Spear
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼📊NumericNeutral Airactive frames11→9 frames
Decreased active frames to reduce the window it covers against new dodge durations.
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- ▼📊NumericNeutral Airrecover frames16V/6F→16V/7F frames
Increased fixed recovery frames.
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- ▲📊NumericSide Lightswing gap13→12 frames
Decreased the gap between the two swings, making the overall attack faster.
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- ≈🎯BehaviorGround Poundhitboxflickering→constant
Ground Pound threat is now covered by a single constant hitbox instead of flickering, improving reliability.
Consistency
- ▼📊NumericNeutral Lightstun time19→16
Neutral Light stun reduced from 19 to 16, making the standard string less dominant.
Reduced stun to allow opponents a window to jump out of Side Light punishes.
- ▲📊NumericSide Lightvariable force26→32
Side Light variable force increased from 26 to 32, adjusting the damage range where full combos connect.
Increases force to make landing in the red more worthwhile.
- ▼📊NumericDown LightDamage14→12
Decreased damage of Spear Down Light to align with other combo starters.
Reduced damage
- ▼🎯BehaviorDown LightHitbox size—→Smaller
Moved the swoosh closer in and decreased hitbox sizes for Down Light.
Requires more precision
- ≈🎯BehaviorDown LightHurtbox—→Adjusted
Adjusted hurtboxes to follow animation more closely, making the user more vulnerable to anti-airs.
Animation alignment
- ▼📊NumericNeutral Airdamage18→14
Decreased damage to reduce overall power of close-range tools.
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- ▼📊NumericDown Lightrecover time on miss1 Fixed 27 Variable→5 Fixed 26 Variable
Increased fixed recovery time on miss, reducing safety.
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- ▼📊NumericNeutral Lighttime to hit4→5
Slightly increased startup time to make approaching Spear easier.
- ▼📊NumericNeutral Lighthitbox size—→Decreased
Decreased initial hitbox size for more precision.
first three frames
- ▲📊NumericSide Lighttime to hit14→13
Slightly faster grounded approach.
- ▼📊NumericRecoveryvariable force44→38
Variable force now falls off partway through the hit window of Recovery.
Applies to final 10 active frames.
- ▲🐛Bug fixNeutral LightCombo Reliability
Fixed cases where targets could be dropped before the final hit of Neutral Light.
Drop fix
- ▲🐛Bug fixDown LightCombo Reliability
Fixed cases where targets could be dropped before the final hit of Down Light.
Drop fix
- ▼📊NumericNeutral Lighttime to hit3→4
Increased startup time for Neutral Light.
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- ▼📊NumericNeutral Lightdamage24→19
Significant damage reduction on Neutral Light.
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- ▼📊NumericSide Aircooldown time7→12
Increased cooldown for Side Air.
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- ▼📊NumericSide Lightdamage24→18
Reduced damage on Side Light.
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- ▼📊NumericSide Lightfixed force67→60
Reduced knockback force on Side Light.
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- ▲📊NumericDown Lightdamage13→14
Slightly increased damage on Down Light.
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- ≈🎯BehaviorSide Airhitbox—→Focused
Hitboxes are now more focused along the arc of the swing for better accuracy.
behavior
- ▲📊NumericDown Lightstun time23→26 frames
Increased stun time to improve combo potential.
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- ▲📊NumericDown Lightvariable force10.5→11
Slightly increased variable force.
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- ▼📊NumericDown Lightfixed force67→50
Decreased fixed force to make follow-ups more situational.
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- ▲📊NumericSide Lightforward movement80→80-110
Forward movement is now variable based on momentum, potentially increasing reach.
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- ▲📊NumericNeutral Lightactive frames1→5 frames
Extended active frames on the first and second stabs (1 to 5) and third stab (1 to 2).
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- ▲📊NumericNeutral Lightdamage21→24
Increased damage of Spear Neutral Light to diversify ground game damage.
Increased damage.
- ▲📊NumericSide Lightdamage18→24
Increased damage of Spear Side Light.
Increased damage.
- ▼📊NumericDown Lightdamage23→13
Significantly reduced damage of Spear Down Light to reduce reliance on its combo.
Significant damage reduction.
- ▼📊NumericDown Lightrecover time on miss25→28
Increased recovery time on miss for Spear Down Light.
Increased recovery.
- ▲📊NumericNeutral Airtime to hit14→13 frames
Neutral Air is slightly faster, making it more versatile for contesting attacks.
Faster startup.
- ▼📊NumericGround Poundhitbox height—→decreased
Decreased hitbox height and increased time to hit/recover time to allow more punish opportunities.
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- ▼📊NumericRecoveryrecover time—→increased s
Increased recover time to make the move more punishable.
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- ▼📊NumericSide Lightcooldown—→Increased
Slightly increased cooldown time between uses of Side Light.
Increasing interrupt window.
- ▼📊NumericDown Lightrecover time on miss—→Increased
Slightly increased recovery time on miss for Down Light.
More risk on miss.
- ▲📊NumericDown Lightdamage—→Increased
Slightly increased damage for Down Light.
Reward for higher risk.
- ▲📊NumericNeutral Groundmin force—→Increased
Increased minimum force on the first hit of Spear Neutral Ground to ensure the second hit connects.
Prevents second hit from overshooting.
- ▲🎯BehaviorRecoverybehaviorfixed→steerable
Spear Recovery is now steerable when used consecutively, increasing mobility.
Successive uses are now steerable.