Added a new bbno$ music kit and implemented various map fixes and gameplay polish, primarily focusing on Danger Zone and several community/official maps.
Images © Counter-Strike 2 via Steam
▲Buffs6
- Danger ZoneExoJump:Smoothed out the camera motion when using ExoJump for a more comfortable player experience.→smoothed
- Insertion 2New glass textures in the office make it easier to tell if a window is broken or intact.→updated
- BasaltRemoved railing on A to allow for easier and faster player movement.present→removed
- County
- ExoJump:Clipped cave ceilings and wooden roofs to prevent players from getting stuck while using ExoJump.stuck→fixed
- Removed the killzone on the left side of the bridge, expanding playable area.active→removed
- Made the waterfall floor shallower so items can be picked up more reliably.deep→shallow
✚Bug fixes3
- Danger ZoneRespawning players can no longer select prohibited locations, ensuring fairer spawn distributions.
- Ravine
- Fixed a spot near spawn where the bomb could become stuck.stuck→fixed
- General clipping fixes to prevent player movement glitches.→fixed
◆Other changes4
- Dust 2
- Adjusted visblockers from T spawn to mid to optimize rendering/visibility.→re-tired
- Blocked an unintended wallbang spot to prevent unfair line-of-sight advantages.allowed→blocked
- BasaltVisual upgrades to bombsite B and the Red Barn for better aesthetics.→upgraded
- GeneralAdjusted ragdoll physics for more natural character deaths.→adjusted
subjects affected (7)
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Patch history
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