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87 patcheslast touched 2w ago▲ +78

Power trajectory

Up = buffed, down = nerfed
0+79Dec 9, 2020May 7, 2026Dec 9, 2020 — Week 2 Missions and More +3 / -0 (cum +3)Feb 18, 2021 — Release Notes for 2/17/2021 +0 / -0 (cum +3)Mar 16, 2021 — Release Notes for 3/15/2021 +0 / -0 (cum +3)May 27, 2021 — Release Notes for 5/27/2021 +0 / -0 (cum +3)Oct 8, 2021 — bbnomu$ic kit +0 / -0 (cum +3)Mar 22, 2023 — Release Notes for 3/22/2023 +0 / -0 (cum +3)Mar 24, 2023 — Release Notes for 3/24/2023 +0 / -0 (cum +3)Mar 30, 2023 — Release Notes for 3/30/2023 +3 / -0 (cum +6)Jun 8, 2023 — Release Notes for 6/7/2023 +1 / -0 (cum +7)Jun 20, 2023 — Release Notes for 6/20/2023 +0 / -0 (cum +7)Jul 1, 2023 — Release Notes for 6/30/23 +0 / -0 (cum +7)Jul 17, 2023 — Release Notes for 7/17/2023 +3 / -0 (cum +10)Jul 21, 2023 — Release Notes for 7/21/2023 +0 / -0 (cum +10)Aug 2, 2023 — Release Notes for 8/2/2023 +0 / -0 (cum +10)Aug 3, 2023 — Release Notes for 8/3/2023 +1 / -0 (cum +11)Sep 5, 2023 — Release Notes for 9/5/2023 +1 / -0 (cum +12)Sep 8, 2023 — Release Notes for 9/8/2023 +1 / -0 (cum +13)Sep 28, 2023 — Release Notes for 9/27/2023 Night +0 / -0 (cum +13)Sep 29, 2023 — Release Notes for 9/29/2023 +0 / -0 (cum +13)Oct 2, 2023 — Release Notes for 10/2/2023 +0 / -0 (cum +13)Oct 6, 2023 — Release Notes for 10/6/2023 +1 / -0 (cum +14)Oct 10, 2023 — Release Notes for 10/9/2023 +3 / -0 (cum +17)Oct 12, 2023 — Release Notes for 10/12/2023 +1 / -0 (cum +18)Oct 17, 2023 — Release Notes for 10/17/2023 +1 / -0 (cum +19)Oct 25, 2023 — Release Notes for 10/25/2023 +4 / -0 (cum +23)Nov 2, 2023 — Release Notes for 11/2/2023 +1 / -0 (cum +24)Nov 10, 2023 — Release Notes for 11/9/2023 +2 / -0 (cum +26)Nov 14, 2023 — Release Notes for 11/13/2023 +0 / -0 (cum +26)Nov 17, 2023 — Release Notes for 11/17/2023 +0 / -0 (cum +26)Nov 21, 2023 — Release Notes for 11/20/2023 +0 / -0 (cum +26)Nov 30, 2023 — Release Notes for 11/30/2023 +1 / -0 (cum +27)Dec 7, 2023 — Release Notes for 12/6/2023 +1 / -0 (cum +28)Dec 14, 2023 — Release Notes for 12/13/23 +2 / -0 (cum +30)Dec 19, 2023 — Release Notes for 12/18/23 +0 / -0 (cum +30)Jan 4, 2024 — Release Notes for 1/4/2024 +0 / -0 (cum +30)Feb 8, 2024 — Release Notes for 2/8/2024 +1 / -0 (cum +31)Feb 13, 2024 — Release Notes for 2/12/2024 +2 / -0 (cum +33)Feb 16, 2024 — Release Notes for 2/15/2024 +4 / -0 (cum +37)Feb 28, 2024 — Release Notes for 2/28/2024 +2 / -1 (cum +38)Apr 3, 2024 — Release Notes for 4/2/2024 +1 / -0 (cum +39)Apr 30, 2024 — Release Notes for 4/30/2024 +2 / -0 (cum +41)May 2, 2024 — Release Notes for 5/1/2024 +2 / -0 (cum +43)May 29, 2024 — Release Notes for 5/29/2024 +2 / -0 (cum +45)Jun 10, 2024 — Release Notes for 6/10/2024 +0 / -0 (cum +45)Jun 11, 2024 — Release Notes for 6/11/2024 +3 / -0 (cum +48)Jun 26, 2024 — Release Notes for 06/26/2024 +1 / -0 (cum +49)Jul 23, 2024 — Release Notes for 7/22/2024 +2 / -0 (cum +51)Aug 14, 2024 — Release Notes for 8/14/2024 +1 / -0 (cum +52)Sep 3, 2024 — Release Notes for 9/3/2024 +2 / -0 (cum +54)Sep 9, 2024 — Release Notes for 9/9/2024 +1 / -0 (cum +55)Oct 15, 2024 — Release Notes for 10/15/2024 +0 / -0 (cum +55)Oct 23, 2024 — Release Notes for 10/23/2024 +0 / -0 (cum +55)Nov 7, 2024 — Counter-Strike 2 Update +1 / -0 (cum +56)Nov 13, 2024 — Counter-Strike 2 Update +3 / -0 (cum +59)Nov 14, 2024 — Counter-Strike 2 Update +0 / -0 (cum +59)Nov 20, 2024 — Counter-Strike 2 Update +0 / -0 (cum +59)Dec 3, 2024 — Counter-Strike 2 Update +1 / -0 (cum +60)Dec 19, 2024 — Counter-Strike 2 Update +2 / -0 (cum +62)Dec 19, 2024 — Counter-Strike 2 Update +0 / -0 (cum +62)Jan 7, 2025 — Counter-Strike 2 Update +0 / -0 (cum +62)Jan 10, 2025 — Counter-Strike 2 Update +3 / -0 (cum +65)Jan 22, 2025 — Counter-Strike 2 Update +1 / -0 (cum +66)Feb 4, 2025 — Counter-Strike 2 Update +0 / -0 (cum +66)Feb 28, 2025 — Counter-Strike 2 Update +0 / -0 (cum +66)Jul 2, 2025 — Counter-Strike 2 Update +0 / -0 (cum +66)Jul 28, 2025 — Counter-Strike 2 Update +2 / -0 (cum +68)Jul 30, 2025 — Counter-Strike 2 Update +0 / -1 (cum +67)Aug 14, 2025 — Counter-Strike 2 Update +0 / -1 (cum +66)Aug 18, 2025 — Counter-Strike 2 Update +0 / -0 (cum +66)Aug 26, 2025 — Counter-Strike 2 Update +2 / -0 (cum +68)Sep 3, 2025 — Counter-Strike 2 Update +0 / -0 (cum +68)Sep 8, 2025 — Counter-Strike 2 Update +1 / -0 (cum +69)Oct 2, 2025 — Counter-Strike 2 Update +2 / -0 (cum +71)Oct 29, 2025 — Counter-Strike 2 Update +4 / -0 (cum +75)Nov 12, 2025 — Counter-Strike 2 Update +1 / -0 (cum +76)Jan 27, 2026 — Counter-Strike 2 Update +1 / -0 (cum +77)Feb 4, 2026 — Counter-Strike 2 Update +1 / -0 (cum +78)Feb 23, 2026 — Counter-Strike 2 Update +1 / -0 (cum +79)Apr 17, 2026 — Counter-Strike 2 Update +0 / -0 (cum +79)Apr 20, 2026 — Counter-Strike 2 Update +0 / -1 (cum +78)Apr 21, 2026 — Counter-Strike 2 Update +0 / -0 (cum +78)Apr 22, 2026 — Counter-Strike 2 Update +0 / -0 (cum +78)Apr 24, 2026 — Counter-Strike 2 Update +0 / -0 (cum +78)Apr 28, 2026 — Counter-Strike 2 Update +0 / -0 (cum +78)Apr 29, 2026 — Counter-Strike 2 Update +0 / -0 (cum +78)Apr 30, 2026 — Counter-Strike 2 Update +0 / -0 (cum +78)May 7, 2026 — Counter-Strike 2 Update +0 / -0 (cum +78)
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Patch history

