PatchDiff
gamesnewsabout
R

RID

WeaponInfantry · Lock-on · Weapon · Ranged · Anti-Air · Gunship · Heavy · Vehicle · Missile
8 patcheslast touched 89mo ago▲ +3

Power trajectory

Up = buffed, down = nerfed
-10+3Mar 26, 2016Apr 17, 2019Mar 26, 2016 — Update 8 is live! +1 / -0 (cum +1)Dec 24, 2016 — Merry Space Christmas! +1 / -3 (cum -1)May 15, 2017 — New test build is live! +1 / -0 (cum 0)Jun 26, 2017 — Plugging up the holes (Hotfix for Update 14) +1 / -1 (cum 0)Jul 24, 2017 — Update 15 is live! +1 / -0 (cum +1)Jan 18, 2018 — Patching up the fleet some more +1 / -1 (cum +1)Apr 1, 2018 — Update 18 eggfix +1 / -0 (cum +2)Apr 17, 2019 — Update 22 hotfix #2 AKA we should really number those things more sensibly +1 / -0 (cum +3)
Zoom into one ability:8 abilities tracked
Filter by change type:6 types in this subject

Patch history

    • 🎯Behaviorlock reliability

      Fixed an issue where weapon locks were lost too easily and improved target prioritization.

      Fixed lock loss

  1. Apr 1, 2018·Update 18 eggfix+1
    • 📊Numericprimarycharge time-25%

      Primary charge time reduced by 25%, allowing for faster attacks.

      faster charge

    • 🔁Reworkdamage areaPointShockwave

      Now deals shockwave damage around the shot to better hit fast aircraft.

      Added shockwave damage around the shot.

    • 📊NumericSightszoom levelHighLow

      Reduced zoom level on sights to provide a wider field of view.

      Reduced zoom for wider FOV.

    • 📊Numericlock time3s s

      Lock-on time increased to 3 seconds.

      Increased time to lock onto targets.

  2. Jul 24, 2017·Update 15 is live!+1
    • 📊NumericDumbfire modespreadReduced

      Reduced spread on dumbfire mode to make it less inaccurate, though lock-on remains superior.

      numeric

    • 🐛Bug fixSightsfunctionalityBrokenFixed

      Fixed a bug where equipping a sniper sight weapon before the RID would break the RID's sights.

      bugfix

    • 🎯BehaviorLock-oninfantry lock-onSlower

      Lock-on times against infantry are now correctly calculated to be less effective than against vehicles.

      behavior

    • 📊NumericGeneralmax rangeIncreased

      Increased maximum range to be slightly longer than standard vehicle weapons.

      numeric

  3. May 15, 2017·New test build is live!+1
    • 📊Numericlock/charge timeSlowFast

      Significantly reduced the lock and charge times for the RID.

      Significantly reduced times.

  4. Dec 24, 2016·Merry Space Christmas!+1-3
    • 🎯BehaviorLock-online of sightRequired

      RID now requires a direct line of sight to initiate a lock.

      Now requires line of sight to lock on.

    • NewAttackAoE damageAdded

      Added area-of-effect damage to RID attacks.

      Now deals a bit of area-of-effect damage.

    • 📊NumericChargingaiming speedDecreased

      Aiming speed is now reduced while the RID is charging.

      Impairs the shooter's aiming speed while charging.

    • 📊NumericAttackaccuracyLower

      Accuracy is significantly reduced when not using sights.

      Fairly inaccurate unless aiming down sights.

  5. Mar 26, 2016·Update 8 is live!+1
    • 🎨VisualChargingvisual indicatorAdded

      Added a laser pointer that displays while the RID is charging for better targeting clarity.

      visual

RID balance history — Angels Fall First