EA 0.5 Preview Build 2444 introduces balancing tweaks to shopper flow and pricing dynamics, Rivals counterattacks with market manipulation and employee poaching, and new Candidate Negotiation for salary bargaining, plus numerous bugfixes.
▲Buffs1
- Balancing: Customer Flow & PricingExpensive items now reduce customer flow; items not listed as primary or additional items also reduce customer flow. These changes decrease traffic around certain items to balance pricing influence.higher→lower
✚Bug fixes2
- Bugfixes & QoL
- Multiple fixes including pricing defaults, BizMan display issues, negative numbers, office switching, HR health insurance, DJ controls and muting, parking legality, stage lights visibility, AI valuation, and softlock fixes.
- Softlock fixes for grabbing items while carrying or in placement mode.
◆Other changes9
- Balancing: Customer Flow & Pricing
- Fruit and Veggies now sell for a higher price, improving product profitability.
- Fast Food was slightly overbuffed in the last patch, and that was been fixed, returning it nearer to intended pricing/value.
- Rivals CounterattacksAdds a framework where successful counterattacks will gradually reduce rival weekly income, affecting their valuation and buyout chances.→lower weekly income
- Rivals Counterattacks: Price ManipulationPrice Manipulation:Lowering your selling prices below market value will force rivals in the neighborhood to drop their prices as well.
- Rivals Counterattacks: Market ManipulationMarket Manipulation:Open stores selling similar items to rivals lowers demand for those products and reduces their customer flow.
- Rivals Counterattacks: Employee PoachingEmployee Poaching:You can view rivals' employee lists and attempt to poach them; stolen staff are replaced by inferior employees, lowering rival customer satisfaction and losing customers.
- Candidate NegotiationNegotiation:New negotiation mechanic to bargain salaries with all employees, whether recruited, headhunted, or poached.
- Bugfixes & QoL
- Added blueprint versions to prevent newer items from breaking older branches.
- Custom games started before EA 0.5 now include rivals in sessions.
subjects affected (7)
tap to see balance history
Patch history
- →EA 0.11 Build 3542 - Patch NotesJul 7, 2026 · 1mo
A stability and QA-focused patch adding crash reporting and input handling improvements, with numerous fixed issues related to in-game procedures and UI, plus localization and data display refinements.
- →EA 0.11 Build 3540 - Patch NotesJun 25, 2026 · 2mo
Bug fixes focusing on vehicle storage interactions, repair station behavior, tax warning messaging, and loading issues.
- →EA 0.11 Build 3538 / 3539 - Patch NotesJun 23, 2026 · 2mo
Changelog focuses on localization fixes, quality of life improvements, and numerous bug fixes across factories, markets, scooters, conessions, and staff management in Big Ambitions version EA 0.11 build 3538/3539.
- →EA 0.11 Build 3537 - Patch NotesJun 19, 2026 · 2mo
Changelog focuses on stability and localization fixes, plus ongoing GE Force Now issue investigation with a general note of patch ETA.
- →EA 0.11 Preview Build 3530 / 3532 / 3534 - Patch NotesJun 15, 2026 · 2mo
Patch notes for EA 0.11 Preview Build 3530/3532/3534 fix several QA issues including English text, mod/blueprint issues, vehicle-enter pause bug, and UI strings, plus cosmetic/logo icons.
- EA 0.11 Preview Build 3527 / 3528 - Patch NotesJun 11, 2026 · 2mo
This patch focuses on a large collection of bug fixes across gameplay systems, UI text, and quality-of-life issues, including item rotation save fixes, blueprint filters, and various miscellaneous stability improvements.
+10→ - EA 0.11 Preview Build 3523 - Patch NotesJun 5, 2026 · 2mo
EA 0.11 Preview Build patch adds quality-of-life fixes, bug fixes, and new content like Energy Drinks, with several stability and UI improvements.
+4−1→ - →EA 0.10 Build 3468Jun 3, 2026 · 2mo
Tiny compatibility patch addressing mod/blueprint compatibility between EA 0.10 and the upcoming EA 0.11 Experimental.
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