    • 🐛Bug fixviewmodel FOV

      Fixed a networking issue where viewmodel FOV settings were not correctly synced to other players.

      User Viewmodel FOV now correctly networks to remote clients.

    • 🎯Behaviorocclusion bounds

      Adjusted how player models are occluded, potentially improving visibility or performance.

      Adjusted player model occlusion bounds.

    • 🐛Bug fixragdoll velocity

      Fixed a bug where death animations lacked proper momentum when players were shot in specific areas.

      Fixed ragdolls missing death velocity when shot in specific body locations.

    • 🛠QoLground smoothing

      Improved the smoothness of transitions when players leave the ground or land.

      Minor adjustments to ground smoothing transitions.

    • 📊Numericaim punch limit90 degrees degrees

      Capped the maximum angle of aim punch to prevent extreme view displacement when taking damage.

      Limit aim punch to 90 degrees.

    • Newweapon renderingAdded

      Improved how weapons are rendered in third-person when partially hidden by walls to reduce clipping.

      Added secondary intersection trace for partially-occluded thirdperson weapons.

    • 🎯Behaviorground smoothing

      Smoothed out player movement transitions between slopes and steps to prevent jittery movement.

      Adjusted ground smoothing at locations where sloped ground surfaces join with step-height transitions.

    • 🐛Bug fixdefuse-cable visibility

      Fixed a bug where defuse cables were not appearing correctly when the player was behind cover.

      Fixed issue that caused defuse-cables from completely occluded players to also be occluded.

    • 🐛Bug fixshader compilation

      Resolved a critical crash related to shader compilation on older graphics hardware.

      Fixed 'FATAL ERROR: Failed to on-demand compile shader' affecting some older GPUs.

    • 🐛Bug fixGrenadehand animation

      Fixed a visual glitch where the character's hand would pop during counter-strafing while holding a grenade.

      Fixed hand popping when counter-strafing with a grenade equipped.

    • 🐛Bug fixaudio dropoutOccurringFixed

      Implemented a speculative fix for a rare issue where all game audio would drop out.

      Speculative fix

    • 🐛Bug fixcamera clippingIntersectingFixed

      Fixed an issue where crouch-jumping in tight spaces caused the camera to clip through the ceiling.

      Crouch-jumping

    • 🎨VisualFlashbangsprite opacityAdjusted

      Adjusted particle opacity for flashbangs that are fully occluded for better visual feedback.

      Occluded flashbangs

    • 🎨VisualSmokelighting consistencyImproved

      Improved the consistency of lighting within smoke grenades.

      Smoke lighting

    • 📊Numericmagazine velocityAdjusted

      Minor adjustments to the velocity of dropped pistol magazines.

      Dropped pistol magazines

    • 🐛Bug fixeconomyWrong playerCorrect player gold

      Fixed a bug where money was incorrectly subtracted from the wrong player during a bot takeover.

      Bot takeover

    • 🐛Bug fixC4 equip sound

      Fixed an issue where the C4 equip sound was not being interrupted by other equip sounds.

      Sound interruption

    • ✂️Removeddeath soundActiveRemoved

      Removed the first-person death sound effect that played when music kit death cues were inaudible.

      First-person death sound

    • 🐛Bug fixAO Shader

      Fixed a shader issue causing overly dark silhouettes on railings (e.g., on Mirage) when using alpha tests.

      Alpha test silhouettes

    • 🐛Bug fixweapon holdPossible to hold no weaponFixed

      Fixed a bug where requesting a hand switch after throwing a grenade could result in the player holding no weapon.

      Hand switch after grenade

    • 🐛Bug fixworldmodel deploy

      Fixed an issue where canceling an inspect animation caused the weapon worldmodel to deploy multiple times.

      Fixed inspect/cancel causing multiple deploys.

    • 🐛Bug fixplayer state

      Fixed a bug that could cause players to become stuck in a specific animation state while planting the bomb.

      Fixed players getting stuck in planted-turn state.

    • 🛠QoLfoot IK

      Improved the smoothness of foot Inverse Kinematics (IK) transitions for better character movement visuals.

      Made transitions smoother.

    • 🛠QoLcrouch transition

      Adjusted the timing of the in-air crouch transition in first-person to better align with the third-person animation.

      Adjusted in-air crouch time to match 3rd person.

    • 🐛Bug fixleg animations

      Fixed a visual glitch where legs would snap when a player quickly stopped and then moved again in the same direction.

      Fixed snapping when stopping and continuing.

    • 🛠QoLbomb plant animation

      Synchronized the third-person bomb planting animation to more closely match the first-person perspective.

      Adjusted 3rd person to match 1st person.

    • 🐛Bug fixstartup stability

      Resolved a crash occurring on startup when non-default audio devices or specific sound overrides were configured.

      Fixed random crash on startup related to audio devices.

    • 🐛Bug fixsilencer visuals

      Corrected a visual bug where dropped weapons with silencers did not correctly show the silenced state.

      Dropped weapons now reflect silenced state.

    • 🎯Behaviorground smoothing

      Adjusted ground smoothing on thin ledges to improve player positioning and movement consistency.

    • 📊Numerictrade limit1000 items

      Trade offers containing CS2 items are now capped at 1,000 items per offer.

