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Spear

WeaponSpear · Weapon · Mid Range · Poke · Ground Game · Versatile · Reach · Polearm · Zoning
17 patcheslast touched 111mo ago-9

Power trajectory

Up = buffed, down = nerfed
-90Jan 9, 2015Jun 1, 2017Jan 9, 2015 — Patch Notes: Beta v 1.4.1 +0 / -3 (cum -3)Jan 30, 2015 — Patch Notes: Beta v 1.5.2 +1 / -1 (cum -3)May 7, 2015 — Patch Notes: Beta v 1.9.0 +2 / -0 (cum -1)Oct 9, 2015 — Balance Notes: Beta v 1.19.4 +1 / -2 (cum -2)Nov 11, 2015 — Patch 2.1 - Balance Notes +0 / -2 (cum -4)Dec 3, 2015 — 2.3.1 Balance Notes +1 / -0 (cum -3)Dec 16, 2015 — Patch 2.4 Balance Notes +2 / -2 (cum -3)Jan 6, 2016 — 2.5 - Balance Notes +4 / -1 (cum 0)Jan 28, 2016 — Balance Changes - Patch 2.6.2 +1 / -5 (cum -4)Feb 4, 2016 — 2.7 Patch Notes +2 / -0 (cum -2)Apr 20, 2016 — 2.12.3 Patch Notes - Skins, Balance and More +0 / -1 (cum -3)May 4, 2016 — Patch 2.13.1 - Balance Pass and More! +1 / -2 (cum -4)May 18, 2016 — Patch 2.14 - Dodgebomb, Party Time, Balance and more! +0 / -2 (cum -6)Jun 2, 2016 — The Gauntlets Update - Patch 2.16 +0 / -2 (cum -8)Jun 15, 2016 — Patch 2.17 - New Taunt, Training Options and Balance! +1 / -1 (cum -8)Jun 22, 2016 — 2.17.1 Patch Notes +0 / -0 (cum -8)Jun 1, 2017 — Patch 2.63 - Jumps, Dodges, Balance, and more! +1 / -2 (cum -9)
Zoom into one ability:12 abilities tracked
Filter by change type:3 types in this subject

Patch history

    • 📊NumericNeutral Airactive frames119 frames

      Decreased active frames to reduce the window it covers against new dodge durations.

      numeric

    • 📊NumericNeutral Airrecover frames16V/6F16V/7F frames

      Increased fixed recovery frames.

      numeric

    • 📊NumericSide Lightswing gap1312 frames

      Decreased the gap between the two swings, making the overall attack faster.

      numeric

  1. Jun 22, 2016·2.17.1 Patch Notes
    • 🎯BehaviorGround Poundhitboxflickeringconstant

      Ground Pound threat is now covered by a single constant hitbox instead of flickering, improving reliability.

      Consistency

    • 📊NumericNeutral Lightstun time1916

      Neutral Light stun reduced from 19 to 16, making the standard string less dominant.

      Reduced stun to allow opponents a window to jump out of Side Light punishes.

    • 📊NumericSide Lightvariable force2632

      Side Light variable force increased from 26 to 32, adjusting the damage range where full combos connect.

      Increases force to make landing in the red more worthwhile.

    • 📊NumericDown LightDamage1412

      Decreased damage of Spear Down Light to align with other combo starters.

      Reduced damage

    • 🎯BehaviorDown LightHitbox sizeSmaller

      Moved the swoosh closer in and decreased hitbox sizes for Down Light.

      Requires more precision

    • 🎯BehaviorDown LightHurtboxAdjusted

      Adjusted hurtboxes to follow animation more closely, making the user more vulnerable to anti-airs.

      Animation alignment

    • 📊NumericNeutral Airdamage1814

      Decreased damage to reduce overall power of close-range tools.

      numeric

    • 📊NumericDown Lightrecover time on miss1 Fixed 27 Variable5 Fixed 26 Variable

      Increased fixed recovery time on miss, reducing safety.

      numeric

    • 📊NumericNeutral Lighttime to hit45

      Slightly increased startup time to make approaching Spear easier.

    • 📊NumericNeutral Lighthitbox sizeDecreased

      Decreased initial hitbox size for more precision.

      first three frames

    • 📊NumericSide Lighttime to hit1413

      Slightly faster grounded approach.

    • 📊NumericRecoveryvariable force4438

      Variable force now falls off partway through the hit window of Recovery.

      Applies to final 10 active frames.

  2. Feb 4, 2016·2.7 Patch Notes+2
    • 🐛Bug fixNeutral LightCombo Reliability

      Fixed cases where targets could be dropped before the final hit of Neutral Light.

