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Axe

WeaponAxe · Weapon · Heavy · Power · Ground Game · Melee
17 patcheslast touched 111mo ago-5

Power trajectory

Up = buffed, down = nerfed
-60+2Apr 10, 2015Jun 1, 2017Apr 10, 2015 — Patch Notes: Beta v 1.8.0 +0 / -0 (cum 0)May 7, 2015 — Patch Notes: Beta v 1.9.0 +2 / -0 (cum +2)Jul 24, 2015 — Patch Notes: Beta v1.14.0 Part 1 +0 / -3 (cum -1)Aug 6, 2015 — Balance Notes: Beta v 1.15.0 +5 / -5 (cum -1)Aug 27, 2015 — Patch Notes: Beta v 1.16.0 +1 / -0 (cum 0)Sep 11, 2015 — Balance Notes: Beta v 1.17.0 +2 / -1 (cum +1)Oct 9, 2015 — Balance Notes: Beta v 1.19.4 +0 / -1 (cum 0)Oct 21, 2015 — Balance Notes - 1.20.1 +4 / -7 (cum -3)Dec 16, 2015 — Patch 2.4 Balance Notes +0 / -3 (cum -6)Jan 28, 2016 — Balance Changes - Patch 2.6.2 +2 / -0 (cum -4)Feb 4, 2016 — 2.7 Patch Notes +1 / -1 (cum -4)Apr 20, 2016 — 2.12.3 Patch Notes - Skins, Balance and More +2 / -0 (cum -2)Apr 28, 2016 — Jhala - Patch 2.13 +0 / -0 (cum -2)May 18, 2016 — Patch 2.14 - Dodgebomb, Party Time, Balance and more! +1 / -2 (cum -3)Jun 15, 2016 — Patch 2.17 - New Taunt, Training Options and Balance! +0 / -1 (cum -4)Jul 14, 2016 — Wu Shang Update! - Patch 2.20 +1 / -1 (cum -4)Jun 1, 2017 — Patch 2.63 - Jumps, Dodges, Balance, and more! +0 / -1 (cum -5)
Zoom into one ability:18 abilities tracked
Filter by change type:6 types in this subject

Patch history

    • 📊NumericSide Lightrecover on miss10V/3F10V/5F frames

      Increased recovery on miss, making the attack riskier for the user.

      numeric

    • 📊NumericSide LightFixed Recover13

      Increased recovery on miss, making the attack easier to challenge.

      numeric

    • 📊NumericDown LightStun3133

      Increased stun to reward further pursuit.

      numeric

    • 📊NumericNeutral Lighthitbox heightDecreased

      Slightly decreased hitbox height on Neutral Light to differentiate it from Down Light.

      Reduces threat overlap with Down Light.

    • 🎨VisualRecoveryswoosh opacityReduced

      Reduced opacity of recovery swooshes to improve visual clarity of the axe head.

      Makes the axe head easier to track.

    • 🎯BehaviorSide Airhitbox sizeSmaller

      Decreased how far hitboxes extend inward to prevent hitting targets behind the user.

      behavior

    • 📊NumericSide Airrecover time on miss4 Fixed 29 Variable4 Fixed 26 Variable

      Slightly decreased recovery time on miss.

      numeric

    • 🔁ReworkRecoveryforce directionFrame-basedPosition-based

      Direction of force now based on target position relative to user, making spikes more intentional.

      rework

    • 📊NumericRecoveryforce (last 5 frames)30-3826-34

      Decreased force on the final frames of the hit window.

      numeric

  1. Apr 28, 2016·Jhala - Patch 2.13
    • 📊NumericNeutral AirOn Hit Recover Time (Fixed)26

      Axe Neutral Air fixed recovery increased to accommodate Jhala's high dexterity; stun advantage remains unchanged for existing legends.

      Adjusted for Jhala

    • 📊NumericNeutral AirOn Hit Recover Time (Variable)2015

      Axe Neutral Air variable recovery decreased to accommodate Jhala's high dexterity.

      Adjusted for Jhala

    • 📊NumericSide Airstun time1316

      Increased stun time for Side Air.

    • 📊NumericRecoverystartup time2624

      Decreased startup time for Recovery.

  2. Feb 4, 2016·2.7 Patch Notes+1-1
    • 📊NumericNeutralHit Window (2nd swing)75 frames

      Decreased hit window on second swing to prevent drops, though it makes the hit tighter.

      Drop prevention trade-off

    • 🔁ReworkNeutralFirst Swing DamageMultihitFull Damage

      First swing now applies full damage instead of acting as a multihit.

      Reverted change

    • 📊NumericSide Lightstun time2931

      Increased stun time on Side Light, making the Side Air string harder to dodge.

      numeric

    • 📊NumericNeutral Lighthitbox sizeIncreased

      Slightly increased hitboxes and hit window to reduce drops.

      numeric

  3. Dec 16, 2015·Patch 2.4 Balance Notes-3
    • 📊NumericRecoverymin variable force4130

      Reduced minimum variable force on Axe Recovery.

      Force falls off more quickly.

    • 🎯BehaviorSide Lightjump abilityCan jumpCannot jump

      Axe Side Light can no longer be jumped out of during the final recovery frames.