    • 🐛Bug fixcharacter textures

      Fixed improper character texture assignments for better visual consistency.

    • 🔁Reworkrecoil camera motionCS2CS:GO

      Camera motion during recoil has been adjusted to feel more like CS:GO, though bullet trajectories remain unchanged.

      Adjusted to match CS:GO more closely

    • 🎯Behavioraim punch camera motionlatency-dependentfull motion

      Players now experience full camera motion from aim punch (e.g., being shot) regardless of latency, improving visual feedback.

      Now independent of network latency

    • 🐛Bug fixcrouch transitionsinstantaneousfixed

      Fixed a bug where crouch transitions while in the air occurred instantaneously.

      Fixed air transitions

    • 🐛Bug fixMVP panel charactersnot resettingresetting

      Fixed an issue where characters in the MVP panel were not resetting correctly.

      Fixed reset bug

  1. Apr 20, 2026·Counter-Strike 2 Update-1
    • 🛠QoLviewmodel animations

      Minor adjustments made to viewmodel animations for better visual polish.

    • 🎯Behaviorweapon deploy logic

      Adjusted the general logic for how weapons are deployed.

    • 🐛Bug fixladder climbingsilent runfixed

      Fixed a bug that allowed players to climb ladders silently at run speed by tapping movement keys.

    • 🎯Behaviorground smoothing

      Adjusted ground smoothing at transitions between sloped and flat surfaces for smoother movement.

    • 🐛Bug fixgrenade scaleincorrectcorrect

      Fixed an issue where held grenades would have an incorrect scale after being dropped and picked up.

    • 🐛Bug fixhalftime transitioncrashstable

      Fixed a crash that occurred during halftime when transitioning from CT to T side.

    • 🐛Bug fixHE Grenadethrow animation

      Fixed inconsistencies between the viewmodel and worldmodel when throwing HE grenades.

    • 🎯Behaviorfoot IK

      Adjusted foot Inverse Kinematics (IK) while the player is idle for better grounding.

    • 🛠QoLPlantingturn animations

      Added minor polish to animations when turning while planting the bomb.

    • 🐛Bug fixInspectweapon switching

      Fixed an issue where fast-weapon switching occurred incorrectly while holding the inspect key.

    • 🛠QoLviewmodel animations

      Minor adjustments made to various viewmodel animations for better visual fidelity.

  2. Feb 23, 2026·Counter-Strike 2 Update+1
    • 🎯Behaviorperformance

      Mitigated a performance issue specifically affecting Windows 10 users with recent Intel CPUs.

    • 🐛Bug fixinventory delete

      Fixed a bug where the 'Delete Item' option in the inventory was non-functional.

    • 🐛Bug fixiron sights visuals

      Resolved visual corruption occurring when using iron sights on AMD GPUs.

    • 🎯Behaviorconsole variablesExpanded

      Increased the number of console variables that addons are permitted to modify.

    • 🐛Bug fixviewmodel animations

      Fixed an issue where switching first-person spectator targets caused viewmodel animations to reset.

    • 🎯Behaviorphysics calculations

      Optimized physics calculations far from the map origin to resolve performance issues.

  3. Jan 27, 2026·Counter-Strike 2 Update+1
    • 🐛Bug fixaudio performance

      Fixed a performance issue occurring when the game is run without a sound device.

    • 🐛Bug fixcl_ent_bbox visualization

      Fixed broken bounding box visualization for certain rigid dynamic entities.

  4. Nov 12, 2025·Counter-Strike 2 Update+1
    • 📊Numericbullet decal distanceIncreased

      Increased the default distance at which bullet decals are rendered for better visual feedback.

      Visual improvement

    • 🔁Reworkglove animationsOld systemAnimgraph2

      Updated UI/inventory glove models to use Animgraph2, ensuring they match the first-person in-game appearance.

      Consistency update

    • 🎯BehaviorC4pulsing lightDisabledEnabled

      Re-enabled the pulsing light on the C4 view model for better visual clarity.

      Visual fix

  5. Oct 29, 2025·Counter-Strike 2 Update+4
    • 🎯Behaviormovement prediction

      Improved movement prediction during player collisions for a smoother experience.

      Improved player movement prediction when colliding with other moving players.

    • 🛠QoLScopingaudio prediction

      Scope in/out sounds now play immediately for the local player, improving responsiveness.

      Added scope in/out sound prediction to play immediately for local player.

    • 🛠QoLperformance

      General performance improvements to the game engine.

      Performance improvements.

    • 🛠QoLstability

      General stability improvements to reduce crashes.

      Stability improvements.

    • Newdot scaleAdded

      Added a new game option to customize the scale of the scope dot.

    • Newscope thicknessAdded

      Added a new game option to customize the thickness of sniper rifle scopes.

    • 🐛Bug fixbullet penetration

      Fixed a regression issue where certain bullet penetration scenarios were not working correctly.

    • 🎨Visualcamera transitionsAdded

      Added letterboxing for camera path transitions to improve cinematic quality.

    • 🛠QoLfiring performance

      Improved performance when firing weapons, reducing potential stutter or lag.

    • 🐛Bug fixviewmodel motion

      Fixed an issue where viewmodel motion during angle changes depended on the direction the player was facing.

    • 🐛Bug fixsound visualization

      Player sounds now correctly visualize on the minimap, improving situational awareness.

      Fixed player sounds not visualizing correctly on the minimap.

    • 🐛Bug fixstability

      Fixed a crash that occurred when switching audio output devices.

      Fixed crash when changing sound devices.

    • 🐛Bug fixwater audio

      Corrected audio behavior for players moving through water.

      Fixed sounds playing incorrectly in water.

    • 🐛Bug fixviewmodel motion

      Fixed an issue where viewmodel motion during angle changes misbehaved at specific frame rates.

      Fixed viewmodel motion at certain frame rates.

  6. Aug 26, 2025·Counter-Strike 2 Update+2
    • 🐛Bug fixbullet impact performance

      Fixed a performance regression when creating bullet impact effects, potentially improving FPS during combat.

    • 🎯Behaviorspectator viewmodels

      View angle velocity now affects spectator target viewmodels consistently with the local player.

    • 🐛Bug fixinspect networking

      Fixed an issue where looping weapon inspects were not visible to spectators.

    • 🐛Bug fixMolotovfire duration

      Fixed a bug where overlapping smoke clouds would prematurely extinguish Molotov fire, ensuring fire lasts its intended duration.

    • 🐛Bug fixKnifeattack decaldrywet

      Knife slashes now correctly apply wet decals when attacking on wet surfaces.

      Fixed dry decals on wet surfaces.

