A broad sweep of bug fixes and UI/UX improvements across multiple systems, with no direct balance changes to gameplay mechanics.
✚Bug fixes10
- General
- Purchasing items from your own store no longer costs money due to a logic error.→Fixed items being charged when buying at your own store
- Cash balance now reflects income prior to expense deductions, preventing false 'not enough money' messages.→Fixed expenses deducted before income causing misleading low funds
- Scheduler now shows correct 12-hour time formatting.→Fixed 12-hour time display on the scheduler
- Display shelf item quantity updates after changes to prevent desync.→Switching items on a display shelf now updates quantities correctly
- Canceling from Interior Designer mode behaves correctly when UI is open.→Cancel action from Interior Designer mode with certain UI open now works
- Movers rotate items on desks correctly during placement.→Movers no longer rotate items on desks properly
- Small asset visibility and indicator fixes for specific locations.→Fixed various small items missing (e.g., small speakers) and Ika Bohag lighting indicators
- Headlights and turn signals now function as intended.→Lytte headlights and turn signals fixed
- AI cashier behavior and doorway navigation corrected.→AI at cash registers sometimes stands sideways; fixes to AI getting stuck in doorways
- Door visibility improved when using wall hider.→Cannot see bottom of open doors when wall hider is used
◆Other changes4
- General
- Collision and collider fixes to prevent objects from attaching or blocking movement in common work areas.→Fixed various collider issues (Gaming Chair, Executive Desk, Pallet Shelf, etc.)
- Texture flickering reduced with TAA; suggestion to switch to SMAA for clarity.→Improved texture flickering with TAA; SMAA recommended as alternative
- Delivery previews now accurately reflect items available and assigned display shelves.→For warehouse deliveries, show default items and items for display shelves; for warehouse-to-warehouse deliveries, show all available items
- Cosmetic tinting of accessories fixed to respect color choices.→High heels no longer always appear gold; eyebrow color now matches hair color
subjects affected (1)
tap to see balance history
Patch history
- →EA 0.11 Build 3542 - Patch NotesJul 7, 2026 · 1mo
A stability and QA-focused patch adding crash reporting and input handling improvements, with numerous fixed issues related to in-game procedures and UI, plus localization and data display refinements.
- →EA 0.11 Build 3540 - Patch NotesJun 25, 2026 · 2mo
Bug fixes focusing on vehicle storage interactions, repair station behavior, tax warning messaging, and loading issues.
- →EA 0.11 Build 3538 / 3539 - Patch NotesJun 23, 2026 · 2mo
Changelog focuses on localization fixes, quality of life improvements, and numerous bug fixes across factories, markets, scooters, conessions, and staff management in Big Ambitions version EA 0.11 build 3538/3539.
- →EA 0.11 Build 3537 - Patch NotesJun 19, 2026 · 2mo
Changelog focuses on stability and localization fixes, plus ongoing GE Force Now issue investigation with a general note of patch ETA.
- →EA 0.11 Preview Build 3530 / 3532 / 3534 - Patch NotesJun 15, 2026 · 2mo
Patch notes for EA 0.11 Preview Build 3530/3532/3534 fix several QA issues including English text, mod/blueprint issues, vehicle-enter pause bug, and UI strings, plus cosmetic/logo icons.
- EA 0.11 Preview Build 3527 / 3528 - Patch NotesJun 11, 2026 · 2mo
This patch focuses on a large collection of bug fixes across gameplay systems, UI text, and quality-of-life issues, including item rotation save fixes, blueprint filters, and various miscellaneous stability improvements.
+10→ - EA 0.11 Preview Build 3523 - Patch NotesJun 5, 2026 · 2mo
EA 0.11 Preview Build patch adds quality-of-life fixes, bug fixes, and new content like Energy Drinks, with several stability and UI improvements.
+4−1→ - →EA 0.10 Build 3468Jun 3, 2026 · 2mo
Tiny compatibility patch addressing mod/blueprint compatibility between EA 0.10 and the upcoming EA 0.11 Experimental.
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