25, 2026 · 1w+6→
- →Update 2.55.1.165Jun 17, 2026 · 2w
Recently Updated
6

New Update: Decoy Detection Fix & Customizable UI Scaling
This update introduces customizable UI scaling and fixes a critical exploit regarding decoy detection.

Hotfix: Battle Magic, Save Loading & Description Fixes
Hotfix addressing Advanced Battle Magic bugs, save loading failures, and text errors in skill and faction law descriptions.

HOI IV - Open Beta Summer Edition™
The Open Beta Summer Edition focuses on broad game re-balancing, specifically targeting Regimental Support companies, Line Artillery viability, and naval positioning mechanics.

Hotfix 1.12.3 - Patch Notes
Hotfix 1.12.3 provides a specific fix for auto-aim on Advanced Combat Doctrines and outlines upcoming balance changes for the Skitarii class and Vanguard enemies.

Patch Notes v0.3.22491
Patch v0.3.22491 focuses on performance optimizations, DLSS implementation, and critical login and stability bug fixes.

July 5: Patch Notes
A series of hotfixes focusing on dress visual glitches, dye inconsistencies, controller interface bugs, and item distribution errors.
Similar Games
6