    • 🐛Bug fixshot predictionmispredictfixed

      Fixed a bug where holding the attack button across a round respawn caused shot misprediction.

      Fixed shot misprediction across round respawn.

    • 🐛Bug fixviewmodelstuckfixed

      Fixed an issue where the viewmodel would stick to the camera when cl_lock_camera was enabled.

      Fixed viewmodel sticking with cl_lock_camera.

    • 🐛Bug fixresolutionlimitedfixed

      Fullscreen windowed mode now correctly offers and stretches extreme aspect ratio resolutions.

      Fixed extreme aspect ratios in fullscreen windowed mode.

    • 🐛Bug fixmouse motionincorrectfixed

      Corrected relative mouse motion issues specifically for Linux users.

      Fixed relative mouse motion on Linux.

  7. Aug 14, 2025·Counter-Strike 2 Update-1
    • 🎯Behaviordeploy inspect delayPresentRemoved

      Removed the deploy inspect delay for most weapons, making weapon switching feel more responsive.

      Removed delay

    • 🐛Bug fixre-deploy fire rateBuggedFixed

      Fixed a bug where some weapons could be fired too quickly after a re-deploy.

      Fixed firing speed

    • 🎯Behaviorfps_maxChangeableLocked

      fps_max can no longer be changed while connected to a server.

      Locked during server connection

  8. Jul 30, 2025·Counter-Strike 2 Update-1
    • 🐛Bug fixweapon firing

      Fixed a bug where weapons could be fired prematurely after a reload redeploy.

    • 🐛Bug fixmovement input

      Fixed movement button changes being ignored when adjusting view angles at very high frame rates.

    • 🐛Bug fixair strafing velocity

      Fixed air strafing resulting in higher than intended velocities, normalizing movement speed.

    • 🐛Bug fixbomb location

      Speculative fix for a rare issue where the dropped bomb appeared in the wrong location.

    • 🐛Bug fixvote UI

      Fixed a bug where the vote UI would occasionally display the results of another team's vote.

  9. Jul 28, 2025·Counter-Strike 2 Update+2
    • 🎯Behaviordamage prediction

      Improved damage prediction when shooting while moving, leading to more consistent hit registration.

      neutral

    • 🔁Reworkanimation systemAnimGraphAnimGraph2

      Upgraded the animation system to AnimGraph2, replacing all first-person weapon animations and chicken animations.

      neutral

    • 🐛Bug fixvoice volume

      Fixed an issue where individual player voice volume adjustments were not functioning correctly.

      neutral

    • 🛠QoLserver browserSteam Overlay

      The Community Server Browser now opens in the Steam Overlay for players in fullscreen exclusive mode.

      neutral

    • Newlobby voice chatAdded

      Added voice chat to the in-game lobby and the Premier Pick/Ban phase for better team coordination.

    • 🎯Behaviorbuy bindsEnabledDisabled

      Buy binds are now disabled during the halftime freeze phase to prevent accidental purchases.

    • 🐛Bug fixcommunity map reloading

      Fixed an issue where community maps would not reload correctly when using the 'restart' command.

    • 🐛Bug fixscoreboard text

      Fixed formatting issues for the scoreboard column text in the Japanese localization.

    • 🐛Bug fixvoice chat

      Fixed an issue where voice chat would break after unloading a Steam Workshop map.

    • 🐛Bug fixclient stability

      Fixed a crash occurring when certain community server plugins restricted networking of player entities.

    • 🐛Bug fixpatches UI

      Fixed several bugs related to the application of patches in the UI.

    • 🐛Bug fixUI transparency

      Fixed UI panels not rendering transparently when using CMAA2 and HDR performance settings together.

    • 🎯Behaviormisprediction smoothing

      Improved error smoothing near walls to prevent players from clipping through geometry.

    • 🐛Bug fixcloth simulation

      Fixed a cloth simulation bug occurring on local servers with loopback=1.

  10. Jan 22, 2025·Counter-Strike 2 Update+1
    • 🛠QoLCPU performance

      Minor performance optimizations implemented for CPU-bound scenarios to improve stability and frame rates.

  11. Jan 10, 2025·Counter-Strike 2 Update+3
    • 🐛Bug fixragdoll velocity

      Fixed a bug where ragdolls could be created with extreme initial velocities.

      bugfix

    • NewSteam Game RecordingAdded

      Added markup for individual matches in the Steam Game Recording timeline for easier navigation.

      quality

    • 🐛Bug fixInspectdeploy timing

      Fixed a regression where deploying weapons did not allow for immediate inspecting.

      bugfix

    • 🛠QoLcare package previewAdded

      Added a close button to the weekly care package preview of weapon cases.

      quality

    • 🎯Behaviorannotation nodes

      Required grenades are no longer removed when moving away from annotation nodes.

      behavior

    • 🐛Bug fixGrenadesragdoll interaction

      Fixed a regression in how grenades interact with ragdolls, ensuring consistent physics.

    • 🐛Bug fixKeybindingssilencer state

      Fixed a bug where composite bindings for +attack2 and +lookatweapon could cause inconsistent silencer states on weapons.

    • 🐛Bug fixteam select screen

      Fixed a problem on the team select screen for servers that do not have an auto-select time limit.

    • 🐛Bug fixannotation_load

      Fixed a regression issue with the annotation_load command.

    • 🐛Bug fixitem_assaultsuit command

      Fixed a crash that occurred when using the give item_assaultsuit command.

  12. Dec 19, 2024·Counter-Strike 2 Update+2
    • 🎯Behaviorflash notice threshold

      Adjusted the threshold for when the death notice displays the attacker as 'flashed' for better accuracy.

      neutral

    • 🎯Behaviorweapon drop physics

      Explosions now more reliably scatter weapons, even when multiple items are stacked on top of each other.

      buff

    • 📊Numericwarmup team change cooldown0s2s s

      Added a two-second cooldown when changing teams during the warmup period.

      neutral

    • Newwarmup item drop policyAdded

      Added new server settings (mp_warmup_items_drop_policy, etc.) to control how items are handled during warmup.

      neutral

    • 🎯Behaviorgive command behaviordrop newdrop held

      The 'give' command now automatically drops the held weapon if the new weapon requires that slot, streamlining gear swaps.

      quality

    • NewCPU Cores Usage PreferenceAdded

      Added a setting to optimize how high-performance and efficiency cores are utilized on modern CPUs.

      buff

    • 🎯BehaviorRagdollsprediction

      Predicted ragdolls without server confirmation or correction within a short window will now revert, improving visual synchronization.

      Ragdoll revert logic

    • 🐛Bug fixBoost Player Contrastrendering

      Fixed a bug where 'boost player contrast' could reveal players or weapons through thin surfaces.

