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Conqueror's Blade
Conqueror's Blade
ActionMassively MultiplayerRPG
Booming Tech · Poros Interactive, Booming Tech
Aug 28, 2019 · 85mo ago

28/08/2019 Path notes

AI summary3mo

This update focuses on quality-of-life improvements, unit soul accessibility, and targeted balance adjustments for several weapon classes and siege mechanics.

Buffs7

  • Dual BladesDismount:Using the dismount ability now grants 3 seconds of stealth, allowing for better repositioning or surprise attacks.3s s
  • PoleaxeDismount:Dismounting now deals a small amount of blunt area damage to nearby enemies.Added
  • Siege TowerThe minimum number of units required to push a siege tower has been reduced from 8 to 7, making towers harder to stop by killing a single unit.87
  • Secret VaultsNormal, common, and uncommon unit souls have been added to Secret Vaults to help players assemble units more easily.Added
  • Uncommon Weapon BlueprintsThe guidance price for uncommon weapon blueprints has been increased to better align with the cost of crafted equipment.LowIncreased
  • General System
    • Experience Distribution:Fixed a bug where max-level units still consumed battle experience; experience is now only distributed to units below max level.WastedDistributed
    • Open World Rebels:Fixed an issue where rebel soldiers continued to spawn after the boss was killed, allowing battles to end normally.InfiniteFixed

Nerfs3

  • Longsword & Shield
    • Defense Attack:Attacks performed while defending no longer stagger other heroes, reducing the weapon's crowd control capability against players.YesNo
    • Defense Attack:The stagger effect applied to units during defense attacks has been reduced.HighReduced
  • Pike UnitsBarricade:Added a 3-second cooldown to the Barricade skill to prevent players from rapidly switching the ability to exploit its effects.03s s

Bug fixes1

  • General SystemDeath Camera:Fixed a bug that prevented players from switching to teammates' third-person perspectives after dying.BrokenFixed

Other changes2

  • Unit SoulsUnit souls that grant new skills can no longer be assembled on units that already possess that skill.AllowedBlocked
  • General SystemOptimized the resolution of the hero and attire interfaces for better clarity.

subjects affected (9)

tap to see balance history

How did this patch land?
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official notes
Conqueror's Blade · Aug 28, 2019

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Patch history

see all 46

  1. November 27 Online Update LogNov 26, 2025 · 9mo

    A minor online update focusing on map pathfinding, UI fixes, and text corrections for unit descriptions.

  2. November 20 Balance Adjustment AnnouncementNov 20, 2025 · 9mo

    November 20 balance adjustments focusing on significant buffs to heavy units like Monastic Knights and Varangian Guards, leadership reductions for several high-tier units, and a heavy nerf to the Empire Chariot's stability.

    +595
  3. November 13 Online Update LogNov 12, 2025 · 9mo

    A minor online update focusing on map balance for Harbour City and a fix for Auxiliary Doctrines.

  4. October 30 Online Update LogOct 29, 2025 · 10mo

    A minor online update focusing on unit medal progression, bug fixes for specific unit traits, and Halloween store bundles.

    +4
  5. October 16 Online Update LogOct 15, 2025 · 10mo

    A minor online update focusing on unit attire compatibility, audio balancing, and bug fixes for runes and UI.

    2
  6. September 29 Update and Maintenance LogSep 26, 2025 · 11mo

    Maintenance update with no gameplay changes; compensation distributed to players.

  7. July 10 Update LogJul 9, 2025 · 13mo

    The July 10 update introduces the Hangu Pass map to Siege Battles, optimizes the Barracks UI, and implements various unit behavior fixes and map balance adjustments.

    +8
  8. May 8 Update LogMay 7, 2025 · 15mo

    A major balance update focusing on low-star unit viability through significant Mastery node buffs and widespread Leadership cost reductions, alongside hero clarity improvements and bug fixes.

    +51

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