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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·$17.99
Apr 1, 2018 · 102mo ago

Update 18 eggfix

AI summary1mo

Hotfix update focusing on team balancing, weapon adjustments for the C30 and RID, and various bug fixes and quality-of-life improvements.

Images © Angels Fall First via Steam

Buffs3

  • C30The weapon now carries one additional magazine to compensate for the smaller mag size.+1 mag
  • RIDprimary:Primary charge time reduced by 25%, allowing for faster attacks.-25% %
  • MultiwrenchRepair speed increased by 30%, making structure/vehicle maintenance more efficient.+30% %

Nerfs2

  • C30Magazine capacity reduced from 9 to 8 shells.98 shells
  • GeneralPlayers can no longer lean while incapacitated.EnabledDisabled

Bug fixes7

  • C30
    • Fixed the item name displayed when picking up the C30.
    • Fixed issues where ammo modifications were not applying correctly to the C30.
  • General
    • Fixed a bug where camouflage colors reset when opening the loadout menu.
    • Fixed Point A failure, rebuilt lighting, and adjusted killzones in the chasm on the Irega map.
    • Fixed flipping counters on the map voting screen.
    • Fixed AI stalling issues on the Yin Tao Shan map.
    • Fixed ammo modification effects for the P8 and bomber torpedoes.

Other changes5

  • C30Maximum range now matches the RID and MLI for consistency.Matches RID/MLI
  • General
    • Team balancing now prioritizes equal player counts, only restricting joining based on rank disparity if team sizes are already equal.
    • Added 'afflink://' protocol allowing players to launch the game and join a server directly from a URL.Added
    • Added legacy music pieces to the official soundtrack package.Expanded
    • Optimized master server performance.

subjects affected (4)

tap to see balance history

How did this patch land?
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official notes
Angels Fall First · Apr 1, 2018

Patch history

see all 39

  1. The Morning AfterJul 14, 2026 · 1mo

    The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.

    +61
  2. Apollo event ends, small patch dropsAug 5, 2019 · 86mo

    The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.

    +41
  3. Apollo duct tapeJul 22, 2019 · 86mo

    A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.

    1
  4. Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo

    Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.

    +156
  5. Update 23 is live!Jun 26, 2019 · 87mo

    Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.

    +11
  6. Update 22 hotfix #3Apr 27, 2019 · 89mo

    Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.

    +12
  7. Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo

    Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.

    +5
  8. Update 22 hotfixApr 10, 2019 · 90mo

    Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.

    +7

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