      Removed jump during last 7 frames of recovery.

    • 🎯BehaviorDown Lightjump abilityCan jumpCannot jump

      Axe Down Light can no longer be jumped out of during the final recovery frames.

      Removed jump during last 13 frames of recovery.

  4. Oct 21, 2015·Balance Notes - 1.20.1+4-7
    • 📊NumericAxe Downtime to hitDecreased

      Decreased time to hit for Axe Down.

      numeric

    • 📊NumericAxe Airrecover time on missIncreased

      Increased recovery time when missing Axe Air to allow for better punishes.

      numeric

    • 📊NumericAxe Airrecover time on hitDecreased

      Decreased recovery time when hitting Axe Air to improve follow-ups.

      numeric

    • 📊NumericAxe Aircooldown timeIncreased

      Increased cooldown time for Axe Air.

      numeric

    • 📊NumericAxe Air Siderecover time on missIncreased

      Increased recovery time on miss for Axe Air Side.

      numeric

    • 📊NumericAxe Air Siderecover time on hitDecreased

      Decreased recovery time on hit for Axe Air Side.

      numeric

    • 📊NumericAxe Air Sidecooldown timeIncreased

      Increased cooldown time for Axe Air Side.

      numeric

    • 📊NumericAxe Air Downrecover time on missIncreased

      Increased recovery time on miss for Axe Air Down.

      numeric

    • 📊NumericAxe Air Downrecover time on hitDecreased

      Decreased recovery time on hit for Axe Air Down.

      numeric

    • 📊NumericAxe Air Downcooldown timeIncreased

      Increased cooldown time for Axe Air Down.

      numeric

    • 📊NumericAxe Recoverytime to hitIncreased

      Increased time to hit for Axe Recovery.

      numeric

    • 📊NumericAxe Recoverydistance traveledIncreased

      Increased distance traveled before the swing in Axe Recovery.

      numeric

    • 📊NumericRecoverytime to hitIncreased

      Slightly increased the time to hit for the Axe Recovery move.

      Minor air game tweak.

    • 📊NumericSide Lightstun timeincreased

      Slightly increased stun time on Side Light.

      Better utility.

    • 📊NumericDown Lighttime to hitdecreased

      Decreased time to hit and increased hitbox size for Down Light.

      Faster startup.

    • 📊NumericDown Aircooldownincreased

      Slightly increased recover and cooldown times for Down Air.

      Slower cycle.

    • 🐛Bug fixNeutral AirForce Direction

      Slightly adjusted the angle of force for the Neutral Air attack.

      Bugfix

    • 🐛Bug fixGround NeutralTarget Retention

      Fixed an issue where targets could be dropped before the final hit of the Ground Neutral attack.

      Bugfix

    • 📊NumericRecoveryhitbox sizeReduced

      Slightly reduced hitbox sizes and removed some hitboxes from the end of the swing.

      Rewards intentional hits over follow-throughs.

    • 📊NumericRecoverydamageIncreased

      Increased initial damage, though it now decreases over the duration of the spin.

      Higher initial impact.

    • 📊NumericRecoveryforceIncreased

      Increased initial force, which now decreases over the duration of the spin.

      Higher initial knockback.

    • 🐛Bug fixGround Poundhitboxes

      Fixed misplaced hitboxes on the Ground Pound.

      Corrects positioning.

    • 📊NumericNeutral Airhitbox sizeReduced

      Slightly reduced overall hitbox size and greatly decreased size on the first frame of power.

      Tighter window for hits.

    • 📊NumericNeutral AirdamageDecreased

      Decreased damage, with values decreasing further after the initial frame.

      Lower overall output.

    • 📊NumericNeutral AirforceIncreased

      Increased force, though it decreases after the initial frame.

      Stronger initial hit.

    • 📊NumericDown Airhitbox sizeReduced

      Slightly reduced hitbox size.

      More precise hitting required.

    • 📊NumericDown AirdamageIncreased

      Increased damage, which now decreases over the duration of the swing.

      Higher initial hit.

    • 📊NumericDown AirforceIncreased

      Increased force, which now decreases over the duration of the swing.

      Stronger initial knockback.

    • 📊NumericGround SidecooldownIncreased s

      Increased the cooldown time for the Ground Side attack.

      Prevents spamming.

    • 📊NumericSide AirTime to HitIncreased

      Slightly increased Time to Hit, making the attack slower.

      Slower startup

    • 📊NumericSide AirForceReduced

      Slightly reduced force on Side Air.

      Less knockback

    • 📊NumericSide AirCooldownIncreased

      Increased cooldown time for Side Air.

      Slower spam

    • 📊NumericNeutral Groundtime to hitDecreased

      Axe Neutral Ground now hits faster, improving its utility in combat.

      Faster startup.

    • 🎯BehaviorDown Airuser movementdownwardsRemoved

      Axe Down Air no longer pushes the user downwards, changing the move's positioning.

      No longer sends user downwards.

    • 📊NumericRecoveryrecover timeDecreased

      Axe Recovery now has a decreased recover time, allowing the user to act sooner.

      Faster recovery.

    • NewavailabilityAdded

      The Axe has been added as a new weapon type, utilized by Teros.

      new