      Fixed wall-hack like bug

    • NewWorkshop ToolsGPU memory modeAdded

      Added r_allow_low_gpu_memory_mode to allow CS2 Workshop Tools to run on hardware with low GPU memory.

      Low GPU memory support

    • 🎯Behaviordisconnect behavior10s lingerimmediate s

      Disconnecting players now suicide immediately instead of lingering for 10 seconds, preventing 'poltergeist' models from appearing.

      neutral

    • 🐛Bug fixdamage prediction

      Fixed incorrect damage prediction that occurred when view angles changed during a spray.

      neutral

    • 🎯Behaviorlag compensationdisabledenabled

      Lag compensation now functions when shooting teammates if mp_teammates_are_enemies is enabled, regardless of friendly fire settings.

      neutral

    • 🛠QoLUI layout

      Fixed layout inconsistencies for player profiles and rank displays.

      neutral

    • 🐛Bug fixlocalization fallbackEnglish

      Fixed a bug where missing text for a user's language would not correctly fall back to English.

      neutral

  13. Nov 13, 2024·Counter-Strike 2 Update+3
    • Newdamage predictionAdded

      Added damage prediction settings to allow immediate audio/visual feedback of hits without waiting for server confirmation.

      responsive

    • 🔁Reworkflashbang animation

      Updated third-person flashbang animations to accurately represent the player's current visibility level.

      clarity

    • 🛠QoLfirst person legs

      Added ambient occlusion to first-person legs to better ground them in the environment.

      visual

    • 🛠QoLGrenadesline-up reticleAdded labels

      Added axis labels to the grenade line-up reticle tick marks for better precision.

      ui

    • 🛠QoLGrenadespreview cameraJump throw preview

      The grenade preview camera now shows the result of a jump throw while the jump button is held.

      mechanic

    • 🎯Behaviorhit feedback

      Various adjustments to bullet hit feedback for better combat clarity.

      neutral

    • 🐛Bug fixlag compensation

      Fixed a lag compensation issue where hitboxes were rewound too far during mid-sprays, improving hit registration accuracy.

      buff

    • 🎯Behaviorslope movement

      Jumping in place on sloped surfaces no longer causes players to slide, stabilizing movement.

      neutral

    • 🐛Bug fixC4 Defusedefuse heightany heightrestricted

      Fixed a bug where C4 could be defused from any height, restoring intended gameplay restrictions.

      neutral

    • 🐛Bug fixmouselook

      Fixed mouselook inconsistencies when render dimensions differ from window dimensions.

      bugfix

    • 🐛Bug fixaim punch animation

      Fixed erroneous target aim punch animation during client-side shooting.

      bugfix

    • 🐛Bug fixZeus shock effect

      Fixed erroneous Zeus shock effect during client-side shooting.

      bugfix

    • 🐛Bug fixZeusdeath yelpFixed

      Zeus headshots now correctly emit the death yelp sound.

      bugfix

    • NewMajors tabAdded

      Prior Major results are now available in the Watch menu.

      quality

    • 🐛Bug fixmixed resolution rendering

      Fixed an issue where mixed resolution rendering would erroneously reset during map changes.

      bugfix

    • Newsystem memory warningAdded

      Added a startup warning for low system memory or limited pagefile size to prevent instability and crashes.

      quality

    • 🛠QoLstability

      Implemented various general stability improvements.

      quality

    • Newcounter-strafe automation detectionAdded

      Added options for non-Valve servers to detect automated counter-strafing inputs to ensure fair play.

      sv_auto_cstrafe

    • 🎯Behaviornetwork jitter measurementSDR onlyDirect UDP

      Network jitter measurement is now available for direct UDP connections to community servers, providing better connectivity diagnostics.

      net_connections_status

    • 🐛Bug fixinput reliability

      Fixed an issue where commands like jumping could be ignored during poor network conditions, improving responsiveness for lagging players.

    • 🐛Bug fixJumpjump height

      Fixed a bug causing inconsistent jump heights, ensuring more predictable movement.

    • 🐛Bug fixplayer collision

      Fixed a bug where player collision remained disabled after ragdoll interactions in a previous round.

    • 🐛Bug fixpause menu

      Resolved a game-hanging issue for Linux users when opening the pause menu.

    • 🎯BehaviorDamage TaggingdelaySlightly Increased

      Delayed tagging effects to reduce teleportation when taking damage, though players may move at full speed for slightly longer.

    • 🐛Bug fixBomb PlantlocationAnywhereBomb Sites

      Fixed a bug that allowed players to start the bomb plant animation outside of designated bomb sites.

    • 🐛Bug fixR8 Revolverbarrel rotationFixed

      Fixed an issue where the revolver barrel would rotate erroneously.

    • 🛠QoLUI Menusloading timeReduced

      Reduced initial loading times for the Settings and Play menus for a faster user experience.

    • NewserversLondon

      Added official game servers in London to improve connectivity for regional players.

    • 🎯BehaviorFire Effectswall penetrationreduced

      Reduced fire effects penetration through thin walls for better visual clarity.

    • NewprofilesCopenhagen Major trophies

      Added 2024 Copenhagen Major trophies to player profiles.

    • 🛠QoLcs_minimap_create_output_sizerestrictedwhitelisted

      Whitelisted the minimap output size setting for Workshop Tools, aiding map creators.

    • NewWorkshop Map LoadingAdded

      Community servers can now load the latest Workshop map versions even if official map groups contain different versions.

    • 🐛Bug fixG-Sync Detection

      Fixed G-Sync detection to correctly function in non-windowed fullscreen mode.

    • 🐛Bug fixKeyboard Layout

      Fixed an issue where US English keyboard layouts would persist for users with non-English keyboards.

    • 🐛Bug fixC4Radio Command

      Fixed an empty radio-command string that played when the C4 was seconds away from detonating.

    • 🐛Bug fixvoice chat hitching

      Eliminated most hitching caused by in-game voice chat to improve game fluidity.

    • 🛠QoLPush to Talkinitial activation hitch

      Streamlined Push to Talk to avoid the performance hitch that occurred during the first use.

    • 🎯Behaviorcommand pacing

      Improved connection quality during jitter or packet loss by automatically adjusting command pacing for earlier server arrival.

    • 🛠QoLteammate health legibility

      Improved the visibility and legibility of teammate health indicators when playing at lower resolutions.

    • 🐛Bug fixvisibility

      Fixed one-way visibility for players inside HE grenade explosions, ensuring consistent sightlines for all players.

    • 🐛Bug fixconsole toggle key

      Fixed a bug where the console toggle key would stop working after the Premier pick/ban phase.