      Drop fix

    • 🐛Bug fixDown LightCombo Reliability

      Fixed cases where targets could be dropped before the final hit of Down Light.

      Drop fix

    • 📊NumericNeutral Lighttime to hit34

      Increased startup time for Neutral Light.

      numeric

    • 📊NumericNeutral Lightdamage2419

      Significant damage reduction on Neutral Light.

      numeric

    • 📊NumericSide Aircooldown time712

      Increased cooldown for Side Air.

      numeric

    • 📊NumericSide Lightdamage2418

      Reduced damage on Side Light.

      numeric

    • 📊NumericSide Lightfixed force6760

      Reduced knockback force on Side Light.

      numeric

    • 📊NumericDown Lightdamage1314

      Slightly increased damage on Down Light.

      numeric

  3. Jan 6, 2016·2.5 - Balance Notes+4-1
    • 🎯BehaviorSide AirhitboxFocused

      Hitboxes are now more focused along the arc of the swing for better accuracy.

      behavior

    • 📊NumericDown Lightstun time2326 frames

      Increased stun time to improve combo potential.

      numeric

    • 📊NumericDown Lightvariable force10.511

      Slightly increased variable force.

      numeric

    • 📊NumericDown Lightfixed force6750

      Decreased fixed force to make follow-ups more situational.

      numeric

    • 📊NumericSide Lightforward movement8080-110

      Forward movement is now variable based on momentum, potentially increasing reach.

      numeric

    • 📊NumericNeutral Lightactive frames15 frames

      Extended active frames on the first and second stabs (1 to 5) and third stab (1 to 2).

      numeric

  4. Dec 16, 2015·Patch 2.4 Balance Notes+2-2
    • 📊NumericNeutral Lightdamage2124

      Increased damage of Spear Neutral Light to diversify ground game damage.

      Increased damage.

    • 📊NumericSide Lightdamage1824

      Increased damage of Spear Side Light.

      Increased damage.

    • 📊NumericDown Lightdamage2313

      Significantly reduced damage of Spear Down Light to reduce reliance on its combo.

      Significant damage reduction.

    • 📊NumericDown Lightrecover time on miss2528

      Increased recovery time on miss for Spear Down Light.

      Increased recovery.

  5. Dec 3, 2015·2.3.1 Balance Notes+1
    • 📊NumericNeutral Airtime to hit1413 frames

      Neutral Air is slightly faster, making it more versatile for contesting attacks.

      Faster startup.

    • 📊NumericGround Poundhitbox heightdecreased

      Decreased hitbox height and increased time to hit/recover time to allow more punish opportunities.

      numeric

    • 📊NumericRecoveryrecover timeincreased s

      Increased recover time to make the move more punishable.

      numeric

    • 📊NumericSide LightcooldownIncreased

      Slightly increased cooldown time between uses of Side Light.

      Increasing interrupt window.

    • 📊NumericDown Lightrecover time on missIncreased

      Slightly increased recovery time on miss for Down Light.

      More risk on miss.

    • 📊NumericDown LightdamageIncreased

      Slightly increased damage for Down Light.

      Reward for higher risk.

    • 📊NumericNeutral Groundmin forceIncreased

      Increased minimum force on the first hit of Spear Neutral Ground to ensure the second hit connects.

      Prevents second hit from overshooting.

    • 🎯BehaviorRecoverybehaviorfixedsteerable

      Spear Recovery is now steerable when used consecutively, increasing mobility.

      Successive uses are now steerable.

  6. Jan 30, 2015·Patch Notes: Beta v 1.5.2+1-1
    • 🎯BehaviorAir / Air Side / Air Downrecovercan jump

      Air, Air Side, and Air Down attacks now allow the player to jump during recovery.

      mobility increase

    • 📊NumericThrowdamage/forcedecreased

      Spear throw damage and force lowered to bring it closer in line with other weapons.

      normalized weapon throws

    • 📊NumericAir Downhitbox widthReduced

      Spear Air Down hitbox width has been reduced.

      Narrower hit

    • 🎯BehaviorAir DownknockbackBackwards/Forwards

      Spear Air Down now sends the target backwards and the user forwards on hit.

      New interaction

    • 📊NumericRecoverforceReduced

      Spear Recover force has been reduced.

      Less knockback

    • 📊NumericRecoverhitboxAdjusted

      Spear Recover hitbox position and width have been adjusted/reduced.

      Position/Width change

    • 📊NumericGround PoundhitboxReduced

      Spear Ground Pound hitbox size and width reduced, and position adjusted.

      Smaller area