
This patch introduces a new dynamic battle ranking matchmaking system, adjusts bronze income to encourage active play, and implements several hero and unit soul balance changes.
Images © Conqueror's Blade via Steam
▲Buffs9
- NodachiDragon’s Leap:Dragon’s Leap no longer stops movement after hitting enemies, improving flow and mobility.
- Shortbow
- Increased normal attack damage by 10%.→+10% %
- dodge passive:Added a 3% piercing armor penetration buff to the dodge passive.→+3% %
- Dualblades
- Increased normal attack damage by 20%.→+20% %
- Ambush:Increased Ambush damage multiplier from 2.65 to 3.2.65→3
- Great Thunderblot:Decreased cooldown of Great Thunderblot by 11 seconds across all levels.→-11s s
- Unit Souls
- Doggedness Soul:Doggedness Soul now provides +100 health in addition to +50 defense.→+100 HP
- Welfare Soul:Welfare Soul now provides +150 health in addition to +100 defense.→+150 HP
- GeneralBronze Income:Testing a 'Bronze Vanguard' event increasing battle point and victory bronze income by 10-30%.→+10-30% %
▼Nerfs9
- Musket
- Scatter Shot:Increased cooldown of Scatter Shot by 1 second for all levels.→+1s s
- Liquid Fire:Removed the small stun effect from Liquid Fire.small stun→Removed
- Shortsword & ShieldIronsides:Decreased armor provided by Ironsides across all three levels.80%/120%/160%→75%/100%/125% %
- Poleaxe
- Bec de Corbin:Increased cooldown of Bec de Corbin; now scales by level instead of a flat 24s.24s→30s/28s/26s s
- Pushback:Increased cooldown of Pushback from 12s to 15s.12s→15s s
- Ultimate:Decreased ultimate damage multiplier and slightly reduced extra damage per level.0.850→0.755
- Unit Souls
- Rejuvenation Soul:Decreased health bonus from 200 to 160.200→160 HP
- Rejuvenation Aura Soul:Decreased health bonus from 250 to 200.250→200 HP
- GeneralBots Mode:Lowered bronze income in high-level Bot mode to prevent farming abuse.→Lowered
◆Other changes3
- PoleaxeGrim Harvest:Replaced the stun of Grim Harvest with a reduction in blocking.stun→reduce blocking
- General
- Matchmaking:Introduced a dynamic battle ranking system to match players based on performance rather than just level.level-based→battle ranking
- Auction House:Adjusted guidance prices for equipment, blueprints, and hero parts based on trading data.→Adjusted
subjects affected (8)
tap to see balance history
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Patch history
- →November 27 Online Update LogNov 26, 2025 · 9mo
A minor online update focusing on map pathfinding, UI fixes, and text corrections for unit descriptions.
- November 20 Balance Adjustment AnnouncementNov 20, 2025 · 9mo
November 20 balance adjustments focusing on significant buffs to heavy units like Monastic Knights and Varangian Guards, leadership reductions for several high-tier units, and a heavy nerf to the Empire Chariot's stability.
+59−5→ - →November 13 Online Update LogNov 12, 2025 · 9mo
A minor online update focusing on map balance for Harbour City and a fix for Auxiliary Doctrines.
- October 30 Online Update LogOct 29, 2025 · 10mo
A minor online update focusing on unit medal progression, bug fixes for specific unit traits, and Halloween store bundles.
+4→ - October 16 Online Update LogOct 15, 2025 · 10mo
A minor online update focusing on unit attire compatibility, audio balancing, and bug fixes for runes and UI.
−2→ - →September 29 Update and Maintenance LogSep 26, 2025 · 11mo
Maintenance update with no gameplay changes; compensation distributed to players.
- July 10 Update LogJul 9, 2025 · 13mo
The July 10 update introduces the Hangu Pass map to Siege Battles, optimizes the Barracks UI, and implements various unit behavior fixes and map balance adjustments.
+8→ - May 8 Update LogMay 7, 2025 · 15mo
A major balance update focusing on low-star unit viability through significant Mastery node buffs and widespread Leadership cost reductions, alongside hero clarity improvements and bug fixes.
+51→
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