News Archive
All patch notes across every tracked game, sorted by date.

Patch 2.2 - Fast Falling, Power Viewer and More
Introduces Fast Falling, the Power Viewer for training, new maps, and various gameplay tuning including dodge delay and jump impulse adjustments.

Weekly Legend Rotation 11/19
Weekly Legend Rotation for November 19th featuring Asuri, Cassidy, Gnash, Lord Vraxx, Queen Nai, and Teros.


Devblog 87
Introduction of the M249, significant building stability and exploit fixes, and quality-of-life improvements to building placement and crafting.

Update 01.109 - Intuitive planetary building, Bugfixes
Update 01.109 focuses on improving the planetary building experience for new players and general bug fixes.


1.1.4 November Patch Now Available
The November 1.1.4 update focuses on economy optimizations, market commodity updates, and critical bug fixes for the Trapper and human combat.


1.1.3 November Update Now Available
A comprehensive update focusing on visual and performance optimizations, economy expansion, human gameplay refinements, and dinosaur ability adjustments.

2.1 Patch Notes - The Bow Update
Introduction of Ember and the Bow weapon, server capacity increases, new test map, and various performance and UI improvements.

Patch 2.1 - Balance Notes
Patch 2.1 focuses on curbing the dominance of Lance and Spear, adjusting air cooldowns for Katar, and providing targeted signature tweaks for several legends to improve balance and punish windows.

Update 0.76.2 (Experimental build)
Stability update 0.76.2 focusing on skill progression fixes, AI stability, and crash prevention.

Update 01.107 - Space Master mode, Building from cockpit, Bugfixes
Introduces the Space Master admin toolset and the ability to build blocks directly from ship cockpits.


Devblog 85
Devblog 85 introduces new building components like shutters, shelves, and arrow slits, while adjusting weapon balance and loot tables in radtowns.

0.76.1 HotFix
Hotfix 0.76.1 focuses on critical save game stability, reverting accidental wall scaling changes, and fixing display/UI issues.

Update 0.76.0 (Experimental Build) Released
Experimental Update 0.76.0 introduces significant performance optimizations, dynamic AI war campaigns, race-based stat modifiers, and expanded world interactions like slave trading and bounty payments.

New Free Legend Rotation for 11/3
New Free Legend Rotation for the first week of Open Beta featuring Bödvar, Brynn, Queen Nai, Scarlet, Sentinel, and Thatch.

Brawlhalla Patch 2.0!
Brawlhalla Patch 2.0 introduces the Gravity Canceling mechanic, expands custom lobbies to 8 players, and implements significant performance and input improvements ahead of Open Beta.


Devblog 84
Introduction of sentry guns, throwable tools, new signage, and various building and weapon balancing tweaks.

October 28th PC Patch Notes
PC version now supports all console add-on content and resolves Season Pass DLC download issues, with ongoing work on GPU stability and SLI/Crossfire support.

Patch 4. is live!
A comprehensive update focusing on functional fixes, general performance optimizations, and significant rebalancing of infantry, vehicles, and capital ships.

PC Release Date Announced
Batman: Arkham Knight is re-released on PC, bringing it up-to-date with console content including Photo Mode, various skins, and Season Pass DLC.


Major Update 3 - V0.20 (Unity 5)
Major update migrating the game to Unity 5 for significant performance gains, introducing the Pin block and Infinite Ammo tool.

Update 01.105 - Hydrogen thrusters, MP improvements, New battery behavior, Slide doors
Update 01.105 introduces hydrogen propulsion, new slide doors, battery behavior changes, and significant adjustments to inertial dampener thruster power.

1.20.2 Patch Notes
A small maintenance patch focusing on UI quality of life, replay performance, and various bug fixes.

Patch Notes 1.20.1
Introduction of new legend Barraza, the Great Hall realm, a new replay system, and various quality-of-life and bug fixes.

Balance Notes - 1.20.1
Balance update focusing on movement responsiveness, weapon recovery timing (Axe/Blasters), and hitbox refinements for Hammer and Katar.