    • 🎯Behaviorkeyboard input

      The game now continues accepting keyboard input while a scoreboard player card is open, improving multitasking during matches.

    • 🎯Behaviorjoystick inputenableddisabled

      Joystick input is now ignored by default as it is not an officially supported feature.

    • 🐛Bug fixnetwork reconnection

      Fixed an issue where the client would not reconnect to the Counter-Strike Network if launched without a Steam Network connection.

    • 🎯Behavioraccount lock restrictionAdded

      Steam accounts with active account locks are now prohibited from playing on secure game servers.

    • 🐛Bug fixviewmodel bobbing

      Fixed excessive viewmodel bobbing specifically for players on Linux.

    • 🐛Bug fixkeyboard input

      Fixed a bug where keyboard input would stop working during the end-of-match map vote.

    • 🐛Bug fixUI character glovesdefault

      Fixed an issue where characters in the UI always appeared with default gloves equipped.

    • 🎯BehaviorDemo Playbackend-of-recording behaviorreturn to menupause

      Demo playback now pauses at the end of a recording instead of kicking the player back to the main menu.

    • 🛠QoLDemo Playbackperformance

      Implemented minor optimizations for demo playback performance.

    • 🎯Behaviorkillfeed iconin-air

      Grenade kills no longer display the 'in-air' icon in the killfeed for better clarity.

    • 🐛Bug fixinput stability

      Fixed an issue where clicking the buy menu or scoreboard could cause keyboard input to stop working.

    • 📊Numericdemo skip time80% faster

      Reduced demo skip time by up to 80% by optimizing the processing of usercommands.

    • Newperformance diagnosticsAdded

      Added new console output providing frame profiles and match summaries to help diagnose performance drops.

    • 🐛Bug fixcollision

      Fixed several cases of sticky collisions when jumping against surfaces, improving movement fluidity.

    • 🐛Bug fixframe rate

      Fixed a threading bug that caused frame rate hitches during high CPU usage, improving overall game stability.

    • 🎯Behaviorinventory visibilityImmediate10 days days

      Purchased and traded items are now hidden from other users' views of your Steam Inventory for 10 days.

  14. Feb 28, 2024·Release Notes for 2/28/2024+2-1
    • 🎯Behaviorspawn positionrandomfixed

      Spawn positions are now configured at the start of the map and restored from backups, preventing random respawns during freeze time reconnects.

      behavior

    • Newsuicide penaltycompetitive cooldown

      Players kicked for excessive suicides in official competitive servers will now receive a competitive cooldown.

      behavior

    • 🎯Behavioridle state tracking

      Idle state tracking now excludes freeze time and timeout periods, reducing accidental AFK kicks.

      behavior

    • 🐛Bug fixjump heighthighernormal

      Fixed a bug where toggling low framerate caused players to jump higher than intended.

      bugfix

    • 🐛Bug fixweapon switching

      Fixed an issue where the server would occasionally ignore weapon switch inputs.

      bugfix

    • NewTelemetry HUDAdded

      Added a new performance diagnostic HUD element (Telemetry) configurable in Game Settings.

      Performance diagnostic

    • 🛠QoLsniper scope performance

      Fixed a performance hitch when using sniper scopes and adjusted the visual treatment.

      Visual treatment

    • 🎯Behaviorkey bindingsLocale-dependentIndependent

      Key bindings are now independent of input locales using scancode-based implementation.

      Scancode-based

    • Newspectator commandsAdded

      Added spec_lock_to_accountid and spec_lock_to_current_player for improved observer control.

      Casters/Observers

    • 🐛Bug fixreconnection state

      Fixed an issue where reconnecting to a game server could leave a player in a bad state.

    • 🎯BehaviorVOIP performance

      Improved VOIP performance for players running the game at very high framerates.

    • 🐛Bug fixdemo event timings

      Fixed timings for round-start events in demo files.

    • 🐛Bug fixinventory icons

      Fixed an issue where storage units would sometimes display a very small icon in the inventory view.

    • 🐛Bug fixmatchmaking item shuffling

      Fixed a regression affecting item shuffling during Premier, Competitive, and Wingwing matchmaking.

    • 🐛Bug fixspectator kill streak effects

      Fixed kill streak effects playing incorrectly when switching to a player with 5 kills.

    • 🐛Bug fixkeybinds

      Fixed an issue where non-US keyboard keys (e.g., UK backslash) could not be bound.

    • 🐛Bug fixdemo playback

      Fixed an issue preventing some older game demos from playing back correctly.

    • 🐛Bug fixCSTV animations

      Fixed an issue where animations would not play back correctly in a CSTV broadcast.

      Fixed animation playback in CSTV broadcasts.

    • 🎨Visualsticker wearCS2CS:GO

      Adjusted wear values of some community stickers to better match the appearance from CS:GO.

      Adjusted community sticker wear values.

    • 🐛Bug fixphysics

      Fixed an issue where weapons and C4 could fall through the ground.

      bugfix

    • 🐛Bug fixvisuals

      Various bugfixes applied to stickers, weapon finishes, and gloves.

      bugfix

    • NewFriend systemFriend Codes

      Added the ability to add friends using a unique friend code.

      new

    • 🛠QoLLobby invitessinglelister

      Added a lister for multiple lobby invites to improve social management.

      quality

    • 🐛Bug fixshadow animation

      Fixed an issue where the player's shadow would sometimes show the incorrect animation state.

      Fixed incorrect animation state

    • 🎯BehaviorGrenade Throwcancel triggerweapon switchround restart

      Weapon switching after releasing the fire button will no longer cancel grenade throws, making utility usage more reliable.

      Prevents accidental cancels

    • 🛠QoLanimation system

      Various animation system optimizations for better performance.

      Optimizations

    • 🐛Bug fixdemo playback

      Various minor bug fixes to demo playback.

      Minor bug fixes

    • 🎯Behaviorsub-tick timing

      Improved sub-tick timing for grenade throws and revolver firing for better consistency.

      neutral

    • 🎨Visualjump animationsdirectional

      Jump animations are now directional, improving visual fidelity during movement.

      neutral

    • 🎯Behaviorconsole key bindingsCS:GO behavior

      Non-default console key bindings now match the behavior found in CS:GO.

      neutral

    • 🐛Bug fixsilencer animations

      Fixed animations for attaching and detaching silencers.

    • 🐛Bug fixreconnect state

      Fixed a bug where players could respawn in a broken state after reconnecting.

    • 🐛Bug fixfall damage

      Ramps now correctly reduce fall damage as intended.

    • 🐛Bug fixsub-tick timestamps

      Fixed incorrect movement timestamps that occurred after changing host_timescale.

    • 🐛Bug fixsub-tick input

      Fixed minor sub-tick input bugs to improve movement and shooting consistency.

