Update 2.45.1.31 focuses on bug fixes for aircraft and ground vehicles, alongside significant stat adjustments and stability improvements for early-war vehicles.
Images © War Thunder via Steam
▲Buffs6
- Garford
- Reduced gun recoil force, preventing the vehicle from bouncing excessively after firing.
- Increased rate of fire from 14 to 15 rounds per minute.14→15 rpm
- Improved general mobility and cross-country ability.→Improved
- St-Chamond
- Increased rate of fire from 10 to 15 rounds per minute.10→15 rpm
- AP shell:Increased initial velocity of armor-piercing shells from 470 to 570 m/s.470→570 m/s
- ZeppelinOverall survivability has been increased.→Increased
▼Nerfs3
- A7V
- Reduced rate of fire from 19.8 to 15 rounds per minute.19.8→15 rpm
- crew platform:Changed crew platform material from rolled homogeneous armor to structural steel, likely reducing protection.RHA→Structural Steel
- Beutepanzer IVReduced rate of fire from 19.8 to 15 rounds per minute.19.8→15 rpm
✚Bug fixes9
- Su-30SMHUD:Fixed a bug where target type recognition disappeared from the HUD when the target moved off-screen.
- Sea HarrierHUD:Fixed an issue preventing HUD mode switching while landing gear was deployed.
- AD-2, AD-4, A-1HFixed a bug where these aircraft failed to sink in water.
- Beutepanzer IV
- Fixed a bug causing the tank to slide excessively on slopes.
- Fixed a bug where guns used shells from the opposite side's rack.
- Mark V (Male)
- Fixed a bug causing the tank to slide excessively on slopes.
- Fixed a bug where guns used shells from the opposite side's rack.
- ZeppelinFixed a bug where the zeppelin would disappear without an explosion.
- GeneralGraphics:Fixed a bug where aircraft left a trail against clouds (ghosting).
◆Other changes2
subjects affected (10)
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Patch history
- →Update 2.57.1.103Aug 20, 2026 · 1d
General bug fixes across War Thunder addressing desynchronization, radar locking, repair, hit registration, and ship/ground vehicle interactions; plus event duration extensions and a spawn bug fix for B-52H.
- →Update 2.57.1.98Aug 19, 2026 · 2d
Patch 2.57.1.98 introduces numerous structural and operational changes across Aircraft, Ground Vehicles, Nuclear Escalation content, and convoy mechanics, including new anti-radiation missiles, updated carrier aircraft roles, and extensive ground battle logistics and convoy behaviours.
- Update 2.57.1.81Aug 11, 2026 · 1w
A number of bug fixes across Aircraft, Naval Vessels, Interface, Graphics and Controls improve weapon detonation logic, turret alignment, indicator accuracy, Mac graphics, and UAV test drive interactions.
+6→ - Update 2.57.1.70Aug 6, 2026 · 2w
Ground Vehicles and Graphics tweaks: Scimitar Mk.2 mass reduction, removals, new optics, ATGM autopilot tweaks, and two fixed UI/RT shadows/Ansel interface issues.
+2→ - →Update 2.57.1.67Aug 4, 2026 · 2w
Bug fixes across interface, locations, missions, and sound reduce UI glitches, map/mission visuals, and audio levels.
- →Update 2.57.1.60Aug 1, 2026 · 3w
Sound-related fixes: Ju 87 siren sound artifact bug fixed and overall stability with sound mods improved.
- Update 2.57.1.58Jul 30, 2026 · 3w
Update 2.57.1.58 focuses on bug fixes for aircraft countermeasures, ground vehicle missile stowage, and various interface issues in replays and screenshots.
+1→ - Update 2.57.1.50Jul 28, 2026 · 3w
Update 2.57.1.50 focuses on bug fixes for aircraft and ground vehicles, interface improvements, and specific adjustments to the Nuclear Escalation event.
+2−1→
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