v1.9.2 focuses on quality-of-life improvements for faction selection, critical bug fixes for the Adeptus Mechanicus, and stability improvements for Linux users.
▼Nerfs1
- Adeptus MechanicusControl Edict:Control Edict no longer incorrectly applies to enemies and non-Adeptus Mechanicus factions.All→Mechanicus
✚Bug fixes5
- General
- Fixed a rare crash occurring during audio initialization.
- Resolved a memory leak issue on Linux caused by the default glibc malloc design.
- Fixed an issue where 'avoid duplicate random factions' would still function even when unchecked.
- Adeptus MechanicusFixed a visual bug where too many building slots were displayed when inspecting other factions' cities.
- Generalism/TraitsSuper-Heavy:Fixed issues associated with the Super-Heavy trait.
◆Other changes3
- General
- Increased the number of factions visible in the quick-select menu for better accessibility.
- .ext files of mods higher in the load order now correctly take priority.
- Adeptus MechanicusQuestline Chapter 5:The Space Marine fortress in Chapter 5 is now invulnerable until infiltrated to prevent accidental destruction and quest failure.Destructible→Invulnerable
subjects affected (3)
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Patch history
- Warhammer 40,000: Gladius | 1.17.2 - Patch NotesJan 21, 2026 · 6mo
A small update focusing on Ork combat buffs, research synergy fixes, and general stability improvements.
+5→ - →Warhammer 40,000: Gladius - 1.17.1 - Patch NotesDec 11, 2025 · 7mo
A minor stability update focusing on fixing a crash related to unit production.
- Warhammer 40,000: Gladius - 1.16.1 - Patch NotesJun 6, 2025 · 13mo
A minor update focusing on audio-visual polish, translation updates, and several bug fixes including unit ability corrections and crash prevention.
+2→ - Warhammer 40,000: Gladius - 1.15.1 - Patch NotesDec 20, 2024 · 19mo
Update 1.15.1 focuses on Primaris unit balancing, weapon trait adjustments, and critical crash fixes.
+9−5→ - Warhammer 40,000: Gladius - 1.14.1 - Patch NotesAug 5, 2024 · 23mo
Update 1.14.1 focuses on Tyranid unit buffs, Wraithlord adjustments, and various bug fixes across multiple factions.
+13−4→ - →Warhammer 40,000: Gladius - 1.13.04 - Patch NotesMar 28, 2024 · 28mo
Patch 1.13.04 focuses on critical stability fixes for Linux and specific language crashes.
- Warhammer 40,000: Gladius - 1.13.03 - Patch NotesMar 19, 2024 · 28mo
Patch 1.13.03 focuses primarily on bug fixes, multiplayer stability, and correcting ability descriptions and requirements for several factions.
+8−1→ - Warhammer 40,000: Gladius - 1.12.03 - Patch NotesSep 11, 2023 · 34mo
A small update focusing on graphics fixes and critical resource-related bug fixes for Necrons and Tyranids.
−1→
Recently Updated
6

Patch 1.1.5
Patch 1.1.5 focuses on critical bug fixes regarding player data persistence and multiplayer synchronization, alongside a quality-of-life improvement for item respawning.

[Patch Notice] Regarding Partial Progression Data Reset (Pre-Launch Build Users)
Partial progression data reset for pre-launch build users affecting recipes, mini-games, titles, codex, and mission discovery.

Hotfix Patch Notes | Project Boneyard - July 22nd
A hotfix focusing on Invasion balance, reducing Imposter lethality and adjusting Steel Trap effectiveness, alongside several stability and bug fixes.

Patch Notes - v1.0.11.0
Version 1.0.11.0 focuses on stability and bug fixes, addressing crashes, localization errors, and stat scaling, while temporarily disabling the in-game leaderboard.

Late Night Hotfix patch
A hotfix addressing critical bugs, a spawn rate error for Tanner, and minor difficulty balance adjustments.


0.5.2 Patch Notes
Patch 0.5.2 introduces a new BO5 promotion/relegation playoff system, improved tie-breaking rankings, Mod SDK enhancements, and several critical bug fixes for champions and league progression.
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