Update 2.45.1.31 focuses on bug fixes for aircraft and ground vehicles, alongside significant stat adjustments and stability improvements for early-war vehicles.
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▲Buffs6
- Garford
- Reduced gun recoil force, preventing the vehicle from bouncing excessively after firing.
- Increased rate of fire from 14 to 15 rounds per minute.14→15 rpm
- Improved general mobility and cross-country ability.→Improved
- St-Chamond
- Increased rate of fire from 10 to 15 rounds per minute.10→15 rpm
- AP shell:Increased initial velocity of armor-piercing shells from 470 to 570 m/s.470→570 m/s
- ZeppelinOverall survivability has been increased.→Increased
▼Nerfs3
- A7V
- Reduced rate of fire from 19.8 to 15 rounds per minute.19.8→15 rpm
- crew platform:Changed crew platform material from rolled homogeneous armor to structural steel, likely reducing protection.RHA→Structural Steel
- Beutepanzer IVReduced rate of fire from 19.8 to 15 rounds per minute.19.8→15 rpm
✚Bug fixes9
- Su-30SMHUD:Fixed a bug where target type recognition disappeared from the HUD when the target moved off-screen.
- Sea HarrierHUD:Fixed an issue preventing HUD mode switching while landing gear was deployed.
- AD-2, AD-4, A-1HFixed a bug where these aircraft failed to sink in water.
- Beutepanzer IV
- Fixed a bug causing the tank to slide excessively on slopes.
- Fixed a bug where guns used shells from the opposite side's rack.
- Mark V (Male)
- Fixed a bug causing the tank to slide excessively on slopes.
- Fixed a bug where guns used shells from the opposite side's rack.
- ZeppelinFixed a bug where the zeppelin would disappear without an explosion.
- GeneralGraphics:Fixed a bug where aircraft left a trail against clouds (ghosting).
◆Other changes2
- General
- Battle of Jutland:Fixed overly dark shadows in the Battle of Jutland map.Too Dark→Fixed
- Stat Card:Fixed discrepancy between X-ray and stat card for gun depression; now displays with decimal fractions.→Decimal Fractions deg
subjects affected (10)
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Patch history
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