    • 🐛Bug fixweapon velocity

      Fixed a bug where dropped or thrown weapons had excessive velocity, preventing unnatural weapon physics.

    • 🐛Bug fixplayer collision

      Fixed an issue where players could push their camera view through low ceilings.

    • 🐛Bug fixpositioningFixed

      Fixed a teleportation exploit that allowed players to move instantly across the map.

    • 🐛Bug fixplayer collision

      Fixed a bug where colliding with other players could cause a player to unintentionally step up.

    • 🐛Bug fixmovement

      Fixed a movement system bug that caused players to occasionally get stuck on geometry.

    • 🐛Bug fixZoom Button Hold: Repeat Disabled

      Fixed a bug preventing the 'Zoom Button Hold: Repeat Disabled' setting from functioning correctly.

    • 🐛Bug fixweapon switching

      Fixed an issue where switching weapons immediately after firing could cause the shot to not register on the server.

    • 🎯Behaviorfreeze time shootingEnabledDisabled

      Players can no longer shoot during freeze time at the end of warmup, halves, and matches.

    • Newinvite supportAdded

      Players can now accept game and party invites directly from Steam Chat and the Steam Overlay.

      Steam Chat/Overlay

    • 🎯Behaviorcommand executionDeferred

      Certain command line arguments are now deferred until the main menu fully loads to prevent crashes or errors during startup.

      Main Menu Load

    • 🐛Bug fixCSTV event recording

      Fixed a bug where game events were missing from CSTV demos recorded in tv_record_immediate mode.

      tv_record_immediate

    • 🎯BehaviorCSTV auto recordConditional

      CSTV auto record now requires an active CSTV server or tv_record_immediate to be enabled to function.

      Server Requirement

    • 🛠QoLdemo recording performance

      Optimized the game server code responsible for recording demos to improve overall performance.

      Server Side

    • 🎯Behaviorminimum damage threshold01

      Players now ignore individual damage events that deal less than one point of damage.

      Ignore < 1 damage

    • 🐛Bug fixweapon fire ratebuggedintended

      Fixed a bug where weapons would occasionally fire faster than intended.

      Fixed firing speed bug

    • 🐛Bug fixnetwork commandsignoredprocessed

      Fixed an issue where user commands were ignored during poor network conditions.

      Improved poor network stability

    • 🎯Behavioreye heightinconsistentconsistent

      Eye height is now consistent for a given map location, regardless of how the player arrived there.

      Consistent height regardless of arrival

    • 🐛Bug fixMolotov damageteam damageself damage

      Fixed a bug where Molotov self-damage was incorrectly penalized as team damage.

      bugfix

    • 🎯Behaviornet graph loss

      Corrected out-of-order packets that were falsely appearing as packet loss in the net graph.

      system

    • 🐛Bug fixSDR routingsuboptimaloptimal

      Fixed a bug where SDR routing would stick to a second-best route for too long.

      system

    • 🛠QoLperformance

      Improved performance for muzzle flashes and HE grenade effects.

      quality

    • 🎯Behaviorcommand aliasessubtick

      Command aliases now leverage subtick accuracy, improving the precision of bound inputs.

      subtick

    • Newnetwork connection displayAdded

      Added a setting to automatically display network connection issues in the top right corner of the HUD.

      cq_netgraph_problem_show_auto

    • Newtournament namingAdded

      Added a server command to enforce registered tournament player names via a key-values file.

      sv_load_forced_client_names_file

    • 🎯Behaviorloadout synchronization

      The buy menu now correctly reflects the server-authoritative loadout when discrepancies occur, such as during mid-patch match starts.

      behavior

    • 🐛Bug fixcollision

      Fixed a bug where players could clip through ceilings.

      bugfix

    • 🛠QoLcharacter shaders

      Adjusted character shaders to improve player visibility, making enemies easier to spot.

      quality

    • 🐛Bug fixvisuals

      Fixed a visual bug where feet appeared black when viewed through a scope.

    • 🐛Bug fixmemory usage

      Fixed a memory leak caused by particles, improving overall game stability.

    • 🛠QoLCPU performance

      Improved CPU performance specifically for weapon tracers.

    • NewmatchmakingAdded

      Added an official matchmaking datacenter in Chengdu, China to improve connectivity for regional players.

    • 🐛Bug fixloadout saving

      Fixed a bug where loadout changes were not saved if the game was closed immediately after editing.

    • 🎯Behaviorsurrender vote requirementmajority

      Surrender votes now require a majority to pass, preventing small groups from forcing a match end.

      neutral

    • 🐛Bug fixCS Rating penaltymaximummatch outcome

      Kicked players now receive rating based on the match outcome rather than the maximum penalty.

      buff

    • 🐛Bug fixchat spamallowedblocked

      Fixed an exploit that allowed players to spam chat during the Premier draft phase.

      neutral

    • 🐛Bug fixshader compilation

      Reduced hitches when connecting to servers by fixing shader compilation issues.

      Fixed a bug with shader compilation when connecting to a server

    • 🛠QoLweapon dropping/throwingImproved

      General improvements to the physics and reliability of dropping and throwing weapons.

      Various improvements to weapon dropping and throwing

    • 🎯Behaviortoggleconsole bindAllowedDisallowed

      Binding 'toggleconsole' to Mouse1 is now disallowed to prevent interference with menu interactions.

      Prevented binding console to Mouse1

    • 🐛Bug fixsurrender votes

      Fixed an issue where surrender votes would incorrectly fail.

      Fixed vote failure bug

    • 🎯Behaviorweapon sound spatialization

      Weapon sounds no longer originate from the zoomed-in point, improving audio accuracy while scoped.

    • 🐛Bug fixdeath panel visibility

      Fixed an issue where the death panel would occasionally fail to appear.

    • 🐛Bug fixcrosshair preview

      Fixed a bug preventing the crosshair preview from showing in the game settings menu.

    • 🐛Bug fixcrosshair debug text

      Removed debug text that was erroneously appearing on the crosshair.

    • NewC4loadout slotAdded

      Added a dedicated C4 loadout slot for players using name-tagged C4 items.

    • 🎯Behaviorhud_scalingCS:GO Import1.0

      HUD scaling is no longer imported from CS:GO and has been reset to the default value of 1.0.

    • NewCasual matchmakingDisabledEnabled

      Casual matchmaking is once again available for players.

      Re-enabled Casual matchmaking

    • 🎯Behaviorweapon pickup

      Improved the interaction radius or timing for picking up weapons from the ground.

      Made it easier to pick up dropped weapons

    • 🐛Bug fixdropped weapon behavior

      Corrected an issue where weapons on the ground incorrectly retained properties of weapons currently held by a player.

