Patch focuses on numerous bugfixes and quality-of-life improvements across gameplay systems, with extensive UI, environment, and visual tweaks.
✚Bug fixes17
- General
- Fixed autosaving failing in certain cases.failing→Fixed
- Fixed slow return to main menu.slow→Fixed
- Fixed sleep state not fixing after returning to main menu.sleeping not fixing→Fixed
- Pizza Oven interaction
- Fixed clicking on a Pizza Oven when it contains Pizza not behaving correctly.→Fixed
- Fixed issues with tables and booths remaining occupied after a customer leaves.→Fixed
- Factories
- Fixed issue that could cause an infinite loop in factory logic.→Fixed
- Prevent game breaking due to wrongly set machine after actions.→Fixed
- Fixed factories breaking after moving a business with a packed machine.→Fixed
- Blueprints loadingFixed distanceToItems not being correctly loaded from blueprints.
- Text localizationFixed some text not showing correctly in Chinese or Korean.
- Nightclubs cash registersFixed cash registers in nightclubs showing 'paper bag' information.→Fixed
- Subway overlays
- Fixed subway map overlays won't hide after you click them.→Fixed
- Fixed subway entry background keeps being enabled after traveling.→Fixed
- Activity slidersFixed increase/decrease keys not working in activities sliders.
- Flowers buyingFixed issue preventing buying flowers on Total Produce Trading.→Fixed
- Total Produce TradingUpdated AI businesses in MarketInsider and Lowest Market Price.
- Liquor store AIFixed liquor store AI selling shopping baskets.→Fixed
◆Other changes5
- Maritime Freight LineIncrease box sizes by 10x for sugar, cigar/cigarette paper, cola flavoring, and carbon dioxide.→Added units
- Grilled chicken visualsUpdated grilled chicken and chicken breast visuals.→Updated
- Anselmo/Ferdinand trunkChange Anselmo/Ferdinand trunk position to a front trunk.→Front trunk
- Culinary items namingRenamed cubed chicken to grilled chicken in UI/labels.→Renamed cubed chicken to grilled chicken
- Chicken visualsUpdate grilled chicken visuals and chicken breast visuals.→Updated
subjects affected (16)
tap to see balance history
Patch history
- →EA 0.11 Build 3542 - Patch NotesJul 7, 2026 · 1mo
A stability and QA-focused patch adding crash reporting and input handling improvements, with numerous fixed issues related to in-game procedures and UI, plus localization and data display refinements.
- →EA 0.11 Build 3540 - Patch NotesJun 25, 2026 · 2mo
Bug fixes focusing on vehicle storage interactions, repair station behavior, tax warning messaging, and loading issues.
- →EA 0.11 Build 3538 / 3539 - Patch NotesJun 23, 2026 · 2mo
Changelog focuses on localization fixes, quality of life improvements, and numerous bug fixes across factories, markets, scooters, conessions, and staff management in Big Ambitions version EA 0.11 build 3538/3539.
- →EA 0.11 Build 3537 - Patch NotesJun 19, 2026 · 2mo
Changelog focuses on stability and localization fixes, plus ongoing GE Force Now issue investigation with a general note of patch ETA.
- →EA 0.11 Preview Build 3530 / 3532 / 3534 - Patch NotesJun 15, 2026 · 2mo
Patch notes for EA 0.11 Preview Build 3530/3532/3534 fix several QA issues including English text, mod/blueprint issues, vehicle-enter pause bug, and UI strings, plus cosmetic/logo icons.
- EA 0.11 Preview Build 3527 / 3528 - Patch NotesJun 11, 2026 · 2mo
This patch focuses on a large collection of bug fixes across gameplay systems, UI text, and quality-of-life issues, including item rotation save fixes, blueprint filters, and various miscellaneous stability improvements.
+10→ - EA 0.11 Preview Build 3523 - Patch NotesJun 5, 2026 · 2mo
EA 0.11 Preview Build patch adds quality-of-life fixes, bug fixes, and new content like Energy Drinks, with several stability and UI improvements.
+4−1→ - →EA 0.10 Build 3468Jun 3, 2026 · 2mo
Tiny compatibility patch addressing mod/blueprint compatibility between EA 0.10 and the upcoming EA 0.11 Experimental.
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