News Archive
All patch notes across every tracked game, sorted by date.


PC Patch notes for Deus Ex: Mankind Divided Patch build 592.1
PC Patch v1.10 (build 592.1) focuses on gameplay regressions, DirectX 12 stability, and performance improvements.

Update 01.153 Stable; Update 01.157 DEV - Visual Scripting
Introduction of a Visual Scripting tool for mission creators, a main menu redesign, and various technical improvements including realistic sound and renderer updates.


Devblog 131
Introduction of the MP5, craftability for the LR300, silencer adjustments, and various engine and rendering fixes.


PC Patch notes for Deus Ex: Mankind Divided Patch build 582.1
PC Patch 582.1 introduces DirectX 12 support, a Multi-GPU preview branch, and several gameplay and stability fixes.


Devblog 130
Performance optimizations to reduce stuttering, anti-cheat improvements, and the addition of the finished Lighthouse and Guitar models, alongside a double XP event.

Update 01.156 DEV - Entity Initialization Parallelization, Bugfixes
This update focuses on performance improvements via entity initialization parallelization, a balance tweak to Gatling turrets, and various bug fixes.

10/04/2016 Update: Welcome to Mortal Kombat XL!
Update bringing Mortal Kombat XL content, enhanced netcode, and significant PC performance and stability optimizations.


PC Patch notes for Deus Ex: Mankind Divided Patch build 565.4
Patch v1.8 build 565.4 focuses on expanding Breach mode content, fixing critical save/mission crashes, and improving DX12 performance stability.


Devblog 129
Devblog 129 focuses on significant engine optimizations, rendering fixes, and general stability improvements.

Update 01.155 DEV - Improvements and Bugfixes
Update 01.155 DEV focuses on re-enabling unsupported station voxel support and fixing critical bugs related to sensors, planetary ores, and camera crashes.


Devblog 128
Devblog 128 introduces new caves, a new Hazmat suit, grass displacement options, and several building and stability fixes.

Update 01.154 DEV - Configurable Block Limits & Performance Warnings
Update 01.154 introduces configurable block limits and performance warnings for server administration, alongside NPC pathfinding improvements and a preview of the upcoming visual scripting tool.


Devblog 127
Devblog 127 focuses on Semi-auto pistol nerfs, significant CPU and entity performance optimizations, and various stability fixes.

Update 01.149 STABLE; Update 01.153 DEV - Improvements and Bugfixes
Update 01.149 STABLE and 01.153 DEV focus on stability, ModAPI enhancements, and the introduction of chat history and backup saves.

Fixing and Tuning
Hotfix addressing crashes related to physics-enabled cabin mods and OpenGL initialization issues on Linux/Intel chipsets.


Devblog 126
Devblog 126 focuses on gunplay visual/feel improvements, minor gear buffs, and loot XP adjustments.

Update 01.152 DEV - Improvements and Bugfixes
Update 01.152 DEV focuses on asteroid spawning improvements, realistic sound mode bugfixes, and stability for modded blocks.



Update 16 - V0.35
Update 0.35 completes the Island of Tolbrynd campaign by adding the final four levels.


v.176 – Mushroom Shrine Tales Patch Notes
Introduction of the Mushroom Shrine Tales theme dungeon, featuring new yokai NPCs, the Tengu boss, and various seasonal events including Water Wars and the Maple Music Festival.


The Day of the Updates
Update 1.4 introduces trailer selection, customizable steering wheel positions, and various interior and control improvements.

Patch Notes 1.07
A comprehensive update focusing on stability, critical progression bug fixes, and general quality-of-life improvements across PC and console.

Update 01.151 DEV - Realistic Sounds, Improvements and Bugfixes
Introduction of a realistic sound mode, G-menu search improvements, and new audio assets.


Devblog 125
Major graphics overhaul introducing new lighting, the SavasIsland map, and reworked Bone Armor.

Alpha15b - Tiny fix to early game raid timings
A small fix to correct raid timing calculations for specific storytellers during the early game.