      Fixed a bug where dropped weapons were behaving like held weapons

    • 🐛Bug fixbullet tracersMissingFixed

      Restored visual bullet tracers when a shot successfully hits a target.

      Fixed missing bullet tracers on hits

    • 🐛Bug fixPremier UI

      General improvements and bug fixes for the Premier mode user interface.

      Various bug fixes and tweaks to Premier UI elements

    • 🐛Bug fixplayer modelsMissingFixed

      Fixed a bug where players were invisible for a short duration immediately following team introductions.

      Fixed missing player models for the first few seconds after team introductions

    • 🎯BehaviorServer BrowserHiddenVisible

      Community servers hosted on Windows are now discoverable via the Steam Server Browser.

      Windows community servers can now appear in Steam Server Browser

    • 🐛Bug fixround restart

      Fixed an issue where round restarts during weapon reloading caused malfunctions.

    • 🐛Bug fixIncendiary Grenadedetonation

      Fixed a bug where incendiary grenades would fail to detonate when landing in water.

    • 🎯Behaviorchicken behaviorSwimming

      Chickens now have the ability to swim in water.

      Chickens can now swim

    • 🎨Visualweapon water interactionSplash

      Weapons now create a splash effect when dropped into water.

      Visual splash on drop

    • 🐛Bug fixpixelwalks

      Fixed various instances of pixelwalks across all maps to ensure consistent movement.

    • 🐛Bug fixmatch stats

      Fixed an issue where match statistics were reported incorrectly at the end of the game.

    • NewSecondary Fire HoldAdded

      Added the 'Secondary Fire Hold' option to input settings for better control customization.

    • 🛠QoLhalftime timer visibilityHiddenVisible

      The halftime countdown timer is now visible, improving match flow awareness.

    • 🐛Bug fixspectator camera interpolation

      Fixed camera interpolation when switching between chase and roaming spectator modes.

    • 🛠QoLStatTrak displayLeading Zeroes

      Added leading zeroes to the StatTrak module for consistent numbering.

    • 🛠QoLglove patterns/wearCS2 versionCS:GO aligned

      Glove patterns and wear now more closely align with the original CS:GO versions.

    • 🐛Bug fixaudio playback

      Fixed audio pops and stutters caused by sounds ending prematurely without fading.

    • 🐛Bug fixsell-back feature

      Fixed a bug with the sell-back feature to ensure consistent economy behavior.

    • 🐛Bug fixloadout tooltips

      Fixed an issue where tooltips would persist on screen after exiting the loadout menu.

    • 🐛Bug fixtexture streaming

      Resolved texture streaming issues to improve visual stability.

    • 🛠QoLstickers

      Implemented various improvements to the appearance and application of stickers.

    • 🐛Bug fixautomatic fire audio

      Improved sound synchronization for the initial bullets fired during automatic fire.

    • 🐛Bug fixdeath panel

      Fixed a bug where the death panel would erroneously appear during the end-of-match screen.

    • 🐛Bug fixarmor refund

      Fixed a bug where armor refunding caused an unintended free armor side-effect.

    • Newbuy menu inputRemovedAdded

      Restored the option to pass number keys through to the game while the buy menu is open.

    • 🐛Bug fixwooden ladders

      Wooden ladders now correctly play wooden footstep sounds.

    • 🐛Bug fixloadout tooltips

      Fixed an issue where loadout tooltips would remain stuck on the main menu.

    • 🎯BehaviorBuy Menu / Scoreboardmovementlockedallowed

      Players can now move while the buy menu or scoreboard is open, increasing survivability during freeze time or mid-round.

      Buy menu and scoreboard now allow movement while they have focus.

    • 🎯BehaviorWeapon Pickupinteraction

      Improved the responsiveness and reliability of picking up weapons using the 'Use' key.

      Improved behavior of picking up weapons with the use key.

    • NewJump-throwaudio feedbackAdded

      Added a unique sound effect to confirm a successful jump-throw, removing the need for visual confirmation.

      Added dedicated player-only sound when a grenade is correctly jump-thrown.

    • NewnetgraphAdded

      Netgraph has been added back to the game, allowing players to monitor network performance.

      Added netgraph

    • 🐛Bug fixstability

      Various game crashes have been resolved to improve overall stability.

      Fixed various game crashes

    • 🐛Bug fixinput handling

      Fixed an issue where input keys like +voicerecord were not handled correctly when the Panorama UI had focus.

      Fixed handling game input keys while panorama has focus

    • NewaccessLimited Test

      Implemented the invitation system for players to enter the Counter-Strike 2 Limited Test via CS:GO.

      Shipped mechanism for players to gain access to the CS2 Limited Test.

  15. Oct 8, 2021·bbnomu$ic kit
    • 🎯Behaviorragdoll physicsadjusted

      Adjusted ragdoll physics for more natural character deaths.

      General physics

    • Newsv_damage_print_enableOption 2

      Added a new setting to sv_damage_print_enable to clean up the console by only printing damage after the round ends.

      Added option to print damage output only after round end

    • 🎯BehaviorCoach positionsSaved

      Coach positions are now preserved in round backup files for better match recording and analysis.

      Saved in round backup files

    • 🐛Bug fixenv_fade entities

      Fixed 'env_fade' entities to correctly handle the 'only triggering player' configuration.

    • Newvscript functionsAdded

      Added ScriptTraceLinePlayersIncluded function to vscript for better developer control over line traces.

    • 🐛Bug fixfootstep soundsFixed

      Fixed a bug where incorrect footstep sounds played on certain surfaces.

      Fixed incorrect footstep sounds

    • 🐛Bug fixGuardian mode bonusBuggedFixed

      Fixed an issue where the short-handed bonus was incorrectly given in Guardian mode.

      Fixed short-handed bonus

    • 🐛Bug fixmap vote UIShufflingFixed

      Fixed a visual shuffle occurring in the map vote screen at the end of a match.

      Fixed visual shuffle in map vote

    • 🐛Bug fixping iconsCorrect

      Ping icons now correctly display the specific weapon or bomb being pinged across all game modes.

      Fixed ping icons to show actual pinged weapon or bomb

    • 🛠QoLping transparencyTransparent

      Ping icons now become transparent when the crosshair is over them to prevent obstructing the player's view.

      Fixed ping icons to become transparent when player’s crosshair pointing directly at them

    • 📊Numericround restart delay5s s

      Round restart delay in Retakes mode reduced to 5 seconds, speeding up the game loop.

      Reduced round restart delay to 5 seconds in Retakes

    • ✂️Removedmap voteEnabledRemoved

      The option to vote for a map change in Retakes mode has been removed.

      Removed vote to change map in Retakes